28 December 2011

The King of Fighters XIII 03

Everyone will take it Easy today...
Ash:
Ash with green flame attacks.
Wasting no time, he starts off with a kick combination.
Likes to stay at far back and throw his boomerang shaped green flames.
Does a lot of combinations, once close to an opponent, and can throw green flames when retreating.
10 hits, achieved by performing round kicks, one after another!
If opponent is down, Ash waits till he gets up!
So, fights from any distance then, mostly throws green flames with his hand.
Can ram into opponents, from great distance, perform a kick combination, and end with a throwing green flame retreat, does huge amounts of damage, and places himself into safety the same time, brilliant!
If only, Ash would be a bit faster...
Daimon:
Daimon is a very Big muscular man, and somewhat a patriot.
Likes to push, does hurt, to be pushed that hard!
11 hit combination, takes his opponent and slams him against the floor, then throws very high, and makes a quake on the landing!
Daimon makes fighting look easy, with every attack so strong, can achieve easy victory, that said, if anything is easy, it gonna be plain, or not.
And 12 hits, with a double quake?
Sometimes, misses his throws, tries to grab, then fails...
Kicks, to knock down his opponents.
King:
King uses a boxer stance, maybe kick boxer, though she does shoot fireballs too much...
Yes, her better special is shooting fireballs too.
Though on the damage side, throwing fireballs is effective, for King anyway.
Venom Strike, that's the name of her fireball throwing special, and Double Strike is the better version.
Although mostly shoots fireballs, she doesn't keep much distance, so fireballs strike early!
Can use her Venom Strike while in the middle of a jump.
Combinations are nonexistent at this point, it's like 2 hits...
Sometimes kicks in between fireballs.

27 December 2011

The King of Fighters XIII 02

Another Hard day of fighting...
Takuma:
He doesn't let up, no resting, it's like an attempt, after attempt, strike, after strike.
Closes in very quickly for an attack.
A combination of 15 hits, strikes at every point available, scary stuff!
Usually attacks the upper part, and does so effectively, that's a 16 hit combo with a fire sphere.
He creates so many combos, that he' is able to end the fight in a few seconds.
Although, isn't fast, likes to rush, and attack repeatedly, once near an opponent.
Usually executes a lot of punches, when near, not so when he is far away, jumps forward with a kick attack then.
He's fireballs are big, wow, and a 22 hit combo, did two combination attacks to achieve it, ending with a fireball of course!
Raiden:
Likes to attack with his shoulder.
Very heavy, and slow.
A green breath special, usually does a few of those in succession.
Punches slowly, or jumps and kicks.
Yes, shoulder attacks, he will make so many of those.
His special move consists of him rolling with opponent, then taking off in to the air, and landing on top of his opponent in the end.
His slow moves, give his opponents some time, before he can slam into them!
6 hit combo, not many combos, although, his opponents usually end up on the ground.
Raiden's hits are few, they are powerful, and he likes to throw too.
Yuri:
Okay, fireballs, fast movements, and small combos.
14 hits, with a kicking combination from a jump.
Likes making uppercuts, and a fireball with uppercut combo.
Likes making attacks, following with an uppercut.
For some reason, doesn't make throws, and usually attacks with small combination attacks.
Sometimes, she waits a little, when her opponent is stunned!
Usually does not repeat her attacks, nice!
Attempts throwing?
Attempts doesn't count, should make it through first!
Likes to attack from below, jump attacks are also frequent, usually kicks.
Damage is great, yet pauses often, so won't be defeating quickly.
Kula:
Diamond breath, is it ice?
Usually kicks, followed by a diamond ice special.
Can use two diamond attacks in succession.
Sweeps frequently.
Usually kicks from below, or makes an ice special.
Can make a flying ice kick special attack during a combination, like a ballet, she spins and kicks, during a jump.
That's another combination with ice, when she makes many of those, then she causes a lot of damage.
Although, usually she does regular hits, that are not very powerful.
Kula's most powerful regular special, is the pillar of ice, which she creates on the ground, usually close to her opponent.

26 December 2011

Naruto Ultimate Ninja Storm 01

Shikamaru, with Ino and Choji for support:
Shikamaru will be using Shadow Possession Jutsu, Ino and Choji will support with Ninjutsu.
Jutsu is technique, Ninjutsu is ninja technique!
He will be facing Kiba, with Hinata and Shino support.
Many explosives from Shikamaru, explosives are part of his strategy.
Kiba is better at combos, while Shikamaru tries to dodge them, dodging combos isn't enough.
14 hits combo, then 23 hit combo, from Kiba; Shikamaru's best combo is 14, for now.
Will switch Shikamaru's Jutsu to explosive Style Flying Blade, and that's a very dangerous jutsu, that is hard to avoid, and can knock of balance!
A combo, ending with a paper explosive, Shikamaru's style!
With the new jutsu, Shikamaru won too easily, it does have a long range though.
Kiba is burning...
21 hits, Shikamaru's combo.
One of the combos, ends with a sweep, the combo featuring Shikamaru attacking with a kunai.
Shoji's jutsu, combined with Shikamaru's combo.
Evades, and throws kunais.
Shikamaru stays long range, throws explosives, and only closes in for a combination attack.
Guy, with support from Kakashi:
Guy's ninjutsu will be Leaf's Severe Hurricanes, and Kakashi will support him with ninjutsu.
Guy's opponent will be Kabuto, with support from Kimimaro, and Orochimaru.
Both Guy and Kabuto like using combinations.
Guy likes collecting chakra.
With Kabuto's recovery mode, Kabuto regains health, even though Guy's attacks are mighty, punching through that ain't easy.
Guy starts a combo with a punch, when he is in the air however, he usually kicks.
And Kakashi preferably used water style jutsu for support.

25 December 2011

The King of Fighters XIII 01

Everyone will try Hard...
Maxima:
Likes to use his right arm special punch, uses it often, on the ground, and in the air.
Combo rate is low, usually makes one, to two strong attacks, and why not, since each of them does a lot of damage!
Usually punches, also combines light kicks with the light punches.
Moves a few steps back, before making a special.
Doesn't care if the opponent is stunned, or not.
For some reason, doesn't want to execute his best move, doesn't wait, doesn't gather for it.
Does like using super combo, by combining his punch specials!
Robert:
That's a 16 hit combination!
He does like jumping with his flaming knuckle.
Best combo, comes from his kicking combination.
When using a flaming ball special, creates two in a row.
Wow, he is quite light, definitely fast!
OK, flaming kick, from the air, opponent is down after it, so no combos available, and for some reason, he tries to make a combo just after the kick attack.
Yes, no more than 17 hits, that's when combining his kick combo, with a regular punch, or kick.
He does, so much damage, so quickly, it's like combo, after combo, from this guy!

20 December 2011

Agarest ZERO 04

Cal-Vina isn't in our battle party, and we begin the search of Thuluth Fountain's Western side.
New weapons would serve us well, especially Eugene and Galios!
Moving West!
Korma Forest Road...
Three lesser bats and a big crab, too easy, for our party of six!
Routier and Sieghart make a Stun Bash Arts.
Galios, will be fighting a big crab, on his own.
Galios, is in trouble, and our magicians finished the crab, with Holy Mist and Impulse magics!
Nearly lost Galios, another battle is in order then...
Three lesser bats and three imps.
This time, Galios fighting an imp!
Routier was surrounded, and now in need of resurrection...
Galios won against an imp, with a Power Attack skill!
And Alice's Trick Hit is more powerful with a hammer.
Alice levels up, improves strength, agility, intelligence and luck.
Cal-Vina will be at the rear, instead of Routier, until, we can get back to Asieh.
Routier has big avoidance, yet she didn't avoid anything, when lesser bats and imps attacked her, that Holy Symbol she's wearing, needs to be enhanced.
Routier is resurrected, now to see, if it's possible to enhance her armor.
It is possible for us to enhance the Holy Symbol armor, and better yet, it will increase avoidance too!
Can make a Silver Bullion, will sell it too!
Routier, welcome back, to the battle party!
Will have to battle more, no practice, means rusty skills...
Holy Mist Arts eliminated two hornets.
Sieghart, can perform Power Burst Arts.
Lots of small scale fights on our way, this will get the team ready.
Routier is again, standing close to danger...
Did Sieghart, just got two Items from a hornet?
Hornets are no problem at this point, still, some experience is better, than no experience at all.
Galios levels up, mainly improves strength and vitality.
Mimel and Sieghart performed Power Burst.
Trick Hit does nothing, against the hornet!
Eugene can easily handle lesser bats.
Icicle Edge performed by Routier and the Commander.
Surprise Fight, at Riffle River!
Everyone is holding well, no one is hurt, that is good...
Hornets, use thunder magic.
Gleam Flare ends the surprise fight, taking down the hornet and overkilling the hell dog.
Korma Forest Road...
Only imps and bats.
Two lesser bats, are no more!
Eugene, is having trouble with an imp, Routier heals him though.
Eugene is affected by the status ailment.
Routier is down, again, will have to move forward this time...
Call-Vina, your turn!
Oui Debris Path...
Our new turn, and a new path, the road, will follow the newly opened road.
Thuluth Fountain, West...
A fight, with two big crabs and two imps.
Imps are already gone, one is still there however...
Alice and Cal-Vina perform Mugging.
Two big crabs left, that, could be bad.
Gatling Spike by Galios, and the big crab is gone!
Cal-Vina levels up, improves intelligence, vitality and strength.
Hm, Cal-Vina still, doesn't have any special will power...
Alice and Mimel were downed too, guess they will be very busy at the infirmary!
First will sell some silver ore, four will do.
Alice, Mimel and Routier, are all resurrected.
Will probably change the field formation, the formation where Sieghart stands in front, and takes all the damage on himself!
Earned a title Experimentalist, and with it gained the Magic Up and the Ice Needle magic skills.
Will enhance Bone Guard armor for Alice, and Holy Symbol armor for Routier.
Will also enhance Bone Scythes, for Mimel and Sieghart, with them, they could probably take out the big crabs more quickly!
The Field, will be changed to Force Field, where the Commander will stay in front, Galios and Eugene at the sides, while Alice, Routier and Mimel at the rear.
The new Field, can give us strength benefits!
And also, to distribute some experience...
Sieghart will improve luck, agility for Eugene, intelligence for Alice, vitality for Galios, luck for Mimel, luck for Cal-Vina and luck for Routier.
Surprise fight at the Plains, with hornets and hell dogs, with monsters like that, it'll be over quickly!
Galios is still using the Broken Hit Arts against hornets.
Stun Bash by Routier and Sieghart, against the lesser bat.
Mimel likes using Impulse, after the Black Mist magic skill.
Two hell dogs target Routier, of course, she is well protected against them.
Ice Needle caused a status effect.
Routier levels up, improves intelligence and luck, her magic is definitely the biggest in our group.
Holy Mist, the whirlpool of Light magic!
Galios takes on two lesser bats, one of them is down.
Overkilled lesser bats give wind amulet.
Broken Hit, performed by Galios and Sieghart.
Howling Storm, Sieghart's strongest attack.
Mimel destroys an imp.
Big crab attacked Galios, Galios withstood two combos.
Big crab using Sonic Wave skill!
Thuluth Fountain, West...
So many attacks, to take down an imp.
Galios was in trouble, fighting a big crab and an imp, Alice healed him though.
The battle ended, and everyone is fine, phew.
The new formation, and everyone improving, just wonderful!
Rayne Kunle...
Found a Double Edge skill, a Sonic Wave skill, and our path continues!
Routier will have a Magic Up skill, Eugene will have a Sonic Wave skill, Alice will gain a Power Attack skill, and Galios will gain an Earth Needle magic skill.
Alice took down two lycanthropes, with Gleam Flare.
Eugene was downed, will help him though.
Sieghart levels up, improves strength, agility and luck, with his improved agility, he will act faster.
Eugene resurrected.
Silver Bullion, made and sold!
Will enhance everyone's Bone Guard armor.
Alice's Bone Guard, is now level four.
Can also enhance Poison Guard for Cal-Vina.

18 December 2011

Agarest ZERO 03

Last time Eugene was down because of the Crab, that is why, we are in Town right now.
Bought equipment for many, except for Eugene, will he be alright the next time, when he will face someone strong?
If won't find anything special, then will probably equip Eugene, with a Bone Guard, which is a bracelet made from a monster bone.
Hm, from where to acquire a Bone Plate, maybe from a Bone Guard armor...
Definitely from a Bone Guard, can get a Bone Plate, the blacksmith said so, can only be acquired after the conversion though, so getting a better armor will have to wait.
Well, the search continues, in Thuluth Fountain area!
Let's practice a bit.
Galios against two lesser bats, a long battle...
Everyone moved closer to help Galios, Alice can get rid of the bats quickly!
Gatling Spike, Galios' best attack, Galios using two spears by the way.
Eugene and Alice performed a Vanishing Act Arts.
Col Mao Junction, moving to Muff Rock...
This time, only one Big Crab, there won't be any problems then!
Lesser Bats, can use Shadow attack.
Mimel is so much more useful now, with a new Scythe!
Eugene is almost down, again...
Alice levels up, improves intelligence and luck, her avoidance, is getting better and better with every level she gets!
Makhno Well...
Found a Power Attack skill, Divine Branch material, and a new path to follow.
Thuluth Fountain East...
The East side of Thuluth Fountain, there is an ending there, and the party needs to be ready for everything, that can be encountered...
Will battle two Lycanthropes and three Imps, this could get serious...
Eugene already has problems, and the fight has just begun.
Lycanthrope is gone; Eugene is down again.
Got a Devilkin Horn from an imp.
Alice should use healing more often...
Lycanthrope is overkilled, and Galios was downed by Imps!
Will have to return to Asieh and get Bone Guard armors for Galios and Eugene.
Infirmary first!
Resurrected Galios and Eugene, now to go shopping.
Galios and Eugene have bone bracelets for protection, can convert steel bracelets that they had.
Converting a steel bracelet, gives an Iron Circle!
Have four new bone guards, will enhance them all.
A bone guard armor has bigger defence, than steel bracelet, yet has lesser magic resistance.
Will replace Cal-Vina with Routier for a while.
Alice will now stand behind Galios, while Routier will take place at the rear.
Muff Rock...
Sieghart performed Broken Hit Arts with Galios.
Two Big Crabs, this time Eugene handles them well, and he has Routier to help!
Alice's strongest attack Gleam Flare, a strong magic skill.
Sonic Blast by Eugene and Galios, in this Arts, they release sonic waves from both sides, to slice through the monster!
With the Holy Symbol that Routier is wearing, she gets improved avoidance, and thus, the best avoidance in our group.
This wasn't an easy win, guess have to fight the Big Crab another time...
A Big Crab, and three Imps.
Should be fine, as everyone is well protected, better attacks are needed though.
Eugene can withstand some magic...
This Holy Mist Arts by Mimel and Routier are amazing, they engulf a monster in a shiny white light, and it makes a good flare.
Eugene improves, gains a level, and with it receives strength, vitality, agility and luck, and he definitely needed vitality and luck, at least he won't be beaten so easily now.
Routier levels up, improves agility, intelligence and luck.
Galios' will power is Total Resistance, which increases resistance to all status ailments, like sleep and poison for example.
Thuluth Fountain East...
Two Lycanthropes and two Imps, begin!
Lycanthropes will be fighting with Galios.
Lycanthropes are so fast!
And Galios is down...
Routier takes care of the lycanthrope on her own, the same goes for Mimel!
Sieghart levels up, improves strength and agility.
Mimel levels up, improves vitality, agility, intelligence and luck, and acquires a new will power Amplification, which can increase damage from magics!
Cal-Vina will be replacing Galios, until we can get to the Infirmary.
Right now, will be searching some more, yeah...
Meuai Quarry...
Obtained a Rush skill, Trick Hit skill, a bone guard armor, and that is all...
Going back, to Town, we need new weapons.
Galios resurrected, that's fine.
Earned a new Title, Starving Student, and with it got magic skills Earth Needle and Wind, some gold too.
Won't be starving anymore, just a guess, what a title!
Earned a title Amateur, and with it got platinum ore and a Speed Up skill, plus lots of gold!
Will be buying a Smithing 101 book, maybe the Blacksmith will create some new items with it.
Secret Arts book, will be bought too.
We can sell unwanted skills, now that's funny...
Silver Bullion can be created for selling, wonder if it's worth it, requires four silver ores.
Will create a recovery grass, it requires grass and divine branch.
So, iron circle is used for creating Accessories, different kinds of rings, that can improve abilities.
Had improved Sparta and Iron Spear, now to convert them!
Got iron sword blade from sparta, and 2x4 from iron spear.
Will be using an iron sword blade with devilkin horn, to produce a Long Sword!
A new sword for Eugene then...
Will use 2x4 with a beast claw, to create a Corsesca spear!
A spear is for Galios.
Long Sword and Corsesca are now equipped, and enhanced!
Enhanced the Broom Wand, can convert it later, to get a Magic Broom.
Will sell the Silver Bullion, to make accessories.
Sold some silver ores too, now just have enough, to make a Power Ring , and a Speed Ring!
Need another beast claw for the speed ring...
Power Ring, will be given to Eugene, he needs a bit more strength.
Our party got the magic skill Speed Up, only Sieghart can use it at this point, although he wouldn't use it, cause he will have to replace his Wind magic skill for a Speed Up skill, and right now the Wind magic skill is more important.

16 December 2011

Agarest ZERO 02

Would Alice be protected as she is, would probably look for materials, to enhance her armor...
Alice should equip the Holy Symbol, the same armor that Routier has, the Symbol would surely improve defence...
Maybe materials, that Lesser Bats drop, would be used in forging the magic bracelets, and so on...
Will look for some bats then, there were some at Inicio Plains, Northern part!
Yes, the bats are here in the North, now it's time to gather!
Although, for Holy Symbol forging, we do need Bone Plate, Homa Wood and Pixie Dust, not the kind of materials one can expect from a bat.
According to our smithing book, Bone Plate is needed for many types of armor.
I should give the Vigor Ring to Alice then, not much, still better than no improvement, and the commander is well protected without it.
Alice usually does combos with the commander, and as a result, ends up standing beside him, which is dangerous, as the commander usually stays in the middle of the opponents territory.
Sieghart leveled up, mainly increased strength, he could have the biggest attack now!
Overkilling the Hell Dog, gives Silver Ore, Alice has a powerful magic, Impulse magic attack, with many hits!
Galios increases in level, gains strength, and vitality.
Closing in to Thuluth Fountain...
Oh, it's kind of, beautiful out here.
The stones, which surround the Fountain, have absorbed magic, making the Fountain a place with magical properties, like seeing into the future.
What this has to do with us however, even if the Fountain is magical, all we need now, are materials for a very important Item, of course if the fountain can help with the gathering...
Searching for...
Riffle River, will have us battle!
Three Hornets, two Hell Dogs and two Lesser Bats, seven monsters, against our party of six, this would be interesting!
Alice fights a Hornet, Hornets are easy though.
Hell dogs are busy with Galios.
Mimel is the only one, who uses Dark magic so far, Sieghart can cause sleep with his wind magic.
How many Trick Hits Eugene can take, it were like five already, and he is still alright!
Mimel levels up, improves intelligence and luck.
Hell Dogs can also drop Beastly Amulets, we already have plenty of those.
Col Mao Junction is our turning point...
Turning point indeed, now, to go left, or right?
Will turn right, to Muff Rock first...
Two Big Crabs and three Lesser Bats.
Crabs are kinda strong, and they are weak against magic!
Sonic Blast Arts by Galios and Eugene.
So many attacks, do naught against a Crab, strong magic required!
Bats are still present, Cal-Vina is the only one handling them.
Eugene is down, the work of a Crab, Mimel overkilled the Crab!
Cal-Vina levels up, improves intelligence, this gives him a better magic.
Cal-Vina will replace Eugene, until we get back to the Infirmary, Routier will be helping with healing on our way.
Galios can withstand magic too, like Thunder!
Earth Needle missed Lesser Bat, Cal-Vina needs to improve his accuracy.
Vigor Ring, does protect Alice, no missteps so far.
Stun Bash creates flames.
Eugene resurrected, did have to sell silver ore again...
Got a Title Daredevil and 2000 gold with it, we definitely needed that.
Got a Title Part-Timer, with steal skill, as well as some materials, like wind element.
Got a Title Fledgling, with skill Ascension and materials, which consist of light element and grass.
Will create a Hammer, now that have all the necessary materials.
Hammer mostly improves physical attacks, yet mages are the ones equipping it...
Made Bone Guard, it greatly raises defence, Sieghart will have it.
We are done with smithing for now.
Mimel will be equipping Bone Scythe and Bone Guard, both were just bought.
Alice will equip a Hammer and a Bone guard, what she will do with that combination...
Cal-Vina will have the steal skill, While Routier will get an Ascension skill.
Ascension is a Light Magic skill.
And as for the Blast skill, Eugene already has it.

Disgaea 3: Absence of Justice 15

Our leader Mao, has the biggest level in our group, with the best equipment, how would he not?
Our next battle is Unsated Thirst, let's begin!
Will be fighting Death and Death Dragon monsters.
Death monsters are good with magics and resistance, they are standing on the walls to receive boosts, those walls, will have to be brought down...
Death Dragons are confident enough, to not use any boosts, they are however, are well protected against regular attacks, and have good attacks of their own.
Will go for the smaller yellow wall first!
Death Dragons are good against fire magic, and weak against wind magic, will use ice magic, since we don't have a wind mage...
Well, who the Dragons will target?
They chose Mr. Champloo our cook, as their target, and received a quick counter.
Soon will know, how much the Mega Fire can affect the Dragon.
Two Death Dragons defeated, and the Mega Fire had quite an average effect, as expected, since they don't have much magic resistance.
Now to bring down the Yellow Wall!
Giga Fire from a Death Monster, casting it on Almaz was useless, if Almaz has a smaller level, than his opponent, then Almaz takes half the damage, that's his Hero's Oath!
Now that the Yellow Wall was brought down, and Death monsters on it, defeated, it's time for the red wall!
Someone should run and throw that red block to the other side, someone fast, so they can come back just as fast!
Kyoko the Ninja, and Nelly the Thief would take care of the red block, everyone else should prepare to launch an attack!
Great...
Nor Kyoko, nor Nelly, cannot throw that far, well Almaz will do it then, like he shouts " Leave it to Me"!
The Death monsters barely survived the fall from the red wall, no problem finishing 'em in one hit, after that.
The Vasa Aergun would overdo it!
Only three Death Dragons left, with no obstacles left, would just perform a combo with magic.
Casting a shield spell on Mao and Raspberyl, if there would be some Dragons that will withstand the attacks.
Two Dragons did survive, one barely, hopefully they focused their attacks on Almaz, and he managed to hold, despite a combo against him.
The Princess will cure Almaz, with Mega Heal!
Now will make sure, that no Dragon Survives!
Of course, mostly starting a combo with the Gunners Skills, cause those skills decrease speed, which in turn decreases avoidance, and makes it easier to hit the monsters for all the party members, and thus, almost guarantees the success of their attacks!
Got some HL, er, money, and a lot of Experience, as a Bonus.

15 December 2011

Agarest ZERO 01

We are going to Asieh, a small town that can hold clues to our next destination, and having just defeated another Big monster...
Our party consists of five members, commander Sieghart, his lieutenant Eugene, Alice with her summoned Beastman Galios, and a mysterious magical young woman Mimel.
Sieghart has a positive affection with Friedelinde, who is another lieutenant, and she was left guarding the Fortress, she will be eagerly awaiting the commander's return.
In battle our team uses a formation, where Sieghart and Galios are in front, Eugene at the left flank, helping the commander with attacks, and Alice at the rear protected by Galios, with Mimel also at the rear protected by Sieghart.
Sieghart was a warrior, after certain ordeal however, he became a Mage.
And now Sieghart is a well established Mage, with heavy armor, and he isn't afraid in putting himself in danger!
Entering the Village of Asieh...
In the town of Asieh we were looking for a smith, who could forge an item for us.
We found the best smith in Asieh, his name is Zelger, and he directed us to our next location, to find the materials required for making such an Item.
Will be needing a Blacksmith to enhance our equipment.
Can't forge any new Items, don't have the materials...
As for Enhancing, Mimel's weapon and armor needs to be enhanced, Mimel has the same weapons as our commander.
Enhanced Mimel's Iron Scythe to level 3, which is a good weapon for direct attacks, as well as magic, also enhanced Iron Bangle, to level 3, it is good for protecting against magics.
Boosted Alice's, Galios' and Eugene's weapons and armor to level 4, commander's equipment, are of course at their highest, the fifth level!
We also have a Vigor ring, which increases stamina, will enhance it and give it to the commander!
An Oracle told that, if Sieghart will be with Friedelinde, then their child's mind will shine like the Sun, would not have the best health, still will posses great intelligence and strength!
At the Plains...
Alice and Sieghart made a combined attack against the Hornet!
Alice is unharmed, and keeps herself in a safe position.
Alice and Sieghart performed a Stun Bash!
Hell Dogs aren't affected by magic...
Galios increased in level, and thus mainly improves in strength and vitality!
Mimel gains experience, levels up, and improves everything!
Alice levels up, and mainly improves intelligence, as well as luck!
So far encountered Hornets, and Hell Dogs...
With a Broken Hit Arts Galios can even aim at a Hornet!
Medel Street...
Some travelers are attacked by monsters, they are trying to defend, we will jump in and help fighting the monsters.
Engaging in a fight with two Lycanthropes and two Imps!
Lycanthropes have devastating strength, while Imps are mostly magical...
Even surrounded Sieghart can withstand any attack, withstood two Lycanthropes!
Alice is down, there won't be much healing then...
They double Overkilled the Lycanthrope!
Got Dwelking Horn from an Imp.
Commander was taken down too, guess he can't handle everything then.
Eugene gets a level, improves vitality, agility, and Luck.
We saved them, we saved the Travelers, somehow...
The travelers names are Routier, and her brother Cal-Vina, Routier is rather shy, so Cal-Vina made an introduction.
Routier can foretell the future, while Cal-Vina has a third eye, we don't see his third eye cause he has a bandage on his forehead.
Routier had a vision of our commander and Mimel near a Thluth Fountain, the vision was so clear, that she and her brother decided to investigate, and thus here they are, with us.
Eugene wasn't in the vision...
Cal-Vina and Routier can both fight, should put them in the party, since Alice and Sieghart were downed.
Cal-Vina can use Earth and Water magic, like Earth Needle and Ice Needle.
Routier can use Water magic like Ice Needle, and also she can use Heal magic.
At the plains fighting two Hell Dogs and three Hornets!
Not many Combos without the commander.
Cal-Vina can do a Trick Hit, and this skill can do some damage to a Hell Dog, otherwise his magic doesn't!
Visiting the Infirmary...
Well, Alice and Sieghart resurrected, money all spent, and we are off!
Converted an Iron Scythe, and got a Scythe Handle, now can create a Bone Scythe, after selling some Items...
A silver Ore fetches a nice price!
Bone Scythe is now added to the shop, can buy that one later too.
And the Bone Scythe was Enhanced to level 4, for our commander to equip.
Would switch the Field to Vital Field, it increases vitality, thus chances for survival.
Our formation now has Sieghart, Eugene and Galios at the front, while keeping Alice at far back, Mimel and Cal-Vina are somewhere in the middle...
Should make a better equipment for Alice...
Moving to Northern Inicio Plains, will be fighting two lesser Bats, and three Hell Dogs.
Eugene doesn't suffer from physical attacks, magic is his weak point...
Eugene and Mimel can Perform a Broken Hit Arts.
Inicio Plains, we can finally leave those, and enter Leifulle Plains, which are in close proximity to the Mountains, and maybe, just maybe, to our destination.

10 December 2011

Tales of Symphonia: Dawn of the New World 01

Have three monsters, also Emil and Marta.
All are quite beginners, will they seriously accomplish anything?
Monsters do not have any Artes yet, Marta has First Aid, a healing Arte for beginners, and Emil has Demon Fang, an Arte which releases a Shockwave along the ground...
For monsters we have a Wolf, who is good against birds, and Polwigle, an Aquatic monster who is good against beasts, and an Imp, a Demon type monster, who is so far, is good against nothing.
And of course, remember to strike at monsters from the back, to make a surprise attack!
A Bear, can we win...
We did a Surprise attack!
Marta did her healing part well, and guess, everyone worked together, which is a plus!
Both monsters leveled up, so the next fight should be easier, or not.
Imp still didn't get any skills, gonna replace him with Polwigle for now.
Marta probably using too much healing, well they won faster this time, so it's alright.
Emil found himself a new hat, Tenemil which can resist Darkness!
Bandanna which Emil had, can protect against physical attacks better than Tenemil, in a forest, there probably won't be many with dark attacks.
A walking Plant...
Plants didn't show much resistance, there were two of them though, and four of us!
Found a Red Ribbon for Marta, it raises physical and Arte defence.
Our party left the forest, and now, we should probably go to Town.
We stopped for a rest...
Talking about Lord Ratatosk, a Lord of All monsters...
Since we need to awaken Ratatosk, we will first need to awaken his servants, the Centurions.
Our journey to look for Centurions' Cores, Centurions can control monsters, and thus stop them from causing havoc in the World.
And since we are in Town, will rest; for 100 Gald, why not?
Gald(something like gold) is a currency here in Luin, and the World!
Lucky the dog was named by the Chosen One...
The Chosen One, Colette?
Could have synthesized the Orichalcum, if it wasn't so expensive, don't have the materials to synthesize anything else right now...
Will buy a Blue Ribbon for Marta, somehow it's better than the Red Ribbon.
Leather Gauntlets for Emil, and Mittens for Marta, that will do.
And also stocking up Gels for restoration.
Emil has the biggest experience in the group.
We will try to see the Mayor, to tell him about Richter.
Hawk, the Commander of the Vanguard came for Marta, and now, we are fighting the Vanguard.
Two Vanguard Members, we have the advantage in numbers...
Vanguard members, have weak attacks.
Everyone except Emil leveled up!
Marta got a new Title "Former Vanguard", now Marta would have better Arte attacks.
Should run from Town, to where...
A new Force arrived, who are they?
The new Force is from the Church of Martel, and they defeated the Vanguard.
Martel Knights decided to punish the Village, and burn it...
We will fight to stop the Knights, and prevent damage to the Village!
Since Marta surrendered to the Knights, we are fighting without her, already needing healing.
Winning against their Commander like this, won't be easy...
Marta joined, very good!
The Knights commander Magnar is very strong, when it comes to physical attacks!
Magnar lost, hurray!
Emil learned new skill Backstep, and everyone leveled up.
Emil is Mad, beating up their fallen commander.
Marta did Stop Emil, by shouting at him!
We received Heal Mark, a nice accessory, which helps with recovery after an opponent is defeated.
Emil will be equiping the Heal Mark accessory.
Bought Boots, and a Cape, both for Marta.
Maybe should buy boots for Emil too, to replace the Heal Mark, if needed...
Synthesized Leather Boots.
Emil will equip Leather Boots, and will give the Heal Mark to Daichi, our Wolf.
Mayor of Luin wants us to find Lloyd for him...
Once things calm down, Mayor wants Emil to come back.
Leaving the Village of Luin, and our destination is the City of Asgard.

06 December 2011

Xenoblade Chronicles 12

It's Night time, and we are going to the mines, undercover.
Collectopaedia got smaller, meaning we can add less to it, it does make sense though, that there are less new Items as we gather more, and have more.
Collected Verdant Eternity, it's a leaf that doesn't wither.
Alright, let's use the Elevator!
There is an Ocean below us, and the Mechonis glows Red at nights.
A few Cyan butterflies with two big yellow dots on their wings.
Amblygon Turtle to help the Colony, that's one Item that should be kept, some quest in the future will require it.
Defeated an Antol, and it gave a gold treasure chest, with Crystal Antol Eye, Calm Shot, Empress Arms and Empress Greaves!
That was Red Antol.
Empress equipment is a Heavy type equipment, so we can't use it yet.
There are two paths, one going up, and the other goes straight, sort of.
The path that leads a little down, has a good Ether collecting source.
Yeah, the straight road leads to a Wind Ether Deposit site, while going up leads to the Mines.
Collected Large Wind Crystals.
Finally had a battle with a Sky Rhogul, it's a Giant bird, that flies too far away for us to reach, and it's hard to Lure them too!
Another Rhogul, great!
When we got higher, leaves started flying everywhere, wonder from where...
Got another Amblygon Turtle.
Added White Night Rod to Collectopaedia and thus, received Ether Def Up II.
We entered the Drainage Tunnel, let's see what we can find.
Dirty water, and that's also to be expected, move on...
Met Nopons in the Tunnel, one of them said to follow the glowmoss, and the other is a merchant, who can sell us equipment.
I guess, we have enough money to buy all the Items...
Okay, Sharla will have, a Pelt Cap with Ether Cloak.
There is a Stealth Rifle at the shop, it has good attack, yet has 0 Critical Rate, which makes it less useful.
Pelt Shoes are good...
We can now equip heavy armour, Reyn learned the skill for it.
The Empress armour does look heavy, and it's Golden!
We won't be needing heavy armour at this point though.
Let's clear the Mine of those Mechon!
Probably will see a large amount of Ether Deposits at the Mine.
Got into the fight with the Mechon, just three of 'em.
Mechon shoots electric charges...
Defeated a Krabble, it left a golden treasure chest, which had Empress Plate and Bloody Roar, as well as a Rich Krabble Egg and a Small Krabble Crystal!
And now I get what the Nopon was saying about the glowmoss, as we enter the mine, there are walls that glow green, and we should follow the path that leaves to the next green glowing area.
You know Reyn, with heavy armor like that, you do look like a Mechon!
Gave Sharla the Medium armour, leaving the Cap light, and it looks good, should protect her well.
We found an old man who is fighting the Mechon with his rifle, and it seems the Mechon got him cornered, we should help him!
This is the test for our new protective gear, although there are quite a few Mechon here, still no powerful ones, so we should be fine...
All the Colony 6 people that were captured by the Mechon were taken to the center of the Ether Mine, it's called the Central Pit.
So, we need to get to the Central Pit, to save Juju and the others.
And furthermore, need to consider the old man, Shulk had a vision of him falling into the pit, or should say Ether Pit!

05 December 2011

YS Seven 13

Now that we have the Moon Talisman, can go against the flow of the Winds of Destruction, and it will put us on the path to Tia!
Wow, the road is glowing from the Winds of Destruction, to go through such concentrated Winds, have to put extra effort, jumping forward at times...
And we have to fight monsters under these windy conditions too, that's just great...
For the moment the Winds stopped.
At the moment we are getting Titano materials, in other words the best materials.
Again going through the Winds, though this time there are obstacles like thorns, this requires unequipping the Moon Talisman, and equip the Diamond Boots instead, and without the Talisman, the Winds of Destruction are starting to take a toll.
Well then, Dogi should go first, as he is the toughest one in our group.
Made it through the thorny path, yet could have gone underwater, I'll come back and check if there is a treasure chest there, just in case.
And once go underwater, should immediately equip the Grattheos Talisman, there is no breathing underwater without it, for our group that is!
The shortest way to get underwater, from where we are standing, is to jump into one of these holes, which are full of water.
There was a treasure chest underwater after all, with a Clone Statue, which can revive automatically in battle, wonder how many times...
The Clone Statue can be used only once, whatever, don't need it then, it does revive with full life though!
Another treasure chest, with Hard Hide in it, nothing special though.
Great, didn't have to equip the Boots the second time, while going through the same path the thorns there were already broken!
Got Soft Hide from a treasure chest, and there are quite a few materials we can gather, still have ways to go.
More Soul Stones, and we need a lot of those, to make better equipment.
There is a Varl Incense in the treasure chest, and we can't take it, since we already have it.
And there is also a Maom Extract in another treasure chest, and we already have that one too, should be saved for later then.
A thorny place, with thorny monsters, how fitting!
Found another Item we can't carry, a Striga Extract.
There is a well containing Holy Water near the treasure chest with Striga Extract in it.
The Holy Water is rare, we only have a few.
Everyone is leveling up nicely, we need to be ready for the Final Boss!
Found an Alp Extract, we can't carry it either.
Now, we entered the Bottom of Well of Souls, and it's eerie quiet around here, too quiet...
The Boss is probably near, and maybe that Falcon too.
There is a Big open space up ahead, and we finally reached the Stone Monument, the Boss is definitely up ahead!
Since we touched the stone Monument, we can now safely teleport back, to prepare.
Teleported to the Iska Village, will see if can make a compound to strengthen Adol.
Don't have ingredients to make the compound, I do however, have the materials to make Armor, still more Soul Stones are needed, will have to gather them some more.
Mishera and Dogi are now well protected, and Titano Spine is needed to make Seah Armor for Adol, should gather that too.
Also need Soul Stones to make the ultimate weapon for Dogi, the Serisent-Noa!
Can get Titano Spine from the monster called Aldopha, and the Soul Stones from the monsters called Soramjint and Nornal, they rarely drop the stones, so it's better to use Elk's Bandit skill.
Now to see what that big-mouthed fish monster called Glunose have as a rare item.
Glunose also drops Titano spine, I think we collected enough of it though, only the Soul Stones are left.
Great, there are plenty of Sole Stones at the Lower part of Well of Souls!
Nearly have 50 Soul Stones, once have 50, can make a weapon for Dogi...
All set, that's 53 Soul Stones!
Will need more Soul Stones for the Armor.
The materials are gathered and the Armors are made, it's time to see what's waiting up ahead...

01 December 2011

Xenoblade Chronicles 11

We are going on a rescue mission then!
To Colony 6, to rescue Juju!
Only one Quest left on Bionis' Leg, except Challenge 2 - Part 1, which requires to defeat a monster named Trainer Harmelon.
The monster Trainer Harmelon is located on the upper level of the Bionis' Leg, should look for it somewhere North, once there that is.
Like when it rains on the plains.
Defeated some Mechon units, there are plenty of them here on Maguel Road, and it leads straight to the upper level!
That was satisfying, defeating Mechon in one Big Swoop, they fall easily once Enchant is enabled.
Found the Spiral Valley, it's west from Maguel road, there is a landmark, and My Quest monster is probably there too.
Off, to Spiral Valley!
On Spiral Valley landmark stands the Immovable Gonzalez, a level 90 monster, there is no way we gotta take him on, He is too powerful for us now...
Will skip the powerful monster and continue Northward.
This Gonzalez fellow is quite large, the Spiral Valley is definitely not the best place to teleport to.
Trainer Harmelon is a Tirkin, and he is so small, about waist height, and He attacked us too, like He is a more powerful one, lets see if He is wrong...
Defeated trainer Harmelon, our level was too big, so He was down without a challenge, though he was fast, two beasts that were with him were more impressive, they should be the first target, now to see what's inside the treasure chest...
Nothing in the treasure chest left by that Trainer Tirkin were new, the most valuable were: Jaguar Lancer and Steady Cuisses.
No Quests left on Bionis' Leg now, so just gonna leave for Colony 6.
So, is Colony 6 beyond the Bridge?
Colony 6 is after Kasharpa Falls, there is a valley, a road through the hills.
And now we enter the Bask Cave Passage, how dangerous will it be?
At our level should be no problem, at any case...
Now we should get to the Drainage Outlet and into the Ether Mines, all that, just to not get spotted by the Mechon.