24 June 2012

BlazBlue: Continuum Shift Extend 01

Let the happy training Begin!
Ragna the Bloodedge:
Will not be careful at all, because his Dark Edge needs dinner!
A combination of 8 hits so far, achieved mostly by his blade edge slash attacks...
Likes to attack from above; pierce attacks from the air, or slashes down his thick magic edge.
Rarely jumps, unless needs to close-in, then he accelerates forward...
The edge's shark darkness attack resembles a shark, which can be called from below, to appear from the ground, or the usual snack from above.
Can release the power of his Special Arm, although it doesn't do much; until the Arm changes into a Giant Red Claw, which feeds on the opponents life, if successfully attached; Ragna holds the opponent with his Red Claw; the injuries from drain attacks, make 70 hits combined, thus his biggest combination yet!
The Red Claw disappears, after the drain attack; Ragna immediately begins slashing with his edge though, with his favourite double-slash: either two from above, with the second slash being stronger, or slash down, then up!
The Scissors Special, isn't used for combinations, as it has the power to push away opponents from Ragna.
Ragna does not like to wait; he also has eyes of different colours: right eye is red, and the left eye is green.
Relius Clover:
A man with a mask...
His cape flutters, as if the wind constantly blows against it.
He is very technical, and the damage he does, is staggering!
12 hit combination, easy; when he is afar, uses his Guardian Doll, to spin like a saw wheel, and pass through opponents.
The Doll uses a blast charge, to finish off Relius's combinations; the charge, is a black ball, with yellow energy lines surrounding it; the Doll's charge attack, does more damage than Relius's combination...
Starts off his combinations, by launching mechanical arm punches, and finishing on the huge mechanical fist from the ground; the huge fist comes out from under Relius, and into the opponent.
34 hits, achieved by not letting the opponent land, always from throwing the opponent into the air by his huge mechanical fist; better to be used in corners...
When the Doll tires, she enters into the Repair Mode; the Doll plays a supporting role for Relius, as he can easily execute huge combinations with his cogs and gears alone.
And his weakness, is that without his Doll, Relius rarely does any noticeable Specials, and this makes Relius weak against Specials, when his Doll is in Repair Mode.
A little spar then, with Taokaka - the Cat Girl, and Rachel Alucard - the Vampire Princess:
A Black Cat, versus a Pink-White Princess; odd...
Seems they have a nice relation, ah?
The Cat is quite fast, and the Princess though, likes to place her electric rods everywhere!
Taokaka received a shocking finish, with an electric strike!
Taokaka can only rely on her sharp claws, to win the next round; Princess's electric chair, which shocks anyone who is close-by, poses a challenge to stay near her; Rachel's lively umbrella, with a feline face, transforms into a nice electric sofa, on which the Princess enjoys sitting upon.
What a large Pumpkin; and a spooky one too; Rachel unleashes a barrage of Pumpkins, they fly far, though do little damage.
The Cat Girl also likes to throw balls, big and small...
And now, from the Princess's cannon, came out a cow...
Well, the Cat's forward push attack, which sends Rachel farther away, and hurts too; even a better combination, by following with a flying rush.
Claws, and electric chair, do match...
The Cat Girl usually rushes forward, can't wait; and the Princess, usually plans her attacks, a very fast in battle planning!
A roundabout, the turn for the Epic is next, the Story of the Shift:
Jin Kisaragi's record...
Jin always keeping his dreams hidden, even from himself...
Sometimes, a good sleep, can make the darkness go away...
The room, in which Jin awakes, is filled with equipment, and he questions, where; where is he?
Threw the shiny white sheets to the side, as Jin's desire to lift himself from the bed, dropped, as he saw a certain object...
Yukianesa; it reminds Jin of the past; he fought his brother, not so long ago.
Jin's brother, and how the fight ended; these questions will wait, as Jin is about to get out of this bed, even though his injuries, won't let him go so easily!
A Female Officer opens the door, immediately notices that Major Kisaragi tries to step of the bed; and says it's too early to push himself, with excess movements.
Jin asks, who is she, and where is he?!
The Warrant Officer introduces herself, as Ellen Nelson from the Third Thaumaturgist Squad, and that they are on board of the NOL Ars Magus ship, and that this is a medical part of the vessel.
Jin is surprised by the answer; wants to know what date it is.
"It's January third, sir" replies the Female Officer.
In bed for three days...
Jin was brought into the medical bay, to recuperate from his injuries; explains the Female Officer, briefly.
Jin wants to know, who is responsible, for bringing him on board the ship.
The Female Officer knows naught, because to take care of the Major, became her assignment only yesterday; and the assignment will last, until the Major is completely healed.
From Whom were the orders, Kisaragi asks; how curious...
By Captain Hazama's orders, sir.
Jin became uneasy, when he heard that orders were from Captain Hazama; Jin asks Nelson to leave, because he is not feeling well...
Please leave; Jin kindly asks, and the Female Officer agrees, though...
And...
A great honor to look out for the Major; if anything troubles the Major, she will gladly help; hesitation to ask for help, isn't too healthy for injured...
And by excusing herself, the Female Officer closes the door and leaves.
Now, Jin figures out, that the ship is airborne, and its purpose, is to protect; a boat and a plane, have different feelings to them, most noticeably, no seasickness on a plane; there is a gravity from fast speeds, that are required for most flights; hm, very interesting, does the pressure builds up in the stomach on a ship; and in the head, when in the air?
Actually, the pressure goes anywhere on a plane; though usually, it slightly drops, or increases; sudden!
Jin pushes the signal; the Female Officer receives the sound; and the call...
Jin asks for a glass of water.
The Female Officer leaves her post, to bring a glass of water to the Major.
Major Kisaragi prepares...
The door opens, and a Female Officer tries to speak with Jin...
Jin hits the Officer once, and she falls unconscious; she wasn't expecting such behavior...
Looking at the Officer's keycard, for the level of clearance...
Only level A; the lowest?
No escape Pod for Jin; the next option...
Jin thinks, that this trip could be a set-up, because there are too few guards; it's just like Captain Hazama, to make a trap.
Circle, and then another; this airplane isn't flying off anywhere, from the skies of Kagutsuchi!
A trip to Headquarters would have normally been taken; Jin has a feeling, that this isn't right...
Doesn't matter for Jin, if it's a trap; the only thing he cares about right now, is to find his brother!
A jump; seems Jin took a Parachute of sorts; unless he has some special power, that would allow him to jump from any height.
And all this time, Hazama has been watching...
The Hero of Ikaruga, is Jin's Title; yet, it doesn't allow him to disobey orders, Hazama implies, by talking to the magician in full robe, and a long hat...
A heroic death for Jin, is a sweet fantasy for Hazama; Killed in Action, and it requires an immediate, unavoidable danger, otherwise...
Hazama calls the magician as phantom, and requests, that he should arrange the hit mission, and let Tsubaki Yayoi accomplish the goal; and it certainly shouldn't be Ragna, Hazama warns.
The Phantom listened silently, to Hazama's request.
Jin lands safely into the forest, though his wounds, really do hurt from the impact.
Jin didn't land where he has planned, because of the wind, which took him away from Kagutsuchi.
The Parachute will be left in the forest; because there is a city nearby, and Jin doesn't want any extra things to slow him down.
And as Jin prepares to leave, he notices someone, and commands to stop hiding.
The unknown voice, asks the Hero of Ikaruga, what's brought him to this place.
Jin wants to know, who is talking there; unknown voice reacts positively, on how Jin is being able to keep up with him, while he is hiding; although he also blames his old body, for not being as stealthy as before.
And then he shows up; a cat, a Beastkin?
Jin eyes the cat man's legendary defense...
A while has passed; the cat hadn't seen Jin, for a very long time.
Unhappy impression on Jin's face, because he hasn't met this cat before; well, not every occurrence is remembered...
The cat totally understands Jin's confusion, and says that's all right; calmly and patiently, the cat introduces himself, and gives a name Jubei.
Jin knows the name Jubei, which belongs to one of the Six Heroes.
It was in the past; Jubei of the Six Heroes legacy...
Jin asks, if it's true; is he really is Jubei of the Six Heroes?
Jubei points out, that if Jin wants to learn anything by force, then he doesn't mind, although Jin's condition would worsen even further, by an attempt.
Jin is confident; the cat Jubei, isn't in the best conditions either.
Jubei confirms Jin's suspicions; The Hero of Ikaruga, to remember...
Jin was still little, when Jubei seen him the last time...
What does the cat mean by; not much, although Jubei tells Jin, that he should concentrate on the next task.
Jin prefers to keep it, to himself; the things he wishes to do.
The cat already knows, that Jin's destination, is Kagutsuchi; and he won't gonna stop him; Jubei even tells, that it is better for Jin to fight...
Jubei advises Jin to remember: that this fight, is his alone.
Do not repeat his mistakes, Jubei adds; that Jin should do it right, where he got it wrong; if possible...
Jin hasn't got a clue, to Jubei's past mistakes; no answers then?
Jubei had an unsurpassed strength, for a cat; and now, he can only watch; and give advice then, because he is still good as a teacher, and he doesn't mention it.
No more time to waste; the talk has prolonged, for more than Jin would've liked.
Jubei still has a message to give, to Jin; a dear friend of Jubei's left a message for Jin...
The message states: for the world to have equality, something new should be born, to challenge any rising powers, that leave gaps; these are the principles for our order.
The Balance of Nature...
The newly created powers, need to be bigger, than the previously risen power, to return it; of course these powers diminish afterwards...
The power created for balance, nor good, nor evil; and thus Jubei concludes the message, and that Jin should give a thought to these powers, long and hard; that's the comrade's message; hard, to make it count, overthinking though...
Jin is silent; some thoughts already crossed his mind, though he does ignore them.
Jubei tells, to visit him, when prepared to face the self inside; Jin has some problems buried inside, well...
It all sounds pointless to Jin; even thinks, that the cat doesn't know him.
Jin leaves...
How much has he grown...
Noel welcomes back Mister Jubei, who came back with a smile!
Noel asks what happened...
And of course Jubei tells it's nothing, just had a chat with an old friend; he will keep the meeting a secret...
Noel didn't get it; do not think about it; okay...
Yes, of course, Noel responds.
Continue, on what?

23 June 2012

Dynasty Warriors Next 01

Everything goes, until the Wu falls, and the Kingdoms unified, under the banner of the Jin Dynasty!
The year 184, the Yellow Turban Rebellion...
The Yellow Turban leader Zhang Jiao, should be put to rest, to stop the rebellion from spreading across the lands.
Zhang Jiao's Way of Peace, has turned into a War; the Way of Peace popularity rose, to put an end, to the corrupt government.
Zhang Jiao was the man, who could perform miracles; or so they say...
And going after the rebellion's leader, would be the task of Liu Bei, of the Shu Dynasty!
The Revolt brings suffering, to the people who want naught of it; and so Liu Bei, will be protecting the people, as well as putting an end to the lawlessness.
The Han grew weak, and so the Revolt gained strength...
Guan Yu, a mighty warrior, who likes his very long beard; and Zhang Fei, who is loyally supporting Liu Bei; will be close as brothers, in each battle they fight!
Zhang Fei has the biggest strength, and as powerful, as ten thousand men!
The Crescent Blade, is Guan Yu's weapon, it's made for defence; a very thick Blade...
Liu Bei will be fighting with Twin Swords, which are good for combinations, and quick turns, to react to surprises...
We start from the province of Puyang, and make our way through Pingyuan Province, which will be guarded by Zhang Bao's Militia.
And the strategy will be, to hold nothing back; this strategy, won't ever work in a maze...
The invasion of the Yellow Turban territory, will be lead by Zhang Fei; his pike, has two tips, on two sides...
Supply Depots; these aren't guarded well, and could be our first targets; the targets of choice!
Three Officers at their Main Camp; great, that's where the challenge would be!
Hm, have a Dragon Amulet to spare; thus Zhang Fei, will equip it.
And let the battle begin!
The Yellow Turbans, are nicely dressed in yellow.
Well; a successful capture of their Dispatch Wagon...
A Supply Depot is nearby, will move there next!
Gao Sheng, a leader with a bow, will be facing Zhang Fei's angry moves...
150 Turbans defeated, and a Musou is set!
Gao Sheng was defeated by one Musou attack; and the battle disappoints Zhang Fei, as it leaves him waiting for a real challenge, which Gao Sheng certainly hasn't provided.
The most important thing, is to advance steadily, and not leave the leader, to fight the small packs of militia, which are dispersed after their Officer is defeated.
An Ambush; which was thwarted, by Zhang Fei's quick reflexes!
200 defeated, yet their NE Sanctum still stands; will pay a visit, to the Yellow Turban NE Sanctum...
The Sanctum provides a great way, to guard the surrounding Supply Depots, and other key areas.
The Sanctum's walls are impressive, and its gate is wide open, and proceed through it we will!
These Dynasty Gates, are a work of Art; these gates, with these little pieces, all formed in a line, and these long thin open spaces, that generously not touch each other; the construction takes long, so why not make it more, than a humble entry?
Anyway, with the NE Sanctum captured, only the Main Camp remains.
Yes, yes, blocking is a wise choice, if the opponent is too strong to beat; although, running would be much better, in a hopeless fight like this.
300 Yellow Turbans defeated; the battle is nearly concluded though...
The Main Camp, has no Officers left; soon, the calm...
Rank went up to two!
Acquired the Speed Scroll, which of course, increases speed.
Bronze Pikes with various boosts were picked up.
Helping others, even if endangering oneself; Liu Bei's devotion...
Just like that, the Pingyuan fell, and is no longer rebelling.

09 June 2012

Uncharted: Golden Abyss 02

Nice view, on the greenish Mountains...
Drake and his accomplice Chase, will be fighting their way through, till they reach the escape point!
Chase, is a young woman, who was working with Dante; and now, she is working with Drake; and so far, only danger persists, on their joined trails of discoveries.
No life-threatening situations, in our gun fight; we do hide well...
And of course, Chase won't be using a weapon; maybe she has some bad memories about guns...
These two will fall easily!
That was a long jump; a run is required, to make a long jump.
The two gunmen had handguns, and Drake already has his; Drake needs a more powerful gun, like a rifle...
Hanging on a ledge, and firing; no time for this!
And this time, a rope; Swaying from one side, to the other; these pink buds greet on the landing...
A Photo with the Barrels missed, somewhere up high in the distance; poisoning the fauna, in this case, the Trees.
A log crossing; could be dangerous, unless handled right, without the excessive flinching; the most important, is to turn to the opposite side of the fall.
This log didn't hold any dangers, phew.
Climbed higher, and ended up near a big waterfall, and the squeaky bridge...
The squeaky sound accelerated, and the bridge, got loose; its old, ancient ropes didn't hold.
Chase was ahead of Drake, so she got across; as for Drake, he slided with the other half of the bridge, which nearly fell into the river below.
With only a few bruises, Drake begins his climb back, to the top, to find the way round the bridge; to do that, he needs to make his way higher up the waterfall.
Some treasure, just right from the hanging bridge; what's left of the bridge...
A Turquoise Glyph, that represent the Aspect of Temopichlitec; it symbolises an eagle, and the wonders of flight.
And of course the waterfall, has lots of vapour; the faster it goes, the smaller it gets, most time...
The jungle vines are plentiful here; now, to move across...
And Drake got across the waterfall, by finding the thinnest stream possible.
Jumping from a higher edge, to the lower, to increase the reach.
Drake found a Sniper Rifle; and just in time too, as Chase is being shot at, by the gunmen!
Drake waved hands, to warn Chase about the gunmen, that were standing right behind her; luckily the gunmen, did not notice Chase right away, so Drake had time to get the message across...
And the battle with the gunmen, has just begun; using the Sniper Rifle!
So far so good; one of the gunmen tried to make it higher and closer to Chase, and that made him wide-open, for a sniper shot.
The other two gunmen were hiding; no problem, when the Sniper Rifle is set on maximum Zoom!
A small walk, a narrow path...
There is some Bamboo to cut, on the right side; maybe something is hidden there...
After Bamboo, a climb, and then more Bamboo; and there is a stone engraving there, to copy.
The Picture obtained, is the Graffiti: Nueva Galicia; it is a sixteenth century mark, that could have been left by the conquistadors.
The Odessa Land Deed was found laying around, just after a very long jump from above...
The Deed was torn into pieces, and to put the paper back, need to start from the sides...
The Land Deed shows a map, it reads "Concesion de Sierras" and was an official form, which approved the use of the Land, by the Odessa Mining Company; the Panama's government took charge of the deal; though the Deed became useless, once IOA came.
We nearly made it; a little more to the Jeep...
A climb down the wall, to the camp; grab tight, and find the footing!
This Gunman was unlucky, and fell from a cliff; looking around can help, avoid surprises.
Four gunmen with handguns, are no match, for a Sniper Rifle; the one that was swinging on the rope, did close up on Drake, and Drake already had a handgun reloaded and ready for him!
Quite uncomfortable, to aim through the grass; yet sometimes, there is just not much choice.
Chase runs somewhere fast...
Right, Dante's Jeep is gone; Chase has her own Ride though, although we need to reach it first.
More gunmen, taken care of.
The Sniper Rifle, is nearly out of bullets; should save up, unless in danger.
This gunman, had a Moss 12 Shotgun; with little ammo.
We are near the camp; and it's too quiet...
And just before the camp, there are crates with equipment; Drake needs to take a photo of those!
This equipment belonged to the mining company; it was hard to bring all this equipment, this high onto the Mountain, and it's all for nothing now, since the mining company doesn't operate here anymore; the IOA took everything...
There were trucks parked at the camp; Chase's Ride wasn't there.
As we entered the camp, Dante showed up, with his hands up; Drake said calm down, to Dante, and then...
Dante says, he is not saying take it easy to Drake, rather; three men show up behind Dante, Guerro and two of his henchmen.
General Guerro is not pleased, that Dante did not tell him about Drake, nor about Chase.
Suddenly it's Drake who is taken hostage, and now he joins Dante and Chase...
Gunman searched Chase, and found a medallion; it was hidden, even from Dante's eyes.
Guerro turns away for a second, to look more closely at the medallion; he wasn't pleased about Drake taking the Glyphs, and this...
Drake got his chance, and quickly arm-wrestled the two henchmen; while Dante shouted, and complained loudly, what is Drake doing?!
Guerro sneaked up on Drake, while Drake was being busy with the henchmen, and knocked him at the back; Drake fell unconscious...
And when Drake woke up, he found his bag taken, and a heavy smell of smoke surround him.
It's the building, it is burning; Drake needs to get out of the burning building, and fast, or it may collapse!
How was the building set on fire though?
And the music plays...

29 May 2012

Disgaea 4: A Promise Unforgotten 03

And since when, did a Vampire knew peace?
The sardines, got Valvatorez attracted; thus, the new inner self, born from a new pleasure...
No good weapons left to buy; will return, after the meeting!
And who will we meet...
Fenrich recommends, to recover, by visiting the Nurse; or the next victory, if a victory that is, could be very fragile indeed.
Simple answer from Valvatorez; he is fine, it is as simple as it can be; Fenrich continues to worry, and gives more recommendations...
Fenrich comments: that his master Valvatorez, lost most of his powers, when he forbid himself, from drinking blood: and as a Vampire, Valvatorez supposedly got weaker, from blood shortage; a claim, that Valvatorez denies, insisting that his sardines, give him more than enough strength; a nutritious conversation, if it wasn't so sad; losing mostly everything, changing life...
The Nurse Matilda, will be caring after us.
In one go, the Nurse will make everyone healthy!
And of course, for all good demons that get hurt often, and treated often, a gift from a Nurse will be received, to boost the spirit; happy mood can make healing, so much more fun!
No prizes for now; as we aren't hurt enough yet; Billy needed to recover a little, to use his magic fully, at full capacity.
All services are opening up, little by little!
Lord Valvatorez; sounds good...
Hm, so, when will the rebels gather; rebels in parliament, seeking acceptance, accomplishing goals.
And Skills will apply...
Prinnies, learning battle techniques, dood!
Valvatorez demonstrates his Skill: covering his target in a dark smoke, and then, he spins inside the cloud of smoke, and as the smoke cloud vanishes, the Giant Jaws snap!
Prinny is impressed, by the cool moves, of master Valvatorez; of course, Valvatorez has his very own unique Skills, that only he can perform, and master; Valvatorez's Skills, would be very powerful, later on...
Combinations, of Special Skills...
Using all manner of attacks, one by one, is very effective, according to Valvatorez.
How to protect oneself is next; and more importantly, when and why to protect oneself, because magics are too powerful to be protected against.
Okay, suffering less pain, and protecting allies from Special Skills; The Skill misses its target, like Fenrich here, if guarded by an ally in front, explains Valvatorez by guarding and protecting Fenrich, from an incoming Special Skill; way to go, negate the Special Skill Attack's effectiveness!
Fenrich doesn't appreciate, that his master, is getting hurt for his sake; the brunt of the attack, went to Valvatorez; well, that is a demonstration.
The allies, that have little health left, should be the ones protected first and foremost; Valvatorez made it clear, although, Fenrich still was in full health, when he received protection.
A battle with Special Skills; where the wounded should be guarded, against any Special Skill Attacks!
Yeah dood, got it right, defeat all opponents, and be off!
Two Prinnies, and a Fighter, will be our sparring partners-in-training...
Valvatorez's Special Skill Impaler Prince, it's a scene, where giant teeth take a bite.
Impaler Prince Skill, has one noticeable weakness: its range, it's too short; although it can hit many, in a single attack...
A Special for Fenrich, is not yet awaken; he needs more power...
The battle ended quickly: the Fighter was defeated by Valvatorez's and Fenrich's Team attack, and the two Prinnies were no match for Fenrich's counter attacks; Prinnies should have picked their target wiser, then, they would've lasted longer.
The Evility Shop - to train Skills for weapons, and to learn Evilities, which can raise an attack, or Skill; some Evilities, require special conditions...
With lots of Mana, team members can learn a lot of Magic and Skills, at the Evility Shop!
Traits huh; Evilities do differ from class to class; a Fighter and a Lady Fighter, can be distinguished in battle, by their Evilities, which give them unique advantages in battle!
Yes, the Monsters do learn two Evilities, when all the rest, can only have one additional Evility, when fighting...
The Sardine Thief, has the Calming Aura Evility, which reduces the pain received from other monsters in half.
Blade Rush, Impaler Drop, and Tower Swing, these are all basic skills, and Valvatorez will learn them all!
And of course, not enough Mana for boosts; and boosts do increase the power of the skills.
The Tower is constructed, by jumping on each other, and standing on the partner's shoulders, lifting team members above...
The Tower Swing Skill, requires that at least four party members, will be stacked on each other; the more, the better, for increased damage!
The Tower Skills, remind a circus; the battle circus!
Triple Strike, Boulder Crush, and Tower Swing, are the basics, which will be learned by Fenrich, to use in a Fight!
And Fenrich does have enough Mana, to boost a Triple Strike Skill; to be better, at hand-to-hand combat.
Turning Evility into Mana, now that's funny; only good, if the exchange rate is good, otherwise it's not viable.
At least getting on the bulletin board is easy, jump, and push on!
High places, do have a nice view, of the surrounding activities!

20 May 2012

Persona 2: Innocent Sin 02

Hm, were we, headed to the weapon store?
A young man; says Hirasaka isn't in such a bad shape as it seems; not totally ruined...
So, this residential area, has a working-class feel to it.
A student, previously in Cuss High, now fighting to be accepted at the best university in this country, Japan.
Aiming for the best university, yet, the student is very distracted by woman; and could miss out!
We won't be exploring the city; since Lisa, really wants us to go to the Ramen shop first.
A young girl, all fussed up about the Cuss High band, that was performing at the closed prison, for some time now.
Eikichi is somewhat popular...
This blue-collar man, doubts, that the Joker game grants any wish; and says there is nothing wrong for the kids to dream, since they can take care of their problems, once they grow up.
Have a six thousand Yen to spare, in the pocket...
Kameya Alley, let's enter thee!
There are so many destinations in the Alley; lots of places to go to, even the Velvet Room!
We'll be heading to the Shiraishi Ramen shop first!
The strawberry tanmen; someone had a hard time eating it, particularly, this smirky man with glasses...
The smirky man's name is Tadashi, he is a hopeless dreamer at the Kuzunoha Detective Agency; his desire for hot exploits, leads him to the Shiraishi Ramen shop, for a business meeting.
The young Tadashi, is a spoiled son of the man, who is the head of Satomi Tadashi.
The Ma'am at the Ramen shop counter, answers Tadashi, that although she was a spy in the past, she sells Ramen today, and has no weapons dealings at the shop.
The Ma'am gives her own question to Tadashi...
Why would she sell weapons?
Lisa and Eikichi got closer to Tadashi; to make the conversation more personal...
Tadashi says that the Chief and Tamaki, were conversing about a secret dish at the Shiraishi Ramen shop; the secret dish is supposedly the link, to getting the weapons deal.
Now Tadashi acts so obvious; tries to order another dish, something disgusting for his taste, like a red bean gyoza...
The secret dish, is supposedly be close to uneatable; that is the information, that Tadashi has obtained, and he speaks openly about it.
Let's see, if we can gather information past Tadashi.
Tadashi will probably not get his weapons deal today, we on the other hand, really need them; hard to fight the Joker and his minions unarmed...
And the team...
Huh, Eikichi got a sore look on his face, saying that Ma'am teasing her customers, when she is bored...
Eikichi has familiarised himself with the Ramen shop, since childhood; and adds: there is no way to buy weapons at the Shiraishi Ramen shop.
The password to buy weapons; Lisa thinks that the Chief might know something about the secret dish; further investigation is needed though...
Ma'am is getting tired of these questions about weapons; mentions, that she was the third wife of the Arabian oil tycoon; no point in asking about weapons here, without the proper password!
The young detective gives a flyer, and says we can visit their office at Kameya Alley, if we need to solve a case.
The Ordinary man at the Ramen shop, laughs, on how well Ma'am deceives us with her stories!
A Bodyguard, an Ordinary man; it's a complete joke to him...
Washout student is being surprised, on the kinda foods the people at the Shiraishi Ramen shop can eat.
It's quite understandable, that we need to speak with the Chief; there is no clues at the Ramen shop itself.
The Detective Agency, might give us a starting lead.
At the Agency, the cat statue greets: Welcome, meow; a hearty welcome...
Eikichi is stunned by the cat's sudden greeting!
A woman came running from the other room; welcomed us, and then asked if we need help!
Yeah, we would appreciate the help...
Introducing Tamaki, she works part-time at the Detective Agency, while attending the college for women; she can also summon Devils, and her close relationship with Tadashi, remains a mystery.
Lisa asks, if we can have a word with the Chief detective.
Can we?
The rumors about the weapon trade...
All rumors, were aimed at Tadashi, to tease him...
Now, where can the weapons be obtained then?
Tadashi's big mouth spread the rumors like wildfire!
The news doesn't come as a surprise for Eikichi; he knew the Ramen shop owner for a long time.
The Joker did exist, then, before the rumors; Eikichi implies.
Tamaki and the Chief looked at each other, then Tamaki asks curiously...
Can we go into more detail about the Joker?
The Agency is investigating the Joker; of course they do, too many people talking about it!
An old chubby man with a mustache, is the Chief.
As the Chief hears more about the Joker game, and our experience with it, he then points out that the Joker game rumors, may indeed be true.
We may address the Chief, as Chief Todoroki!
Chief Todoroki just recently became a brilliant detective; he studies Devil Summoning, as a side-work.
Now Chief Todoroki is reasoning, if they should spread the secret dish rumor.
Lisa is quite energised; that we can spread rumors, which would benefit our cause!
Chief Todoroki would see to it, that the secret dish rumor is spread; and he'll do it for free too, although an official request application, should be filled by us first.
Okay, will file the request...
The statue pleads for 100 Yen; a lucky cat statue...
Put 100 Yen, and the statue said thanks afterwards, meow!
There is a door, at the back of the office; when tried to open it, the cat statue replied: that this door doesn't open, and no point in trying either.
Kuzunoha Detective Agency does have a Television, and two Computers...
Lisa is excited about spreading the secret dish rumor.
Eikichi thinks, that rumor spreading isn't necessary, instead, should go straight after the guy responsible, thus the Joker!
"Talk to the Chief" sends us to the Chief; Tamaki's job...
Unless the rumors can be proven otherwise, then they can come true.
Demons can spread rumors too, just a thought of it...
Rumor about an ex-spy, the Shiraishi Ramen shop's Ma'am; and that she really sells weapons!
Real weapons; hm, would be hard to keep 'em!
It is filed, the rumor that is!
Cool, the banana char siu ramen, will presumably allow us to buy weapons!
Off to the Ramen shop, to the rumors, that turn into reality; for real?!
Tamaki advises us, that the rumored secret dish name, isn't for Tadashi's ears.
Ordering...
Eikichi lost the draw, thus he will order one banana char siu ramen...
It's like an explosion went off in Ma'am's mind, as she heard the dish's name!
So we can get weapons now...
Eikichi will receive the weapons without a fee, as a farewell gift from Ma'am.
Ahem; Eikichi and Ma'am did know each other, for a really long time...
Ma'am hands Eikichi the Standard Case, for the music instrument not anymore, as this Case is a weapon now; Misericorde sword for the Mister Cool leader; and the blond girl Lisa, will be off with Leather Gloves.
The rules state, that Eikichi has to eat the dish he had ordered; or the weapons deal, hadn't happened, and there would be no more weapons to buy then!
The secret dish was barely eatable; nice eating Eikichi!
Kozy enters the Ramen shop, and wastes no time to announce, that there is a witness, who saw Principal Hanya with the masked figure!
Haime is a witness; will it relate to Joker, Principal's secrets...
With all do haste, we may return to Sevens, our school!
Kozy will keep looking further into the rumors, about the Joker...
Fire, Earth, and Water skills, combined these skills produce a Fusion Spell, Hydro Boost!
Eikichi's Rhadamanthus Persona, doesn't have any weaknesses; and its Trait is Gloomy.
We won't be equipping any additional equipment at the moment; that's fine, can run straight to the school then!
A few medicines, and antidotes at hand; good.
Plenty of Cards will be acquired in the future, for us to grow stronger...
Leader has a Fire skill, and a Persona with the Sun Arcana; Lisa has the Earth skill Magna, and a Persona with the Lovers Arcana; and Eikichi has the Water skill Aqua, and his Persona's Arcana, is Death.
Blue-collar man did hear the rumor too, about the spy, and the weapons deals, for those who will order the banana char siu ramen; and he thinks it's funny.
Should we be wearing armor, to better protect ourselves?
If the meeting would be dangerous...

14 May 2012

Resonance of Fate 02

Leanne's handgun fires more rapidly, though, deals less damage with greater accuracy.
Vashyron's handgun, is the strongest in our group, damage-wise.
And Zephyr's machinegun, does a lot of Scratch Damage; though it is hard to keep the machinegun focused.
Our main mission, is the Star from the Heavens, and for the information about the mission, we would need to cross the bridge and visit Cafe Chelsey.
The bridge however, is closed for repairs; thus we would lay a helping hand, to fix the bridge!
The combat basics, can be learned at the Arena; could be the next place to visit, before we get into a fight...
Probably the first assignment to do, will be to deliver Lex's Knives; Core Lift 1 shouldn't be far off.
Allcott is at the Shop, he is the client for the Pest Extermination mission; the mission will require of us, to deal with the Stray Curs, and it would probably be doable after the bridge repairs are done.
Tinkerer can craft weapon parts for us, if we have the required Items, and money.
A scope can be crafted, though it's expensive, for a single Item.
Better to create a Sub-Barrel, and a Handguard.
The Sub-Barrel isn't usable on any of our guns, yet.
The Handguard will be attached to SMG-05; it is Zephyr's machinegun, and a Handguard will make it more steady.
Scrapper at the Shop, can dismantle equipment and custom parts, into much more simple parts and Items; or just made into scrap!
Clairvoyance, is an Item that we do not have yet, and it is vital, because with it we can learn, our foe's weaknesses; will buy two!
Why is the kid at the counter, are they short on staff?
To get rich quick; yeah, laugh it off...
Hunters start at the Arena; a sure way to prepare, is to actually have, a little first-hand experience.
Dangerous work; yeah, it could pay well, for those who can take it that is!
Ebel's City Boutique is closed at the moment; and since we won't be spending on clothes and accessories, then won't mind a few extra Items instead.
A Cure Kit; just in case will be purchased!
A Barrel...
A handgun barrel, can make our Sub-Barrel useful!
Nope, the Sub-Barrel is still unusable; although the Rookie Barrel, did fit nicely into Vashyron's 1191.45-Auto handgun!
What?!
It seems, we live on Hexes, that are part of a very tall tower; no wonder the Hexes can break time to time, they are suspended so high in the air; and we need to reach the lift...
Oops, we run into a combat situation; well, us beginners, would have to start somewhere; even if it's a surprise...
Three Gremlins and a Rogue Gunman; the Rogue Gunman is tougher than Gremlins, so will take him out first.
These Gremlins are fast; they approach quickly, and prevent aiming, by bashing our team with their tool cases.
Vashyron defeated a Gremlin, with one attack; and while the Rogue Gunman, was focusing on Leanne; maybe Zephyr can take away his attention?
Well, we were beaten to a pulp once, and we did a better job the second time, when the Gremlins became our primary targets.
And the Gremlins, do fall easily, without much effort!
Of course we were a little lucky to win; because if those Gremlins wouldn't have been defeated first, then, we would had to run...
On the bright side, we did acquire some Energy Hexes; without Energy, most areas become inaccessible; and we really need to get to the bridge...
We do have a Core Lift 1 Pass; once we hand over Lex's Knives, we can ride the Lift!
The mission is proceeding well; with these newly charged Energy Hexes, the Rainy Bridge can be restored in no time at all!
Placed an Energy Hex, and got two more Energy Hexes; place one, get two more!
A sign before the Arena reads Welcome, where every letter lights up in its own color; the letter E however, barely lights at all.
An ice cream vendor, sells a Soft Serve, from a pure Bigfoot milk!
Okay, two Soft Serves please!
So, it's not so hard to flee from a fight, just run to the next field until safe; could become useful, if things go really, really wrong!
Receptionist at the Arena said, that they are preparing, and aren't ready for us yet; the training is accessible though...
And with a Hero Attack, can set a course, then run-and-gun; to move into the best of positions!
Resonance: to run between other party members, builds resonance, a triangle...
The Tri-Attack - an advanced form of the Hero Action, to achieve it, the party members need to run between each other, building resonance and triangles; and when can finally do the Tri-Attack, performing a Hero Action will begin it, if the triangle is set that is.
The quickest way to build a triangle for our team, is to move one team member left, and the other right, and then the third member should run between them, shooting and building resonance; that's front left, and front right, and resonating in-between...
Without any hold-ups, the training continues to gather pace!
Hm, so natural to dual-wield...
Zephyr isn't quite fond of grenades; does not prefer them.
Incendiary Rounds, fire on!
Let's burn these training dummies to ashes!
Oh, how cool, or should say, hot!
The training dummies were so invincible before, in every round these clown masks on a spring were taking no damage, every time; it sure changed, once incendiary rounds were used, with the flames sweeping through the target dummy, and burning half of it!
Hm, it seems the Hero Action, needs to be performed with a ranged weapon; melee isn't quite useful; and to build up resonance, no weapon is needed at all.
At least the Training Staff is working fine, at the Arena!
We found our Stray Curs; this would be good...
One Stray Cur down, three left; should take them out slowly, one at a time.
Good, Zephyr's Hollow-Point Rounds, are especially designed for soft, organic targets, like Stray Curs over here; Hollow-Point Speciality Rounds, don't do much damage against machinery.
Well, when we placed an Energy Hex near the Rainy Bridge, it did fix it; now the Familiar Staffer awaits our report...
Near Core Lift 1...
Surprise on Lex's face, as we hand over the knives; it seems Lex is a Chef.
Well now, Lex is happy; said to thank his Mom for him too; one Chef job saved, according to Lex, his Knife Set is so important.
Leanne found a First Aid Kit, near the lift.
Why can important and rich people make their Home at Chandelier; maybe because they can afford it?
Chandelier Area, is high and mighty, because it has influential people living there...
Since the bridge is fixed, we'll head back and give our report.
Rose's son cooks for Cardinal Barb Barbarella; is it in Chandelier?
A Maid at Theresa's Manor lost something, and now it's a mission!
Home Sweet Home, with so many Gears, and a place to rest...
Zephyr needs more speciality rounds, to take on any target of choice!

13 May 2012

Phantasy Star Portable 2 02

A Ship...
Then, we are heading off!
The star-shaped Transporter, will take Aver to his ship.
Now, to try the Transporter, and see what we will travel on.
Transported right aboard the ship; there are computer panels aligned in half a circle; since this is, a spaceship, expect to see lots of stars...
The ship belongs to Little Wing; and we'll be riding from one destination to another, taking missions, and then returning with results...
After guiding Aver to the ship's bridge, Emilia wants to know, what's Aver's deal with Mika and the Ancients...
Rather, gonna ask Emilia about Ancients; since Mika isn't known to Emilia.
Yes Emilia, one Ancient is within...
Aver made Emilia mad again; the conversation with Mika continues to haunt him; and about our mission?
First things first, Emilia gives Aver her partner card; with the partner card added, Emilia and Aver can officially journey together, or just complete missions together.
Emilia states, that she is in charge of the party, since her time spent with the company is the longest; okay...
Whatever.
Great, Emilia is already tired; can we start the mission already?
Yeah, safe; until we're safe, we're fine; is that our motto?
Say what; Emilia wants to add something...
Emilia appreciates Aver's help at the Relic Site; it was easier to escape together; though, she thinks it was a dream; although, it was real.
Chelsea finished registering our portfolios, and thus granting us access to the terminal.
In the centre of the ship's bridge, lies the mission terminal.
Also, a member of Little Wing, can remodel his room at the company; remodeling the room: more furniture, or more space?
Two missions are immediately available: Undersea Ruins, and Plains Overlord.
Overlord; sounds like a mission with a tough fight.
We are on Clad 6, it's an open colony for resort purposes, has shops and hotels.
Clad 6 also features a battle simulator; the size of the Clad 6 colony is massive, like a giant moon; and the colony's shape, is like a wheel; two wheels, and they rotate in opposite directions.
The Clad 6 has some buildings on the sides, while the centre of it has its longest building, that's shaped like a ship.
Parum is the Planet we are granted access to; the Planet is full of water, and its mainly inhabitants are Casts; the Planet had gone through a 500 year war...
Moatoob is a Planet, which is forbidden, as it is inhabited by very powerful beasts.
Moatoob is also a lavish place, for natural resources.
Neudaiz is a Planet populated by Newmans, who follow the Communion of Gurhal; this Planet has many vast plains, and oceans.
The mission with the ruins will be taken first; for a warm-up.
Missions are ranked from C to S.
Seabed Relic Site, rank C...
Emilia and Aver began exploring, with their light swords drawn; green sword is Aver's, and the blue one is Emilia's.
Fish-like monsters inhabit the Underwater Site.
Evade takes up as much stamina as a special attack; of course attacking is more useful in a fight, if monsters aren't too powerful.
Constant streams of azure waterfalls surround us; pleasant to the eye; we'll clear this place of monsters!
Vulgatus monsters, are like giant bugs; a rhino type!
The flow, it's everywhere...
Emilia keeps healing Aver's injuries; should keep her safe from monsters...
Sector two!
There are plenty of walking shark-like monsters with blades; they can make long and very quick jumps, to slash their prey.
Hm; Emilia is serious, when she is fighting.
Emilia carries three weapons; she usually fights with a light sword and a gun combination, or casts magic with a staff.
Aver however, uses a large shield and a light sword, or a huge two-handed light saber.
Aver got attacks covered!
Walking to sides, aiming the strike...
And monsters usually appear in packs of four.
And why the key was left in front of a lock; so we can open it?!
Sector three!
A challenge completed, and a PA Fragment is obtained.
And we are back to our ship's bridge; and Emilia immediately got a call!
A tab?
If it was the Boss; why call Emilia with his tab?
The Boss spends too much time at the bars; the Boss is Emilia's guardian; lucky for her, or not...
Emilia was re-invited to the team, because then her experience increases; training only on her own...
We'll be needing all our might on the next mission; definitely!
Hm, maybe should follow Emilia to the Boss; and can visit the shops on the way too.
Also to note, that there is a new mission Sleeping Warriors, that has become available.
A Cafe!
An attendant at the Cafe pointing out the Item Trader...
Clients at this Cafe, are looking for people, who can get the job done.
The Salon, to work on thy appearance...
Room decorations are also sold at the Style Shop.
A single module, can increase the shields, or weapons potential by up to four times; the module can be used and reused; using the same module on the same weapon four times, will increase it four times!
Partner Characters can give presents, if we complete plenty of missions together...
Aver will raise his health, at the Type counter, to last longer in battle.
The Moon Atomizer Item is quite helpful, can revive allies with it; and for now, it's rare to find.
All that is needed for a weapon upgrade, is Meseta!
These are some cheap upgrades; one of the cheapest things to do for a beginner, is to upgrade his weapons!
The Shields, can be upgraded too; shouldn't carry too many weapons, or upgrading them all would be very costly indeed.
Well, the round trip through the shops is over, and now it's better to speak to Emilia...
Something is wrong, hm...
Probably the Boss talked about work again; and what's Emilia's dream job?
Emilia wasn't thinking about work; she always did what she was told; a little harsh...
Emilia doesn't even have her own room; not to mention, she has to do all the housework, since the Boss doesn't do any!
A place to hide for Emilia; it's Aver's room; when things get carried away, in relationship to the Boss.
What the Boss will gonna say?
The News...
The new subspace generator is complete and ready to begin operating on Parum.
Natsume Shu was leading the project; he is the pioneer of subspace research.
The Corporation representatives, and the Military officials, were witnessing the opening ceremony for the generator.
The manned flights, as well as the depletion of natural resources, will be the key areas of research, for researchers at the generator facility.
News are over; and Chelsea wanted to hear more...
About Skyclad; well, it's hard to fit everything into one short broadcast...
The News did mention Corporations; does this count as Skyclad?
And the Boss' name is Kraz.
Emelia is pushing the receipt issue on the Boss; Kraz thinks it's alright; not worried about his bills one bit.
Kraz quickly changes the subject, on a job he has prepared for us.
Aver and Emilia would need to track down someone; and it's urgent!
A missing person...
Money should be collected, because Kraz gave a loan, and he can't find the person to whom he has loaned the money to; whatever, a job from Kraz, from the Boss...
Would need to track down, a fifty-one year old male beast, named Wurley Kokov.
Wurley's ship was sighted in the Crodog region of Moatoob; a remote region...
To be a receptionist, should learn how to smile, in every situation, and in every mood!
Chelsea enjoys her job, tending to customers.

12 May 2012

Rune Factory Frontier 02

A letter from Eunice, and it's a greeting to Tir, and tells: he can feel free to come to the Inn at any time.
Nice; two greetings!
That's convenient, keeping letters on the table, where can always see them; to not forget about them.
No additional mail so far; then, will go to the field.
Tending to the crops; er, the sprouts...
The wood, it's scattered all over the field, and some big tree trunks too; these can be a hassle to pull out...
Turnips are growing quite fine; should water them, and watch them turnips grow even bigger!
An Orange Grass, it could prove useful, later on...
Would keep the Orange Grass, and here is a Red one, would keep it too!
Till the field a bit; and found a spot, to sow some more turnip seeds; life of a former.
Would water the newly sown turnip seeds, and will be off, to talk to the town's people, or find new acquaintances.
The Whale Island should be explored too...
Watering Plants everyday, keeps them growing at a steady rate, and prevents them from fading; if the soil is right...
Have zero Lumber, now that's disappointing...
And more Lumber can be found on the field; if had an Axe, because it's embedded in the soil, and should be cut first.
How about visiting Mist, in the morning!
Mist is watering something, hm...
Good morning Mist; and Mist talks about Erik, who lives on the opposite side; and of course since Erik has a field of his own, he knows a lot about farming, so any farming related questions should be addressed to Erik!
Yeah; grow crops, ship 'em out; that's how it is at the farm.
Mist wishes Good Luck, to Tir.
How much grass; a grassy field, not too far from Mist's home; long grass...
The beach, it's not so empty this time; there is a boy on the beach; will meet him.
Yeah, it's the first time we see each other; right.
Just moved in; that's Tir's side of the story, and...
The boy's name is Marco; Marco thinks Mist is weird; Mist does speak openly, and she can say strange stuff, because it seems normal for her.
Okay, Marco is an Elf, just like his Mother, the Blacksmith.
Nice meeting!
Marco thinks he can fight Tir; it would be an unfair spar, though friendly...
Yeah, it becomes warm in Spring; just the kinda warmth, that is needed to tend to the fields.
Then, will be shipping weeds, and a Bamboo Shoot; not the most pleasant things to sell, yet turnips are still, growing.
And returning to home, made easy with teleportation; quite a feat.
An unknown creak in the Mountain; can look at it, once will visit the Mountain Lake.
The Business District; will pass it for now...
So, Marco's mom is Ganesha; Marco is feisty, probably because his mom makes weapons and armor, and he can't touch any!
Yes, yes, this glyph monument, does look suspicious; and nothing to do about it yet; can always try though...
Rune Archives - a place of knowledge, with so many books!
A desk, with a feather pen, to write...
It is so disorganised; the books cannot be read right now; will look further into it, later on.
Wow, the tower-like pillars; these pillars, support the archive's structure, making it steady.
So much broken stone masonry, in front of the archives; the archive looks like a library.
It seems, that Saint Poli Church, has a place to treat injuries; there is no nurse at this point; though later, the sick could be cured here.
An empty room at the church...
Oh; if only learned some recipes, to cook...
Does Stella need any help?
Stella adores strange girls; like Mist.
Sermon; uh, some other time...
An Organ; this music instrument is very old; the Organ's music is perfect for halls, as its sounds last longer, and feel deeper...
An old Clock Tower, and it doesn't work, yet.
The Clock Tower is older than Stella.
The Clock with roman numbers; stuck at nearly II o'clock.
The Clock Tower has a balcony, and a small terrace...
Stella hadn't seen the Clock Tower working; it seems, the Clock at the Tower stopped, before Stella came to the village.
The Clock Tower isn't for visitors, until the cleanup is done that is!
No one could make the Clock Tower work; something, that has to change; how?
Someone will be moving in, to work at the Clock Tower; in about a weeks time.
Ah, such a nice little sprout, glowing in front of the Clock Tower; a desire to water it!
To Tir's surprise, the sprout grew to an immense size, after it was watered; and now the giant sprout connects, to Whale Island; or leads to Whale Island...
And Tir decided to climb above the clouds, to reach the Whale Island.
After a long climb, Tir reached the Whale Island, and it's like an entrance to the shrine, an unfinished one; or is it?
Something glowing in the distance; sparkling...
A voice inside Tir's head; surprised to see Tir, asks if he is an Adventurer.
Tir's heart rate increases, as he did not expect anyone to be here, let alone speak!
Perhaps, the voice came from the Island itself?
The voice has apologised, and introduced itself, as the Whale's awareness.
Ahem!
It's like the Whale Island, has a mind...
The Runes, they made the Island Magical: gave it awareness, and allowed it to flow above the ground, high in the sky!
Runes are like Spirits; the Runes can intertwine with the Earth.
Island, er, awareness asks for a name; it's Tir.
A favor, from an Island?!
The awareness explains, that Runes within the Whale Island, dissipate, thus...
If the Runes will no longer exist within the Island, then the awareness will cease to exist, and the Island will no longer fly.
The Island is above Trampoli; if it will fall, it could be disastrous...
The awareness notes the dangers, to the residents below...
Tir gives a Word to the Whale Island, that he will find the answers, to its weakening Runes.
A gratitude from an Island!
As thanks, the Island will guide Tir; yeah, Tir needs all the help he can get!
A Stone Tablet...
The Stone Tablet has a meaning; since it was placed on an Island before awareness, the Island couldn't figure out what it's for, why it was placed there...
Magic is emanating from the Stone Tablet.
Deeper into the Island, there are lots of Monsters; says so the Island!
The Monsters need to return to their own world; and Tir's weapons and tools, are infused with the return magic spell; Return spell, that's how it's called.
Monsters original home, is the First Forest.
Hm, the Whale Island asks to return the Monsters home; well, who wants to be inhabited by Monsters?
The Whale Island's awareness, will rely on Tir, to set things right; and to avoid disasters...
At the Whale Island's entrance, flowers are blooming.
Let's check out the Stone Tablet!
A Melody of Trust; the Twelve Maidens.
The lights came swirling above the Tablet, divided into small round pieces, and then, these balls of light blinked and dispersed to each direction from a circle; were there, twelve lights?
Moving on...
Tir, how could he climb up here anyway?
To find this much strength within oneself, is an achievement in its own.
A Cave, within Whale Island...
A Monster, it looks like a Goblin!
A green small Goblin...
A portal, it sends limitless amount of Monsters, or is it?
Anyway, if monsters come from the First Forest through portals, then sending them back, will do nothing; since more monsters will just travel through portals, to once again inhabit, the Whale Island.
Hm, maybe there is a way to make the portals completely disappear, or something that draws monsters in...
Though one portal is, gone, it will definitely not be the end of the monster appearances.
Tir defeated a Goblin with two strikes of his hoe!
There is a river on the Island, and some soft ground, where crops can be grown.
Another portal; not surprising; there must be plenty of those on this Island.
It's getting dangerous and late; time to return; and Tir teleported safely to Town, just as the goblins have surrounded him.
Teleported almost to Town; on the Whale Island, the teleportation can only get as far, as the giant sprout.
Darkness falls; hm, nearly night, and if won't hurry, the shops will all close!
The shops are closed; Tir didn't make it in time, to buy more turnip seeds!
Erik also, doesn't do business at late hours; will head home then, to sleep...
Gather weeds, till a little, and...
A fine day it was; mostly all of the action took place on the Whale Island; and the new turnips are ready to grow!
The next day, the next weeds to pull out, and the next turnips to water.
Yes, stretching in the morning is so good!

09 May 2012

Pandora's Tower 01

Aeron is setting off, to save Elena from a curse.
The beast flesh, that is needed to lift the curse, should be pierced and hold onto, by a chain...
Back at the Festival, Elena looked like a princess, and now her flesh is consumed by beast cells; the mark for a curse, is on Elena's back.
We journeyed far, while the army has pursued us, and thus finally reached it we have, The Thirteen Towers!
The Thirteen Towers isn't a place for light-hearted; as the Powerful Beasts ravage withing those walls; and thus Aeron, leaves by himself, on this tough, yet required task.
The beauty of Elena should be restored, as well as her pride, and more importantly, her life!
Time will be of the essence!
Treetop Tower...
The Tower, with Ancient engravings on the walls.
The hallway begins with an arc doorway, with a Huge Statue in the next hall.
The chain was given to Aeron, not so long ago, thus he'll be experiencing its effectiveness; to learn handling the chain better.
To recover from Poison, Aeron will need to stand still; movements in this condition, will sap his life away...
To recover from an Inferno status, Aeron would need to move fast, to shake the fire off; more like, rolling...
Observatory, yeah, a place where we stopped running.
The Observatory overlooks the Thirteen Towers.
To change Aeron's and Elena's future, their relationship should become great first; as much as they endured together, they are new acquaintances.
Elena is an inspiration for Aeron, and it's like that for some time now.
A journey to fight off fear...
Aeron is a good swordsman; will it be enough though, to counter the beasts in the Tower?
The Huge Statue, holds the huge Chain, and the Huge Chain glows; examine, because curious...
The Huge Statue, is the Deity of Aios; and the symbol of wood...
Got Crystal Ore, hm, what's that; to make weapons?
Two doors huh; will try each of 'em.
A beast, and it just ate a giant hornet!
A flesh should be extracted from it; its paw attacks are nothing special; evading easily.
The beast's Heart was obtained, it's gross, yet, it is needed to be taken back to Elena; the Beast Heart is fresh, and it beats steadily, while Aeron holds it in his grasp!
The Observatory looks like it wasn't used for a long, long time; it's slowly breaking apart...
Elena was instructed to eat the flesh, by our guide; although Elena hasn't ever tasted meat, and is forbidden to do so, by their Deity; she still ate it through tears, and not before falling sick...
And like water, became the beast flesh that was feeding on Elena, it flowed down, and subsided.
Elena became normal again; not for long, as her curse mark remains intact on her back; Aeron would need to bring better, and more valuable Beast flesh, to ease and to lift the mark, and thus the curse!
The Giant rift, is held by enormous chains, and the chains meet at the Fortress.
The Fortress has Thirteen Towers, and its purpose, is to bind the World together, by its massive chains; because without these chains, the rift will widen, tremendously...
When can the curse be lifted, and how to make the mark disappear?
The guide's name is Mavda, and she says that Elena wasn't the first to be cursed this way...
Maiden of the Harvest Festival; Elena...
Mavda is a Merchant; Aeron would need to bring her materials, to make Items, and to upgrade his weapons; the journey, could take its toll; ridicules, it is not.
The Masters should be defeated, to slowly lift the curse; Elena would need to eat the flesh of each Master, and there is one Master per every Tower, to make the mark fade.
To aid Aeron on his journey, Mavda has performed a magic ritual on his chain.
By binding the chain with a piece of Elena's hair, Mavda connected Elena and Aeron together, so Aeron will know, when Elena is in trouble.
Chain, was infused, with the destinies string...
What will await them, as the challenge grows?

Xenoblade Chronicles 15

This eerie place, the eerie Ether Pit.
The Pit sure is long, to cross on foot; exactly what we are doing!
The Ever working M32 Transport Units; the only sure way to bring these Mechon down, is to lure them.
Would lure some Transport Units; and for that, would have to close in on them first!
Generic parts; that's what the transport Units are made off...
Oh, Mechon do not want to fight us, now how cool is that?
Running between Mechon, seems weird, like we are on their side; and we are not!
Guess, this is the part of the Ether Pit, where a better use of elevators is required, if we want to go any further...
We are again, on level 2 of the Ether Pit, past the second elevator; and, after passing an empty cave, and gathering some Crystals, got into a fight with a few Mechon.
A treasure chest, and its contents: Iron Armour, Upgraded Frame, and a Small Wind Cylinder; that's some pricey stuff!
And Collectopaedia for the Ether Mine, is almost complete.
A Yellow Cat will join the Collectopaedia; and the Yellow Cat with bright yellow paw-pads, completes the Animal category in the Ether Mine; the Back Attack Plus Crystal is obtained!
Also Shulk usually attacks with Back attacks, he won't be equipping the new Crystal, because he has too many Crystals already.
On the bright side, Shulk does have an extra space left, he would be able to use it, after he gets a new Top.
These moving platforms; the second one has the right path, to level 3 of the Central Pit; the path to the next elevator, can be distinguished by how small and long the ledge is...
Will follow a small ledge, to the elevator, to the 4th level of the Central Pit!
There are some Crystals to gather, before we get to the elevator; these are: Ice and Electric Crystals.
Large Ice Crystals obtained, move on...
A powerful Mechon attacked, with its multiple blades; his attacks sent Shulk flying...
We defeated the Mechon guards; quite a few of them; the Fire Crystals...
All we are getting, are Ready Coils; where is the next Part, did we miss it?
The other Part could be at the beginning of the Ether Mine...
Tho Mechons were guarding the Large Electrical Crystals; defeated them we have, and afterwards, collected the Crystals!
Love Crane; this is strange, it moves...
Being attacked by the M67; he bashes Shulk with his arm...
A purple smoke, around us every time, when we fight Mechon; does Sharla has a special Bullet, with a smoke, and it should cause some effect.
A golden treasure chest, with Guardis Arms; will try those.
After gathering the Large Wind Crystals, reached the Personnel Lift 3 Landmark!
Shadow Eye - is an important Art for Shulk, it conceals Shulk from his foes, thus making it easier to do Side attacks and Back attacks.
Shulk doesn't have as many Arts as Reyn and Sharla, though his Monado Arts do make up for it; the Monado, is the only sure way to fight Mechon, at this critical time!
Activated the lift, and it took us down...
Found another Yellow Cat; and there is no Mechon guarding this place...
And why guard it; since the only way forward, is to ride one of the Large rotating blades.
Our Team will have to ride them a few times, to reach the next road, that leaves to the very bottom of the Central Pit!

08 May 2012

Persona 3 Portable 04

A motorcycle filled with equipment, it's Mitsuru's way of finding and analyzing the Shadows.
A strange device, consisting of a green platform and an arc, is located in the corner of the Tartarus' entrance; it will probably become useful, once it's activated.
Junpei, there is no need to prove anything; just fight as good as possible, and we'll be fine!
The round entrance hall of Tartarus, and the Giant Clock, as the main gate...
And yeah, ready to enter Tartarus!
Red stains, there are a lot of stains scattered on this floor, and in this block the Thebel.
Glittering in the dark; must be treasure!
A suitcase with medicine; uneasy, and will venture farther anyway.
Minako slashes fast, with her naginata; a quick first strike, can make all the difference in a fight!
A Shadow, will try to attack it first; being unnoticed helps too.
A Cowardly Maya; these Shadows fall easily...
The Cowardly Maya's weakness is fire, based on Mitsuru's analysis; an Agi skill it is!
We get a Snuff Soul, after the battle with Cowardly Maya.
A staircase to the next floor, and a Shadow nearby.
Will be hunting the Shadow first!
What?!
Mitsuru said, that we won't be advancing to the next floor, today...
Should make better use of this floor then, the second one...
Two Cowardly Mayas, were surprised to see us; allocating Agi skills.
Yukari's call, for an All-Out Attack!
Will heed the call, All-Out it is!
Everyone is happy, and the Revival Bead is obtained.
An All-Out Attack quickly eliminated the Shadows; an All-Out madness...
Ah, a shiny suitcase!
Opening the suitcase, and inside it, more medicine...
Three Cowardly Mayas...
Minako has plenty of spiritual power left, so she'll be using Agi on all of 'em.
Agi skills, and elemental skills, rarely miss; if ever.
Alright, an All-Out team Attack!
A card came to Minako's mind; it was a Pixie card, she is now Minako's new Persona; Minako can now use Pixie, along with Orpheus.
Io has gained strength, making Yukari stronger; Yukari's best assets are healing and wind skills.
Hermes gained experience, increasing Junpei's strength, endurance and luck.
Junpei's Persona is like a Knight; it's heavily armed, and have wings, to fly into battle!
Guess what was behind the Shadow, another suitcase!
Mitsuru detected a Shadow; will be forced to sneak up on it again...
No Quests yet; who will give 'em?
Now the next Shadow gathering, is tad bigger than the others; approaching, without attracting their attention...
Pixie, is a Persona of the Lovers Arcana, and she is resilient to thunder skills.
Lovers Arcana, is best at healing and magic skills; Yukari's Persona Io, is of the Lovers Arcana.
The battle against four Cowardly Mayas; they are of the Magician Arcana, just like Hermes; Hermes, is Junpei's Persona, and it will have Agi skills.
Nice indeed, knocking those Shadows down, one by one!
Last one...
An All-Out Jump in!
The cards, the spin...
Apsaras would be welcomed, into Minako's heart; new abilities await...
And after defeating four Shadows, we get another Snuff Soul.
Io improves, raising Yukari's magic, endurance, and luck!
Hermes got up a notch too, strengthening magic, endurance and of course Junpei's strength!
That is all, for practicing Shadow hunting; now for exploration, we have to find an access point...
Since the way up ahead goes both ways, our team will be splitting up, for an extended search, to find the access point.
Yukari has found the access point; we'll stay here for awhile, to hear what Junpei is gonna find.
Enough running around, regroup!
There was a suitcase in that corridor; what Junpei did...
An access point, it emanates green light, and the waves, the downwards path; the waves will take us to the entrance.
And as for Junpei's gathering, Minako received the item from him, at the access point; it turns out, Junpei has found medicine; the same thing, in all suitcases on this floor...
Yukari, Minako, and Junpei, were transported back to the entrance, by the access point.
We are back in a flash!
Mitsuru asks how it was...
No problems, whatsoever.
The Fool Arcana has grown in Minako's heart, as the bond between SEES members intensified.
Social Links increasing...
Yukari is tired; all battle participants are, they are getting used to the Dark Hour, little by little.
And when Junpei is tired, he thinks about food...
Akihiko praising us, says we have done a good job; he would've been there for us, if he hadn't been injured...
Tres bien; an applause from Mitsuru; and we'll be heading back, real soon.
As a leader, Minako will have the privilege to decide on the party, those who will accompany her to Tartarus.
And Apsaras, is able to cast Bufu, the freeze skill; she is of the Priestess Arcana, and her strength is ice, and her weaknesses are Slash attacks.
Pixie doesn't have any major weaknesses, and Orpheus doesn't have any strong points.
Will try to reach Igor at the Velvet Room, since Minako has gathered two new Personas.
Igor starts off with an explanation, of what he really does in the Velvet Room...
In the Velvet Room, new Personas can be created, with Igor's ability to to perform fusion; Minako will have to give Igor the Persona cards though...
Minako has close to 170 Personas within her, just waiting to be summoned; Minako doesn't have the power to really use them though, it will change however, as she improves.
The more experienced Minako will become, the more Personas she'll be able to reach out to.
Minako is the first with this many possibilities, from all the previous visitors of The Velvet Room; according to Igor.
More Social Links should be established; an advise from Igor, to strengthen Personas.
Fusion skill inheritance...
A Persona who mainly heals, won't be inheriting any physical skills; Pixie?
A Persona with an affinity to one element, won't inherit any other; Hermes affinity is Agi, and all other elemental magics, will be excluded.
A proficiency with Darkness, won't allow Light; and Light, won't allow Darkness.
And Personas that like to Bash, Slash, or Pierce, will have a hard time inheriting any magic skills.
Personas can have more than one proficiency, and thus can inherit far more!
There are some Personas, that can inherit any skill, yet those are very rare...
The Incense cards that enhance Personas are: Paige, King, Queen, and Ace; affects that these cards give, can be passed to new Personas through fusion, so it's safe to use them at will.
Accidents happen...
A Unicorn, can be acquired by fusing all three of Minako's Personas; it will have to be postponed, as the resulting Persona, is too powerful to handle, at this point.
It is farewell to the Velvet Room, till we see each other next time.
Will be heading back to the Dorm...
The 22nd of April, Minako goes to school, and meets Akihiko along the way; happens, they were taking the same train.
Confusion, ain't a problem, feeling all right.
And yeah, Junpei is overreacting to all of this.
Akihiko is so bored; now that's a lot of pain...
Akihiko really wants to fight Shadows, even though he was injured; he is the boxing champ after all!
There is no need to sneak into the fight Akihiko, there will be a chance to rough up.
If Akihiko wears Junpei's hat, then...
Whatever; he'll defeat more Shadows after the recuperation is finished, far more...
An assembly...
Mitsuru from class 3-D is announced as the newly elected council president.
Our Mitsuru takes to the stage, and gives a speech about convictions, goals, and how we the students, should change our daily lives, to accommodate the tasks and responsibilities of improving our school experience.
Junpei, didn't understand a ward of Mitsuru's speech, based on his reaction; asks Minako, did she understood anything that was said?
"Of course" Minako shouts?!
Seriously, was this speech even meant for Junpei?
After the assembly has passed, the classes started...
Miss Toriumi will be teaching today.
Today's subject, the Meiji-era literature.
Okay, Miss Toriumi is tired of the same textbooks, in every class; er...
A poem replacement, to our novels of today...
Tiresome, yet, Minako should stay awake!
Serious look on Miss Toriumi's face, as she sets her eyes on Kenji, who appears to be sleeping...
And while Miss Toriumi put so much feelings, into reading this poem; the poem about a Mountain peak and a cloud; well, the views on top of the Mountains, are gorgeous.
Kenji will get an additional essay, and will have to bring a piece of cake with it too; without any cheap stuff...
While Kenji will have his tough homework, Minako on the other hand, listened to the lecture, and her Academics improved even further.

03 May 2012

Tales of the Abyss 03

We were preparing to go to the woods, to catch us some thieves!
Pow Hammer, is Tear's unusable Arte.
Working the fields every day, to then have the Cheagles come, and ransack the storehouses; and all that stored hard work, gone...
We'll improve the situation, and clear this for good!
Were the cheagles even responsible, for clearing the food storage?
The boy in Engeve says, that he have been to the Northern woods, The Cheagle Woods, yet he didn't saw any cheagles there; monsters were plenty however.
An old man remembers, how he saw some cheagles at the Rugnica Plains; long ago, when he was young...
Hm, apparently, there are no cheagle sightings lately; well, we will find out the truth, when we get to the forest.
Okay; a woman run out of Miso, and since we are not in a hurry, then we'll get Miso for her; and the woman will resume cooking; something tasty boiling inside the pot, mm...
An old lady has the Miso we need; a shop?
An old lady at the Water Mill; they prepare Miso at the Mill.
A boy fishing; talks about how it's important, not to rush.
Luke asks straight, to give him Miso, without explaining first; Luke again has to step aside for this one, as Tear sorts things out, explaining to an old lady, that we are helping to cook dinner at the house in the rear.
The Water Mill - is the house with a large rotating wheel; the flour is being squashed with a mechanism inside the house.
An old man, and an old lady live together, producing Miso...
A water wheel; the river stream passes through the paddles on the wheel, and the wheel rotates, endlessly...
A woman will thank us, with a recipe for pasta.
The woman has taught us, how to make a Spaghetti!
We were given an Engeve Noodles too, along with Milk.
Cheagles, the creatures of legend; they are kind in the legend, so...
A man at the market, who falsely accused us before, has apologised, and is asking for a favor.
A cherished belonging was mixed up with groceries, that cheagles have stole; and the man at the market, wants us to retrieve it; his precious treasure...
Retrieving the treasure; and we'll be paid, a reward.
The treasure, is a small box; and the contents, should not be examined!
Hm, a back entrance, and the treasure chest, with a Life Bottle; this is, the house where Luke was taken, when he got accused.
Woof, woof; being barked at...
Woof!
Rose's house, doesn't have the highly important guests anymore; guess, they left.
So, what's Rose's job?
Now Luke and Tear are full, from eating a pasta dish, that Tear has prepared...
And since we have eaten, then there is nothing, that keeps us from journeying, to reach the Cheagle Woods.
To reach the Cheagles' Forest, need to go right, and follow the compass North.
Away from Engeve, from farming, to the Woods!
A Pow Hammer was used by Tear; so it's not totally unusable!
A monster was charging at Luke; beat it, and founded another!
See the Woods, just in front of us; now, to find where cheagles gather.
Fighting Filifolia, it's a plant creature; two leaves of Filifolia, are weighing down like extra large ears; and the fight, was too easy; Luke's sword, made a salad out of it!
An energy wave coming from the corner of the Forest; this needs to be checked.
It was a gathering point; and still, no Cheagle Woods.
Maybe going uphill will help?
A Chirpee...
Luke nearly fell to the ground fighting a Chirpee; Tear was too slow, at casting magic Artes, though she was able to put the Chirpee to sleep, and heal Luke shortly afterwards.
Maybe, we need better armor?
Luke has improved though, and learned the skill Free Run.
Luke has been completely restored, so onward we run, till we find the Cheagle Woods!
Moved up the hill, turned right, and immediately leaned North; and just like that, found an unknown place in the Woods...
The search begins, in a new area!
Ion is being attacked by beasts, they surrounded him!
Ion performed some kind of Arte, and the beasts have vanished; Ion raised his hand, that was glowing with swirling lights; and the beasts, were transported somewhere?
Ion used a Daathic Fonic Arte; a high level Arte, tired him out.
Yes, we met.
Name Luke, means Light of the Sacred Flame, it is an Ancient word, in the Ispanian language...
Tear is; Van's younger sister?!
Tear can now be Titled, as Van's Sister!
A Yellow fluffy cheagle, was walking in the distance; should we go after it?
Luke is anxiously running after a cheagle; now if Tear and Ion were that hyped...
The cheagles are sacred, and it's obvious why; these monsters cannot fight, they are cute, and look very peaceful; and they aren't too small either, since they are a little bigger, than the plants which we were fighting earlier.
And right, we are looking for cheagles!

30 April 2012

The 3rd Birthday 11

Will be wearing a Jacket, since it offers better protection.
Aya's White Eider Jacket - lightweight, and easy to move in.
Is it really necessary, to have this many handguns?
Quicker dodging; though, would dodging save time?
A more dynamic approach is needed, to battle hoards of Twisted.
A Minigun...
The ASR18B3 Carbine assault rifle sure have reached its limits; would require a newer model, to reach new heights!
And the Swat assault rifle, can still be upgraded; the ammo capacity, and impact.
Having a better proficiency with a weapon, would not make newer weapons available!
Okay, let's continue exploring, and improving handling, with handguns!
A DNA board, on which the Blue OE Chip, gives a constant boost to defense, or offense.
The Green OE Chip: makes Crossfires more powerful, or improves the condition of the crossfire participants.
The Orange OE Chips: recover Aya, and give her protection, after an Overdive; after some Overdives, since it doesn't always work; a pity...
The Red OE Chips: are malignant, and make Aya's condition worse.
An OE Chip has mutated, from Orange to Yellow!
Two Orange Chips, made a Yellow one.
The Yellow OE Chip, that was formed a moment ago, improves Overdive Kill; and it always works!
This mutated stuff is cool, although, not all of 'em...
Now this is strange...
An OE Chip, that increases the chances, of finding a better quality OE Chips; that, could prove useful.
No more OE Chips left to Install; oh well...
Hm, an OE Chip was obtained, after a normal Overdive; Overdived into a commander?
The same OE Chips should be linked, or the weaker ones, would give nothing!
Aya found a woman that was hurt, it was too late though, and nothing could be done...
And we are here to save people, and to change the past...
A Reaper chase; run, run and run; the Reapers, cannot reach high places, so climbing to the higher ground, would be like reaching a safe spot.
Most of the higher points, are destroyable though; in the Reaper infested corridor.
So many Twisted that cannot be damaged; gunning them, is no use.
A crossroad in the chase: the right turn leads to a room with many boxes, which provides an easy escape; and the left turn, leads into a trap, where Aya would be trapped in-between two barriers, with a Reaper in the middle, and it would be very, very tight!
When trapped with a Reaper, it is advisable to dodge them, by going in a circle; dodging in circles...
And where is that civilian, that should be saved from a Reaper?
Another path to dodge through.
Aya ran into some trouble, when she fought the flying Twisted, on her way down the metal stairway.
Emergency escape...
There is a place with the ladder, in the middle of a street; maybe a civilian climbed this box; or, there is also an alley, or some empty space, that could be a good hiding ground; or a bad hiding ground...
A grenade can destroy an Orb quickly; only, if the Orb is on the ground...
Aya's life is so depleted right now; it's all, or nothing!
The Operation Rainbow Dust proceeding; planned the escape already; Overdive into a Civilian, then run to the exit, where an Orb should be destroyed with a revolver, or a grenade.
Would Aya last long enough though?
No Civilians yet; the next area awaits, with surprises...
Twisted are Aliens...
Found a Civilian, and wasn't fast enough to help; the Reaper appeared before Aya, and blocked her path; although the Orbs, were marked on the map, as stars...
The DNA is improving well, protection...
The DNA needs more offensive capability OE Chips; improved Overdive kill, isn't enough.
Some OE Chip with a comet, is blinking; an Orange Ammo, and Orange Health, should be combined to see it.
A comet OE Chip, which is finally present, gives Aya a chance to shoot an energy blast, with a regular handgun; sweet!
Improved mobility, with a lightweight handgun!
An oversized Twisted, is beyond the next door; entering combat!
Destroyed an Orb, and now up the stairs, as it's the only way to destroy this Twisted Alien; it has a weak spot at the back.
Soldiers fighting in the street; are without cover; should constantly attack the Huge Twisted, precisely at its weak spot, to draw its attention on the roof.
Revolver works wonders, until ammo is available; and most of the time, it's not.
Maybe damaging one leg, will slow this Twisted down, and save some comrades...
Shotgun is totally useless against Giant Bosses!
Nearly there; it's easy to defeat a Boss, when have lots of back-up; at least one hiding place should be present; fighting Bosses in the open, is not good.
That was, a wrong position; a corner wasn't enough to protect a soldier from harm...
And it's done, the Huge Twisted defeated; now, for a real challenge...
Aya will be taking two assault rifles, a Carbine and Swat, because one of them is Power, and the other is Impact!
The barriers, they all will soon be destroyed, then, there would be no place to hide; a zone to stay a little safe, from this overwhelming power...
No Overdive kill; and without it, no chance of hurting the transparent Boss.
Should gather pace...
Does the Boss have a limit, where it can appear?!
A long run, could suffice; the nearest wall...
It's so much easier with Liberation; would start with it next time!
Stumps on each one, this is...
Evading it, would probably be more useful than fighting it.
The black energy balls, they absorbed Aya; no back-up, retry...
It finally fell, the transparent Twisted is defeated, and the girl is released from suffering; that girl, she looked a little like Aya.
A new mission, which is hardly authorised; as it is too dangerous.
Learning to evade that transparent Twisted, really helped in fighting it, and finally beating it!

29 April 2012

Disgaea 4: A Promise Unforgotten 02

What would we stumble upon...
The opportunities that are open, they need to be explored.
What's open and ready anyway?
Will find out exactly!
The Item shop is open, it opens early...
A special Hand Item is needed for stealing, it isn't gonna vanish, until an Item is obtained; so, if the situation is not tense, then stealing rare and valuable Items, can be done without an end.
Hm, does the Customer Rank determines: on how much voting can be done, to increase the quality of Items?
There is probably a limit to cheapness too...
Oh, the variety of Brand New Items; it's so pleasing!
Some Stealing Hand Items would be bought, since they are so cheap!
And, why is it allowed, to jump on the Merchandise?
And all stuff is sold, by the Rosen Queen Corporation; a monopoly...
A Pot Lid armor, a nice way to shield someone, who needs more defence, and even less speed.
Valvatorez, can equip his new Evilection Sash, as it is good for Cam-Paining.
Fenrich is better off with something, that increases speed; for all his quickly executed fist combinations; and there is nothing, that tremendously increases speed, at the armor shop; at least, at the moment.
Okay, the Pot Lid fashion disaster, should wait; in the meantime, will check the weapons!
The clerk Houkuzzo, is at the weapon shop; what's the wares are like at this shop, sir?
The shop basics, are the same for every shop; the local produce...
Billy, our magician, was unlucky with experience, in the previous battle; a new Staff could help him in the next fight, a Light Staff.
The dimensional Rift...
Symbols are being absorbed into the Rift, with Valvatorez setting eyes on them.
Want to go there!

28 April 2012

Luminous Arc 2 03

Roland's and Rasche's friendship is building.
Even a small amount of goodwill, can increase the bond, to develop a friendship like no other.
Right, continue, with Castle exploration.
Althea with the Fire Crystal; the Fire Crystal suits her well, strong Fire Magic, is her specialty, which can rise and rise!
A Red Ribbon, how cute!
Tampering with our equipment, isn't quite an option...
Still, after the Castle, it's off to the Shop we go!
The Conference Room...
A meeting, to counteract the Witches threat!
Every soldier will get the exact same information about the Witches, so no misinformation, rumors, and other unwanted stuff, wouldn't be spreading through the ranks.
Agreement so far, between the Knights!
It's been three years, since the Witch Conflict began...
Shadow Frost Witch's Minions, vandalised the Magic Association's facilities of knowledge; and henceforth, they fought each other.
The battles, involving Magic; the War of Magic, affected the peaceful villagers of the Kingdom of Carnava.
A Knight's duty, is to protect!
Although, fighting Magic ain't easy; A Magician could cast a huge spell, out of nowhere!
Beast Fiends; the Knights have to look out for these as well; tough job; since the Kingdom is Huge, then organizing its defenses, would take time and effort.
And the goals of the Shadow Frost Witch's campaign, are still unknown to the Knights of the Kingdom.
To Rule the Magic Association; if this rumor is true, then the Shadow Frost Witch, is doing a power grab.
Knights are off, to better discuss the Conflict, with their superiors.
The Palace Hall...
A Knight on patrol...
Talking about Granend, which is the Magical Heritage Site; and it was struck by quakes fifteen years ago.
Is the Heritage Site in one piece though?
Granend is guarded now, and the access to it, is restricted!
The Shadow Frost Witch, took control of Granend from the Magic Association; is something sealed there, or...
Witches disputing their territories; and our team will get right there, in the center, of this grand struggle.
Knights are deploying everywhere; will there be enough Knights though?
And Roland, is the only Rune Knight...
An unprecedented behavior indeed, by the Shadow Frost Witch; she seeks power, or maybe something else.
Since Magic was first performed in the Kingdom of Carnava, it became a place of Magic related Sites and Artifacts; we will probably visit some of them soon...
The Heritage Sites are: Rev Magic Academy, Lian Tree Castle, and the Water Ruins of Hemill; and we are going, to the Academy, the Rev Magic Academy that is!
Some other Heritage Sites exist too, just not at the same scale, as the bigger Heritage Sites.
The Royal Maid, is very interested in these Sites of Magic.
A Heritage Site means, that it had some significant event; since these Sites are Magical, then something related to Magic, was found here.
Research; Academy's main field of work, as well, as training apprentices.
Hm, the Magical Heritage Sites contain Tablets, or Glyphs; something very important, could have been engraved; and then, the Shadow Frost Witch's motives, are clearer now...
The Shadow Frost Witch probably wants to acquire, as many ancient Glyphs as possible; if not all of 'em.
Tourists flock to these Magical Heritage Sites; reaching them however, becomes ever more difficult!
The Royal Guest Room...
Magazines!
A B-Witched article...
How easy accessible the B-Witched issue is; read right through it, to gather info!
There are six top Elemental Witches total, and they overlook the Magic World.
Each Elemental Witch, has her own personality, depending on the element.
The Brilliant Witch, has the Light Elemental magic; she is the head of the Magic Society, and she is also known, simply as Dia!
Dia is a Principal of the Rev Magic Academy.
Opposing Dia, is the Shadow Frost Witch, who's name is Fatima.
Fatima is the master of Darkness, and her personality, is as cold, as ice.
The Conflict, between Light, and Darkness...
The B-Witched, is searching for answers; hopefully, will find any; and how Darkness could be good anyway, especially after starting a power struggle.
The Tide Witch Luna; we are supposed to find her...
Luna is a Teacher, at the Academy.
The Element of Nature is bound, to Pop, the Verdure Witch.
Pop, is the top Nature Elemental Witch, yet, she's only 12; really young, to rule, lead, and teach; yet, she manages somehow...
The other Witches are: the Breeze Witch, the Ember Witch, and it's...
The top Witches need to be discovered, then identified, to posses great Magic, and only then, can she be appointed, as one of the six; a Mystic Ritual...
Sizes, what?!
Roland, was then dragged away from the magazine, by certain party members; what could he do anyway?
The Training Area!
Oh, a fellow Knight-in-training!
This Squire is amazed by our mission, that was directly handed to us, by the Queen.
The Greenish Cathul Region awaits!

26 April 2012

Valkyria Chronicles 01

And how soon, we should go to battle?
Marina is the only Sniper on our team, and she is more than capable, to handle her Sniper duties, alone.
Too many Scouts, and not enough Shocktroopers, hm...
Ramona can fire an undodgeable Shot, just like Alicia!
And for now, our Scouts, are the only Elites; Engineers are next!
Edelweiss is well equipped; our best Tank for sure!
And we set off, to Marberry Shore!
To move under the cover of fog...
The battle, the tension...
Captain Varrot will explain the situation; the briefing.
A hill to overtake; the valley, has many open places.
We'll be moving on, from the beach; and immediately, will have to take defensive positions.
And as usual, the Imperial Base Camp, is our target of choice!
A bee-line, okay; it will depend, on how much Fortified this place really is.
This mission, it already sounds exciting; the Imperial forces, supposedly have Machine Guns, stationed along the beach...
We should rely heavily on the Tank, in this battle, for Marberry Shore.
Will be using smoke shells.
Bunkers will be our next obstacle, once we climb the hill.
And who, will handle the Bunkers; will it gonna be Tanks, Lancers, or Troopers?
Aha, so the Bunkers have a weak spot, its guns can be taken out; the guns are located at the front and rear doors, and should aim carefully, because they are in a Bunker after all!
Bunkers have a Fuel supply, a shot from a Sniper, can set it off, to explode; the Ragnite Fuel, is at the back of the Bunker; a side approach then!
Flamethrowers could be useful against Bunkers, and entrenchments; the Shocktroopers have to be Elite though...
We'll be divided into two groups.
Each group, will be lead by a Tank; there is just no other way around it; the beach, is heavily Fortified.
Edelweiss will lead the right group, and Shamrock will lead the left squad; hopefully, to victory...
Welkin is our Tank commander, his Tank is Edelweiss.
Alicia will be on the Welkin's Squad of course!
Engineer Claudia, Shocktrooper Rosie, and the Lancer Largo, will all join Welkin on the march to the hills.
Zaka, the Tank commander of Shamrock, will be joined by:
Shocktrooper Hannes, Sniper Marina, the Lancer Walter, and Karl the Engineer.
No suspense here; moving out!
Operation, proceed...
Marberry Shore; like expected, there is no place to hide on the beach; except in the sand...
A Smokescreen will help our advance; no point in using it on our foes, since we are the ones who are in need of hiding.
Hm, Carl and Marina would need to protect our Base; others will begin the offensive.
The Smokescreen can be dissipated by any blast, so should be careful, to not blow away our own Smokescreen.
The Smokescreen is quite large, enough to cover two Tanks.
The Smokescreen is deployed near a Wall; the Tank should move in first!
Their first Camp is empty, a lone Scout tries to protect it though.
The Invulnerable cannons, make no attempt, at attacking near their own Camp.
Alicia moved first, and safely approached the Camp; will take out a Scout...
First Camp occupied; Welkin's squad advancing steadily.
Lookout Towers would really help, in spotting every opponent out there.
Claudia, somewhat unlucky, could not shoot accurately at a Scout; even though, she closed in on him well.
Rosie met up with Alicia; Largo is the only one left.
Imperial Forces have a Medium Tank, and a Heavy Tank stationed; climbed the Tower to see them.
Gatling Guns, are inside the Bunkers.
Another Invulnerable Gun, on the way to the Imperial Base Camp; a Smokescreen would be needed there.
Bunkers have an open space at the back, with little covering.
Marina reached our Camp; a first step, to be deployed farther away.
Snipers are awesome, if they have a clear vision!