30 November 2011

Uncharted 2: Among Thieves 09

Find anything?
Too much space in this Temple.
Hm, nice pool...
Cintamani stone, it's on the statue, and we need to get it, what then?
Maybe it's possible to climb the statue from the sides, or maybe from the bottom...
Can climb to the second floor(the upper platform) from the right side, there is a broken pillar there.
Now to get closer to the Statue, and that stone...
Now crossed to the left side.
Huh, the left side collapsed, making a stairs.
Can try climbing from the bottom now.
Nothing to grab onto at the bottom, then it's only from the sides!
Should the arms be aligned into the correct position, the position is drawn in the journal?
So, only the arm that holds a Trident was aligned correctly at first...
Only the Upper left arm is left.
Aligned the Dagger by climbing the left wall, and fell too!
Right side was quite easy, jumped from a pole to a ridge on the left, and from there climbed the wall, and when on the wall, jumped on a nearby platform.
Once close to a statue, climbed the wall to get higher.
What?!
Should I get inside the Statue now?
And the Globe opened, after the alignment.
Should the stone be behind the Globe, or in it?
At least going back was very easy, just climbed along the top line, maybe could have climbed the same way up!
Sure, too late for that!
I thought it was strange, that there are too many stairs in the pool, like something is beneath the water.
We both carry a flashlight on our belts.
This tunnel under the statue is not so dark, though very narrow.
So much water in here, it was below the pool though, and what can one hide in here, a tunnel full of water.
Cintamani stone has something to do with life, is it?
Soon, will know everything about this Temple.
Trapped, and the ceiling is closing down on us!
The exit, or some way to stop the ceiling...
Stopped the ceiling, by shooting and thus breaking the wheal mechanism!
Also found a Bronze Varaha Statue, and it's time to get outta here!
Have to manipulate light with the mirrors, and the journal doesn't help any.
Let's move some mirrors and see what happens!
There is a Stone Face with three eyes, the lights are probably gonna collect on the eyes, for whatever reason.
The stone Face with three eyes is smaller than other stone faces around this Temple, and is located below, near the floor.
The other pillars should be downed too, should we do it manually, or by the mirrors?
The other mirrors should receive the light too, somehow...
This is very, very high, for indoors that is!
Did I just made a hole in the mirror?
Climbed on the Giant stone face, and after pulling it's eyebrow, the path for light has opened, and all the mirrors can be arranged!
Gotta climb to safety, and that new path to the balcony will do.
Can see Treasure from that balcony, it's too high though, so gonna shoot it down!
There is a Copper Lakhe Mask lying on the balcony, just have to move further to get it.
Great, that other treasure that gunned down, only fell a level lower, meaning still have to climb around to get to it!
There is a hanging mirror, should adjust the reflector there.
Now, to get to the other side, and also get My treasure...
Do I have to climb the second pillar?
Drake called this thing that we are trying to get down, a Blade, that is quite a large Blade...
Again, the Blade crushed down, had to shoot to break open the statue face, light followed, and in the process, jumped on the hanging mirror contraption.
The next balcony is near, and it will be done, the mirror alignment that is!
The treasure that landed on the balcony, which was gunned down earlier, is a Carved Jade Figurine.
Huh, the path through the mouth?
To get down will need...
Of course the bridge appeared, and after left the balcony it disappeared.
Time to check out that mouth!
The place beyond the mouth is kinda creepy...
While running around found a Bronze Ganesh Statue!
There was one little beam of light that went down, from the ceiling to the center of the room.
Once Drake inserts the key, the centre of the room rises like splashing water to form the Mountains, and we find out where the treasure is on these Mountains!
Now we are not alone in this Temple, so it can be tricky to get out!
Somehow Drake got his ammo restocked.

23 November 2011

The 3rd Birthday 09

Behind the next door, a massive Twisted...
A Huge Boss, that I have been waiting for!
Wanna restock, and prepare the ammo and ...
Preparing to dodge, and dodge a lot!
These Soldiers do Look gloomy...
So, run the best with weapons that have the best handling.
A handgun with an anti-Twisted bullets, that will do!
Ready to take the Boss!
Well, the Boss isn't THAT Big...
Some Orb is behind the Huge Twisted, and the Boss itself just doesn't go away.
Have to Finish the Huge Twisted faster.
After the Orb, there are Stairs, they lead on top of the building, and it's safe up there.
This Huge Twisted has a weak point on his back, when attacking his back, should watch-out for the red balls that he is throwing.
This Huge Boss has a Tail, that looks like an arm, and he can easily break barriers with it!
When this Huge Twisted climbs the building, can fire at him from below, Show-Time!
Not again, the ammo is running out, the Boss is almost finished though...
Come on, everyone should survive now, we got it Surrounded!
It takes rather long, to take this Boss down, through his so called "Weak Spot".
The Boss required an Overdive at the end, and it's done, the Huge Twisted that is!
Regroup!

Sin and Punishment SOTS 09

Starting in the Dark Woods, little light, they hide in the dark.
Should react fast to everything that moves...
Will try to make more Blasts, as it doesn't require much aiming.
Finally reached the 1st Commander named Skull Keeper, and shooting at him is pointless, instead should aim at flashy balls he's carrying.
And about aiming in the dark, monsters had glowing eyes, aimed at those.
There were some problems with those cloaked figures, yet they fell quickly after a few slashes.
Those Arms should seriously be Avoided!
A grassy field, Nice...
Although creatures hide in the grass, their eyes are still glowing, and grass is green and they are black!
Those monsters looked more like dark green, grass was a bit yellow though...
Second Commander, some fire breathing frog Monster, and an Insect Ninja.
An Insect Ninja was the most vulnerable, when he was on top of that Rock, Frog.
Hmm, not Frog, it's a Toad!
Too much Toads and Fire!
Everything that's Blocking the way is more important.
Now what to do with those electric lights?
Those Blue Fire breathing toads should be destroyed as fast as Possible, the Big one cannot throw flames to the sides.
Can destroy these electric light balls, which that River Monster Charges.
Near the Waterfall...
Stayed at the Back, and the flames didn't touch Me!
Commander number three Swamp Keeper!
When Slimes touch, they get attached, and really slow down.
River Commander, sure does hide behind a Waterfall...
And then the Swamp Keeper throws, glowing with red, bombs...
Since the fight takes place on top of a Bridge, the movement is limited.
Probably, Slimes should be defeated first, when there are too many of 'em!
Those little Slimes, they can only be easily defeated by a Melee attack, and they really hamper movement, when started to deliberately search them out, and destroy 'em, then it became Victory!

21 November 2011

Final Fantasy XIII 01

The standing brought aggression down, this does come from lips of ice, raising pillars from below; mirrors, and thus, averts it's light among the water plates, the lines of blue are going down, right from tip, to no-man's ground.
Snow is standing next to ice, feeling chills atop his bike!
Fairing well, makes his escape, freezing many in his wake.
Running forward moves along, his coat is swinging on the road, yet it's heavy, brought and worn.
Where Snow goes, his wall protects, he takes the toll and makes the pay, all is softer from his way.

15 November 2011

Shining Force 2 AI 09

And Galam and Granseal are supposed to be Allies...
There is a scholar, and the Galam army Leader, here where?
It's all about ground Seal...
What now, this is some kind of Cell?
I know that somebody broke the Seal, more like how?
Stolen Jewels, those Jewels must be important then.
A Great Thief Slade, He's opening the doors for us, with a short wire...
Ah, the two Jewels were stolen by Slade!
Sarah is mad at Slade...
Now Sarah has pushed Slade into a Corner, Slade is very sorry.
Slade didn't know all of this would happen, and he wants to go with us, to correct it.
We didn't get out the usual way, instead had to go through a tunnel, through the kitchen...
Up the Ladder, into the storage Room, and into the Kitchen.
Those working at Galam kitchen are very busy!

Shining Force 2 AI 08

It would be not too good, if we'll be drawn into the battle again.
Reaching Hawel faster is priority.
Nice green field, we enter into the Forest, and there lies a nice house.
The Hawel's House is almost as Big as our school, and it is also near the sea.
Or maybe, Hawel's House could be Larger than our school.
We will try to be friendly.
Great...
Hawel is not answering the door.
Thanks for inviting Kazin!
Oops, apparently He's not alone...
Hawel is in trouble, gotta help him!
Hmm, Hawel is barely alive...
Galam soldiers, Ground seal, we wanted to ask about them...
Apparently, Hawel is not happy about the Seal being Broken.
The Tower of Granseal has a very terrible Devil Sealed inside, and the two Jewels are to...
Hawel's Lost...
Now Kazin wants to Seal the Tower, it was the wish of sir Hawel.
Mission, Tower, What?!
Kazin wants to go to the Ancient Shrine first, and we have been there, there were no Jewels at the Shrine, somebody took them!
Kazin the Mage, and He's an Elf.
Kazin can use fire magic, and he has a wonderful agility!
Our Mage however has very little defense, and thus should stay at the back, where it's safe.
It's gonna be a fight against Galam soldiers, and they have orders to Capture us alive...
Bowie moves forward, Huge bat attacks him, he's still alright.
Jaha and Sarah defeat a Huge Bat, Sarah's gained a level and a Detox Spell!
Bowie and Sarah attack Galam soldier.
Bowie blocks Galams soldier's attack, and then defeats him with a slash.
Galam Archer shoots an Arrow, and Sarah is down!
Jaha defeats Galam Soldier, gets a level, improves defense and now stands out front!
Kazin burns Galam Archer with a Blaze Spell!
Kazin wounds Galam Soldier, and Bowie defeats him.
We have two Bats left on the field, one of them attacked Jaha.
Kazin and Bowie surround a Huge Bat, and Chester throws his Spear and defeats it!
Kazin uses Blaze against a Huge Bat, yet the Bat strikes back!
Kazin is down...
Only Galam Archer is left.
And Bowie Defeats an Archer and ends the Battle!
Hmm, there is a praise from their Commander!
Bowie got knocked out by their Commander!

11 November 2011

Shining Force 2 AI 07

Time to explore the outside, before Yeel...
Close to Yeel there are Mountains.
Journey south, and we end up near the sea.
There is a Cave in the South, or is it a Cave?
Looks like this Cave, could actually be a Temple.
It's a Ruins of a Temple, that had been looted...
Bowie found Power Water, someone can get Powerful by drinking it.
There are two Statue figures of someone, and in between them there are two holes in the wall, to hold two valuable objects...
Okay, the place is creepy, let's get out of here!
Left the Temple and Entering Ye--
And going North!
Oh, yeah, there is a Mithril near the Temple!
As for the North...
A Very Big Castle at the North, yet it's bridge is up, so we can't pass.
Continuing to Yeel then!
A small quiet Town of Yeel.
Wow, received Healing Seed, and that one is expensive!
Hens walking in Town, kids playing...
Hawel lives northwest of Yeel, and that's where we're heading!
Galam soldiers came by, looking for Hawel...
Oh, a Hawel's student.
Let's follow Kazin to Hawel!
As for Power Water, Sarah will use it .
After using the Power Water, Sarah's attacks became as good as Jaha's.
Northwest of Yeel...
A battle, Chester fights Ooze!
Bowie defeats an Ooze, improves defence by getting a level.
Critical Hit, and Bowie defeats another Ooze!
Huge Rat attacks Chester, Chester is then Healed by Sarah.
A lot of Gold we're getting.
Jaha falls asleep from a Bat's attack!
Chester attacks a Huge Bat and gets a level.
Sarah defeats a Huge Bat, impressive!
Sarah Heals Jaha with Heal Spell, Jaha also awakens.
Bowie rushed alone to deal with the remaining Monsters.
Yet Chester catches up to Bowie, and they finish off the last Ooze.
Soon will reach Hawel's place.
Will come back to Granseal to sell some Herbs...
Now we have some free space, to get new Items.

Shining Force 2 AI 06

Jaha really needs to level up, he is just a beginner...
Beginners do get strong fast though, that's his cue!
A Dwarf inventor, still walking around in circles, still thinking about that sulfur...
And the Journey continues!
Let's show those Monsters what we're made of!
Chester attacks a Huge Rat, some damage.
Jaha moves forward, and gets attacked by a Huge Rat.
Chester runs off and now closer to Yeel.
Jaha defeats a Huge Rat, that's one rat less to worry about!
Chester is being surrounded, and now in critical condition!
Chester defeats an Ooze and gets a level, so does Jaha.
Jaha's defense is huge now, and Chester really is in trouble!
Bowie counters Ooze.
Sarah attacks Ooze, and Chester critical hits the Ooze and the Ooze vanishes...
Sarah gets a level, finally!
Chester is down, only one Huge Rat left and it still manages to beat Sarah.
Bowie slashes his Sword and ends the Battle, no Monsters on our path now!
Have to return to Town for healing, Chester and Sarah require help.
Have Sold the Herb Jaha was holding, he didn't need it anyway.

10 November 2011

Shining Force 2 AI 05

Let's see how the Town is doing in the Morning.
School is probably empty, we left it, didn't we?
The first assignment for the King...
Yeah, only Books left at school.
Then, let's go to the Port, it's near our School.
And the Ship with the fishermen has returned!
The fishermen got home empty-handed.
The Ship is for fishermen only, and we still, get to explore it!
Oh, the barrels are empty, except this one, yet our hands are full...
Need to come back later to the Ship.
The Animal shop has new animals, and they seem hungry...
A fortune teller, what she says?
The fortune teller sees "ruins, the War, Granseal, will be at War"!
Hmm, if what fortune teller says is true, then leaving Granseal is not such a good idea, we should protect it...
Bowie, stop drinking the soapy water!
An inventor looking for sulfur, that is dangerous.
The Shop has opened, time to buy and sell!
Selling all items, except Mithril, our Team won't use 'em anyway.
Wow, we are selling our items at 70% their value!
"Thank you, come again!"
Now, to exchange our wooden weapons, for something sturdier.
No new rod, the axe is unusable, and that goes for the knife too.
"Oh, shucks!"
Can only buy a short spear and a short sword.
At least it's Metal this time!
"Ah, it suits you!"
Actually, not much improvement for Bowie..
And no special Deals at the beginning, of course!
Now, to return to the Harbour.
Got Quick Chicken, and that is actually food.
Also received a Medical Herb.
Someone was waiting, and already questions!
Yes, we were in the Castle!
He would have woken up early, then he is...
Jaha the Warrior, and he is a Dwarf!
Now it's four of us going to Yeel.
Jaha has the smallest level, yet he has the biggest Attack and Defense, however his agility and movement are lacking.
Jaha should stay at the front...
And we go outside of Town...
Chester attacks the Giant Rat, Rat and Ooze surround Chester!
Jaha defends Sarah from the Ooze.
Bowie squashes Ooze.
Chester attacks Ooze and levels up, improves defense, yet is defeated by Giant Rat!
Sarah falls too...
Jaha still stands.
Bowie gets counter-attacked by Giant Rat.
Jaha and Bowie need healing, Jaha is down.
Bowie defeats his second Ooze and gets a level!
Bowie is surrounded, and thus, he fells.
Jaha didn't get much exercise, gotta feed him that Chicken, maybe it will make him quicker.
Right, now we barely have any gold left...
After eating Quick Chicken, Jaha's agility has improved almost twice!
Maybe now we can reach Yeel.

06 November 2011

Naruto Shippuden Ultimate Ninja Storm 2 01

Who will battle first, let's see which Ninja will it be?
There are Teams, and good Teams give better support to it's Members.
Random Team for now...
Leaf Peers Team, with Neji, Tenten and Shikamaru VS?
Second Team Neji and Hinata from the Hyuga Clan!
Two Nejis, gotta call 'em Neji 1st, and Neji 2nd with Hinata...
The Battle will take place on Mount Myoboku, prepare.
They Start by ramming into each other several times!?
After Shikamaru's support Neji 1st gets a lead, rotation!
Neji 2nd is still fighting, barely...
Last time, KO!
The first Neji wins by far, with huge advantage, maybe cause he has two members helping.
Hmm, gonna repeat that.
Want to see more assists.
Starts with shuriken!
Neji 2nd does his ultimate combo.
Two Nejis are even, for now.
Neji 2nd chases Neji 1st, and when he catches up, pummels Neji 1st into the ground from a Jump attack!
And this time Neji 2nd Wins, both of them didn't use any items.
So, Neji 1st didn't have time to use his better support, and thus lost to Neji 2nd!

03 November 2011

Shining Force 2 AI 04

Now our Team just should win!
After getting experience Bowie is well protected, and Sarah should reach a second level too.
Guard telling us to hurry inside the Tower, and we do...
Sarah shouldn't be at the front, this time.
And yet, Sarah at the front again!
Bowie countered a Gizmo, then attacks and misses.
Chester's attack missed too.
Sarah defeated a Gizmo!
Five to go.
Chester run off alone, stands firm.
Bowie got hurt, attacks and finishes a Gizmo with one Strike!
Too many misses today...
Bowie again defeated a Gizmo single-handedly, and Sarah Healed Bowie!
It would be a win this Time!
Two Gizmos are left.
Bowie gets a level, and Sarah beats a Gizmo!
Finally it's over...
Sir Astral, your turn!
Oops, the main Gizmo vanished!
Gizmo is running away, should hurry!
To meet the King we go.
Cool magical symbol in this Tower.
The guard fainted, guess the Gizmo was too much for him...
A commotion here, in the Castle.
The King is violent, after the Gizmo entered his body.
Standoff between sir Astral and the King!
An exorcism, sir Astral gonna perform it to cure the King.
It worked, an exorcism worked!
Gizmo can still find another victim.
Sir Astral is exhausted...
Minister send soldiers after the Gizmo.
Hawel is a historian in Yeel, and we are off to find him.

Shining Force 2 AI 03

The fresh morning!
The fight with Gizmo continues...
Bowie can get a Level real soon, making him last longer.
Entering the Tower...
Leaning right, again.
Close...
Bowie stays at the back.
Sarah in front.
Gizmo attacks Sarah, and Bowie rushes to attack Gizmo!
Chester defeated a Gizmo!
Sarah wounds Gizmo.
Bowie got hurt, attacks Gizmo, gets a level!
Oh, no, Sarah had fallen...
Chester defeated a Gizmo, got a level!
Another Gizmo defeated by Bowie, it's three on two now.
And the Bowie has fallen again, after two Gizmos surrounded him.
Curing Sarah costs 10 gold, we have 157 gold!
Sarah is Cured.
Let's go, we have enough levels now.

Shining Force 2 AI 02

Have to go to Battle again, this time to get experience.
Oh, the Castle, like how Big it is!
Sir Astral still in the Tower, and we are coming back!
The Tower goes Deep, deep underground, and there is a Big hole surrounding it!
Okay, battle Time!
Again moving through the right hallway.
Sticking together, for now...
Bowie got attacked by Gizmo.
Bowie and Chester defeated 1 Gizmo!
Sarah's attack had missed the Gizmo, he dissolved a hole inside himself!!
Third Gizmo defeated by Bowie.
Three on three now...
Bowie needs Healing, double attack by Gizmo and the Bowie has fallen, he didn't even get a level, next time then...
Hopefully, no one else got hurt.

02 November 2011

Shining Force 2 AI 01

Woke Up, now gotta search around Town...
What a Good Morning!
School...
Nicely green, let's check the neighbors.
So, play as a mischievous Kid, Nice!
Wake Up Kid, are you going to school?
It's so early , the shops are closed!
Found an empty building with a Cage...
Another empty building with a barrel and a Vase, both are Empty though.
Our Town Granseal is Located near the sea, ships left for fishing.
The School building is so Big, easily the biggest building in Town.
Cannot go to the Castle yet, how long should wait?
Jaha is missing, or is it sleeping soundly?
No pain, no gain, Look before you leap, and nothing to fear, but fear itself, school huh...
And sir Astral is our Teacher?
Found a Medical Herb in a school vase!
Bowie sits next to Chester and Jaha sits next to the girl.
Jaha overslept, again...
The Castle, teacher has left.
The girl's name is Sarah, and she proposes we go to the Castle, although we can't get in...
Our Party: Bowie the Swordsman, Sarah the Priest and Chester the Knight.
We all have wooden weapons, kids in training after all!
Chester has the Biggest agility and movement, He is a Centaur after all.
Sarah and Bowie have the Biggest attack, while Sarah and Chester have the Biggest defense.
Sarah can Heal, She is an Elf.
We are in the Castle, to deliver a package to sir Astral...
Galam is a Country on our borders, and we are Allies.
Found too many Items, can barely hold 'em, still have to share them, to make them useful.
The King should be the last person to oversleep, now that's devotion!
Today the King feels Sick, sir Astral was apparently called for Help.
Now, we're Busted, sir Astral found us!
The Minister asks sir Astral, why we're here...
"Investigate the Tower" was found as the Reason.
Let's see this Tower.
Found Mithril, no use for it yet.
We are inside the tower...
Something 's happening?
An Evil Gizmo appears!
Gizmo is a Devil that possesses people!
The King, he wants to posses the King!
Sir Astral doesn't letting Gizmo through.
Gizmo multiplies and Attacks, now we have to defeat them...
Our first fight.
This battle will be tough, six on three.
Chester attacks first, little results.
Gizmo's attacks did little to Sarah!
Sarah defeated a Gizmo!
Chester needs Healing, as well as Bowie.
Sarah defeated a second Gizmo, then Bowie have fallen...
Well, it's back to the priest for us.
We need experience to complete this battle.

The 3rd Birthday 08

Walls can provide cover, and also be a nuisance when want to get somewhere, they can be like a Labyrinth.
Big Tall Walls are great for cover, can totally stand behind them!
Most Monsters do not use cover of any kind, they leave themselves too open!
It's harder to Move in a Heavier Jacket, the protection of which is better on a Tight Spot.

Sin and Punishment SOTS 08

Good thing, when don't have to run out of Ammo, more comfortable this way.
Well, melee weapons don't have ammo, yet they are not exactly long range...
Missiles usually run out fast, although, Missiles are both powerful and accurate!
Bosses can have too Much Health, and also run from any serious damage, one strong attack could take care of that.

Trauma Center: New Blood 08

Just how civilized this Hospital is, everyone is so Nice and helpful, that's probably how it should be...
Alright, need an assistant's help, for constant monitoring needs.
What if there are too many wounds, have to treat en masse, this raises the Heart rate, and have to time the treatment right...

Uncharted 2: Among Thieves 08

In the Center of the Temple there is a Big Statue, and the Statue shines so brightly, wonder from what kind of material is it made.
The Temple does have a lot of Light seeping through, very well illuminated, except for the entrance Door that is!
It was interesting crossing the river by stacking together the Floating Rubble, still had to do jumping though...
There were still debris left floating while crossed the River, maybe more rubble should have been stacked, to make a crossing safer.
And for some reason, there were Cars floating in the water, or what's left of 'em.

Trauma Center: New Blood 07

What if the Body can't handle an Operation, what then?
If during the operation some organs are just too sensitive, then mistakes could not be made!
Any sign of a counter-reaction from an organ, can lead to recuperation of this organ.
All the procedures and equipment for Organ Recuperation should be at standby.

Uncharted 2: Among Thieves 07

And Finally in the Temple, this could be our new Treasure Trove!
The Temple looks partly Damaged, like the collapsed stairs...
And since met with our Team earlier, had quite an adventure with them already!
Saw some Tanks, good that did not get involved, yet had a showdown with the Choppers, one Rocket wasn't enough to shoot 'em down...
Since now, deliberately separated from the Team, should be careful from this point on.

Tactics Ogre: Let Us Cling Together 14

The Part where could move as a group, and this time the opponents came to us!
Entered the Temple, and started the Battle above opponents, it was a Big advantage.
Although opponents were so fragile, had to be careful with 'em.
The quickest way to end the Battle is, to concentrate on taking out the Leader.
It is uncomfortable if the opponents Leader is heavily Guarded, if the leader is not guarded however, it could bring a Clear Victory!
The Best way to Guard own Leader is, to equip heavy armour, or to keep the Leader out of Range, with Ranged weapons, or Magic.

Disgaea 3: Absence of Justice 14

Some Skills require moving from one square to the next, this can Lead to places where one can Stuck, or can't get out of.
Warrior Lady got Stuck behind a Giant Pillar, after making a Jump attack with Her Spear!
For our Stuck Warrior, had to use a Thief to create Barrels, the Pillar was Still too Tall for the Warrior...
The Warrior had to Jump attack the newly created Barrel, to then get on a Pillar as a side move.
Finally, the Team could move forward after a Rendezvous with a Lady Fighter!
It's better to see where the Landing after the attack would be, saves time to plan ahead...

Tactics Ogre: Let Us Cling Together 13

Not much from a rebellion, and now looking for some Factions, soon the Land will be Clearer.
A shield can be given to a Cleric to Ward off Danger, the Stuff can be given to improve Magic.
The Shield is Heavy, and if it's not needed, then better off without it.
The Monsters are mostly well protected, and often break through the Ranks, Guards at the Rear are needed for this kind of situations.
Better Bows Improve Range, making Archers more useful later on.

Disgaea 3: Absence of Justice 13

Traversing through the Halls of the Upper Classrooms, and yeah, Upper Classrooms Literally, they are in the Sky...
No one Strong opposed us yet, waiting for it to change, an Ultra Powerful Boss will do, they could be at the end though.
Team Members haven't Learned all their Skills yet, some of 'em stuck with the basics of basics!
Until weapons are up-to-date, or higher, there would be no problem, or maybe a little...
And so, when Almaz will turn into a Demon, if ever?

Tactics Ogre: Let Us Cling Together 12

On a Quest to find a Legendary Sword, somehow it exists...
Wonder if the Legendary Sword has some special use, besides being a weapon, since the Dark Knights want it so badly...
A sword can also be a symbol, or a Key, or can have some other hidden purpose.
Did actually visit a Volcano in the middle of an island, and an Active one too!
The Team is doing fine, the Archers provide cover by staying at the Rear, so most harm is avoided.
Valkyries are Running everywhere, keeping them protected is a bit of an issue...
Valkyries can use Magic, when they use it, then, they stay out of trouble.
Lets see where Adventure goes!

Disgaea 3: Absence of Justice 12

There are so many Obstacles, many times have to go around them, the easiest and the most Fun way however is, to Bust through them!
Good thing some Spells and Skills can destroy lots of obstacles at once, especially when obstacles are stacked on one another.
Explosive Barrels are Fun to throw around, and, Explosive barrels can make Chain Explosions!
High and Far places are hard to reach, if only our group had a flying character, or a Monster...
Though places that are hard to reach, make for an excellent scenery, just enjoy 'em!
Magic can reach the farthest, and when need to destroy a far-away chest, just use Magic!
There are few places the Elements can't reach, that is probably why Magic is so versatile.

01 November 2011

Tactics Ogre: Let Us Cling Together 11

Many Castles are within our kingdom now, many stretch from warm Beaches of the South, to Cold Mountains of the North.
Also in the Middle of our Territory lies a Volcano.
Would like to see more Volcanoes, maybe an Island with an active Volcano in the middle.
Light characters look Cool, also heavy characters look like they can take on anything, and a heavy armour provides good protection.
The styles of the same type weapons can be different, and thus, attack differently.
One-handed weapons are lightweight, it's quicker to move with them, as well as having one hand free for a shield.
Two-handed weapons are heavy, provide large attack bonuses, and sometimes offer a little protection.
Two one-handed weapons can exceed a two-handed weapon in power, yet there are few who can skillfully use Dual weapons.

Disgaea 3: Absence of Justice 11

The Items upgraded through the Item world are more powerful, it takes long however, to upgrade this way.
So is it worth it to upgrade through the Item world early on?
Getting Items through the Item World can definitely make one rich, the Items there are Rare, and there are plenty to go around.
The levels in the Item World got bigger and bigger, as were moving higher and higher...
Someone who can Run fast were a Big help at the upper levels, everything just was so large there...
Opponents are a lot tougher at the Upper levels, so using the stronger Members closer to the top.
And before our strongest Members have a challenge, they can rest.

Tactics Ogre: Let Us Cling Together 10

Undead can be a Hassle, with their ability to resurrect after falling!
The best way to deal with undead, is to have a Healer with full Magic Capacity and an Exorcism Spell.
And when there are just too many Opponents, it is better to take a Path, that will allow taking on as few of them as possible.
Prolonged fights are easy, if one is overpowered, can make it a lot shorter too...
The Ninjas were awesome, yet their defence was lacking, and why an assassin needs defence anyway?
Since Ninjas can Bound and Paralyze, it can keep 'em safe.
Wonder how well Ninjas perform in large numbers, they are quick and can surround with ease, will it be enough though?

Disgaea 3: Absence of Justice 10

There are Five self-proclaimed Heroes in our Class, and it's our Base of operations, they can't be here!
These Five Heroes are funny though, now to make them disappear...
The long Zones stretch out our party, some members have to wait before the others catch up.
And there is no point in waiting for support, if small group can handle everything on their own.
Small Groups can sometimes be as affective as the Larger Groups, if a place is Tight and a Limited amount of Members can perform.
It's easy to Switch characters at the beginning, so members that will have the Most useful Skills, or Magics, should go first.

Tactics Ogre: Let Us Cling Together 09

A Line of Knights makes an excellent Shield, rarely anything can past them and they can Heal those around them.
Everyone getting a Good Necklace lately, and those can not be bought, they should be made.
Many Recipes are now available, to make Items require materials, and to obtain those, have to fight some extra battles...
Searching for that Shopkeeper with special Inventory, should have a bigger collection of Rare Items.
The Valerian Isles are Big, can get nearly everywhere on Ship, already Sail Half the Isles.
Some new Allies require rescuing before they become available, a fast character with a Lobber is the surest way to Help.
Flying Characters can also instantly reach anyone in need, too few flying Members in our Party...

Disgaea 3: Absence of Justice 09

Looking for more combinations of skills, so far Weapon skills don't combine well with Magic, yet they can still follow one another.
Magic has the Longest and the Widest range, followed by a gun, then the Bow.
The latest Hero's ability can effect a Large and Distant area, of course to do that, He has to stay closer to opponents.
Usually, since the Hero is very strong, providing Him with back up for protection and Joint attacks.
Some Battles had Lots of opponents, would like to see more of those, especially when they are close to one another.
When opponents are close together, they look very dangerous!
Unique Abilities can make a Huge difference, gotta watch closely any new characters, whether they are friend, or foe.

Tactics Ogre: Let Us Cling Together 08

So much Magic and use mostly Water Variety, like how it flows...
Water Magic is also diverse, it can poison to do damage, or it can Heal to cure wounds.
When many members require healing, it can be performed with Water Magic.
Fire Magic is mostly used to weaken the target, although don't have a Fire Mage right now...
Healer prefers throwing Items right now, maybe it's because Items heal Fully?
Wonder how much Morale affects performance, when Luck is not involved Morale has lesser effect.
How many places will actually be seeing, already've been to more than half of the Map.

Disgaea 3: Absence of Justice 08

When it comes to Big Teams, they only work well if placed right.
So, for Big Teams it's a question whether to separate, or stick closer together.
When not good enough, it is better to stay together.
Also, for mobile types separation can make everything done smoother, cause of the extra space to move.
Ranged Units are definitely weak on a tight spot, and require constant surveillance.
If will have a Heavy Duty Knight, then He will probably be so slow...
Throwing that Knight into the distance, will probably be the only way to get him anywhere!

YS Seven 12

All the Dragon Trials have been passed, The Moon Dragon was Strong, yet didn't require a Sanctuary to get to.
Good thing Stocked up before Heading to the Moon Dragon, was quite a surprising fight!
Although there wasn't a Sanctuary before the Moon Dragon, the Vortex of Miasma(Black Fog) is looking like a replacement.
All the Quests are Completed, found the last materials at the Miasma Vortex.
Matthew didn't speak about the Moon Stone at first, reached the Next Crystal Point and came back, He then spoke about the Moon Stone.
Can Now synthesize weapons from the Dragon Stones, right now want to synthesize a Sword that can do all kinds of damage!

Xenoblade Chronicles 10

Helped most of the refugees with clothes, food, medicine, found lost items and provided Safety where needed.
The Birdmen Gang numbers are reduced, and it's safer now.
Now It's time to deal with Mechon patrols, need a clear path to Colony 6.
Ether Crystals are stacking up, there are just too many of them now...
Everything is sold at such a cheap price, that there is not much incentive to sell, unless of course, if it's to clear the Bag.
Our Party definitely needs to get better at Trading, better to make a name for themselves, for Trading purposes.

YS Seven 11

When arrived on the Ruins Island(Monster, Titano Island) noticed that could still Warp!
If could Warp, then the Boat isn't needed anymore, and could arrive at the Mainland in an Instant.
At the Water Sanctuary there are many Frozen sites, had to walk, or run on a Frozen bridge!
The Icy bridges were too slippery, to cross them had to go near a wall, or try to slide straight in a line.
The quality Water can be easily obtained here.

Xenoblade Chronicles 09

Learned that Colony 6 is Occupied by the Mechon, and going on a Rescue Mission.
Again had a Vision of a disaster, and not having oneself there could make it Tricky to solve!
The Birdmen on the Plains are causing a lot of trouble for the refugees.
The Birdmen Gang is Concentrated beyond the Cave and there are too Many to take on...
Got some quests that will Disappear with Time, most quests before could be Done when wanted to.
And the New party member is a gunner, can mostly Heal and do Critical Hits.
The Gun that was found is very powerful, equipped it right away!

YS Seven 10

The Fire Crystal helped against an illness, will the Water Crystal be able to Lift the Black Fog?
Taking a small Boat to the Monster Island, wonder if sail back from it on a Big Ship, like last time.
Of course can stuck on this island too...
The Land is in trouble, and the Foreigner needs to save it, good thing has Local friends to help...
Soon all of the Quests will be Completed!

Xenoblade Chronicles 08

The Vastness of Plains, it is certainly the Biggest area yet.
It has rivers and lakes, and lots of monsters are gathering in packs.
While defeating Monsters, found something that looked like a Gun, maybe the next character will be a Gunner?
Some Monsters have a very strong Chief in their packs, so if wanna defeat these monsters, then have to Taunt them away from the pack.
Taunting also works well on flying monsters, as it draws them closer and within range.
The Bird like monsters near the lake are too difficult at Nights, they should be left for later.

YS Seven 09

Before setting Sail, gotta find the ingredients for Medicine that were used in Altago City Stabilization.
Adol has one Skill left to learn, or maybe, it's one Skill that was missed, could still be some New Amazing Move though.
Still want to defeat that Lava Flan, last time were annihilated.
If only could attack the Lava Flan from a Safe place, the Top End looks about right.
The Top End of the Lava Flan fight has little room to move, and can Exit the fight while Avoiding...
Exiting in the middle of a fight with a Monster, means this Monster will have all of its Life restored.
Still, the Elder of Iska is needed to Enter the Moon Sanctuary, wonder if our friends will have a Change of Heart?

Xenoblade Chronicles 07

Wonder how Big the Colony 6 is, the path to it already looks interesting.
The path to Colony 6 Lies between two Cliffs, and it could be a narrow and dark place.
When new characters Join, who will be the Best against Mechon and what weapon that party member will be using.
Since our Level is too high, can go without stopping, do like a training exercise though.
Also can have a Bigger look at the Mechonis and the Bionis, gorgeous view at where their Battle has ended.
Now it seems we are the ones continuing the Battle between the Mechonis and the Bionis...

YS Seven 08

What caused this Black Fog, is it Magic, or maybe some other source?
The final Quest that was given, will make Black Fog bearable for a while, New Guards in the City can feel at ease now.
If Teleporting will be unavailable at the Water Shrine, then have to prepare Fully for anything.
Of course going through the Water Sanctum could be Simple, because it was Easy at the Wind Sanctum.
The Monsters at the Water Sanctum can be Powered up though...
Since it is the Water Sanctum, there maybe lots of Quality Water there!
High Quality Water is needed to make the best possible Medicine.

Xenoblade Chronicles 06

Make it Out of the Caves, can now see into the Future and change it, Good...
Also the Monado got the ability to Protect, can only be useful against Bosses though.
Monado turning out to be a weapon against Mechon and Bosses, huh, and at this point it doesn't work on Mechon with Faces.
It's time to go to Colony 6, and still have some quests left in the Caves, will complete 'em later then, or make a short trip back.
Should Check if the Villagers in Colony 6 are Safe, Since there is a Mechon activity in the area.
When Monado shows a Vision, one can Talk to the Person in a Vision, so this person can change destiny!

YS Seven 07

Been to the Black fog that Covered Altago City, the fog supposedly attracts Monsters.
The City was ruined, and wanted to Meet with friends, instead two of them betrayed Us...
Still, reunited with the Princess and Secured the City.
Now that the City is Secured and our Names Cleared, can finally set Sail to the Water Shrine!
Wonder though, if the Black Fog spreads to Other Villages, so far it is quite Peaceful there...

Xenoblade Chronicles 05

Just as we get a new party member, we lose Her, and it's back to being the two of Us, again...
Most weapons don't work well on Mechon(The Robots that we're fighting), to defeat them one has to Topple them first.
To Topple a Mechon, one needs to use Skills, and there are not many Skills that can Inflict Topple.
So, should level up Skills that can Topple, to make their recovery time less, and thus, making these Skills available more often.
And Toppling a Large Mechon is a bit Tricky though, it requires to use a Skill through a Chain Attack...
Anyway, leaving Colony 9 and on to Colony 6, a new Journey Begins!
Finally new Places to visit and Explore!
Oh Yeah, and Monado works well on Mechon and Shulk has it now, others do need a better weapons against Mechon too.