30 April 2012

The 3rd Birthday 11

Will be wearing a Jacket, since it offers better protection.
Aya's White Eider Jacket - lightweight, and easy to move in.
Is it really necessary, to have this many handguns?
Quicker dodging; though, would dodging save time?
A more dynamic approach is needed, to battle hoards of Twisted.
A Minigun...
The ASR18B3 Carbine assault rifle sure have reached its limits; would require a newer model, to reach new heights!
And the Swat assault rifle, can still be upgraded; the ammo capacity, and impact.
Having a better proficiency with a weapon, would not make newer weapons available!
Okay, let's continue exploring, and improving handling, with handguns!
A DNA board, on which the Blue OE Chip, gives a constant boost to defense, or offense.
The Green OE Chip: makes Crossfires more powerful, or improves the condition of the crossfire participants.
The Orange OE Chips: recover Aya, and give her protection, after an Overdive; after some Overdives, since it doesn't always work; a pity...
The Red OE Chips: are malignant, and make Aya's condition worse.
An OE Chip has mutated, from Orange to Yellow!
Two Orange Chips, made a Yellow one.
The Yellow OE Chip, that was formed a moment ago, improves Overdive Kill; and it always works!
This mutated stuff is cool, although, not all of 'em...
Now this is strange...
An OE Chip, that increases the chances, of finding a better quality OE Chips; that, could prove useful.
No more OE Chips left to Install; oh well...
Hm, an OE Chip was obtained, after a normal Overdive; Overdived into a commander?
The same OE Chips should be linked, or the weaker ones, would give nothing!
Aya found a woman that was hurt, it was too late though, and nothing could be done...
And we are here to save people, and to change the past...
A Reaper chase; run, run and run; the Reapers, cannot reach high places, so climbing to the higher ground, would be like reaching a safe spot.
Most of the higher points, are destroyable though; in the Reaper infested corridor.
So many Twisted that cannot be damaged; gunning them, is no use.
A crossroad in the chase: the right turn leads to a room with many boxes, which provides an easy escape; and the left turn, leads into a trap, where Aya would be trapped in-between two barriers, with a Reaper in the middle, and it would be very, very tight!
When trapped with a Reaper, it is advisable to dodge them, by going in a circle; dodging in circles...
And where is that civilian, that should be saved from a Reaper?
Another path to dodge through.
Aya ran into some trouble, when she fought the flying Twisted, on her way down the metal stairway.
Emergency escape...
There is a place with the ladder, in the middle of a street; maybe a civilian climbed this box; or, there is also an alley, or some empty space, that could be a good hiding ground; or a bad hiding ground...
A grenade can destroy an Orb quickly; only, if the Orb is on the ground...
Aya's life is so depleted right now; it's all, or nothing!
The Operation Rainbow Dust proceeding; planned the escape already; Overdive into a Civilian, then run to the exit, where an Orb should be destroyed with a revolver, or a grenade.
Would Aya last long enough though?
No Civilians yet; the next area awaits, with surprises...
Twisted are Aliens...
Found a Civilian, and wasn't fast enough to help; the Reaper appeared before Aya, and blocked her path; although the Orbs, were marked on the map, as stars...
The DNA is improving well, protection...
The DNA needs more offensive capability OE Chips; improved Overdive kill, isn't enough.
Some OE Chip with a comet, is blinking; an Orange Ammo, and Orange Health, should be combined to see it.
A comet OE Chip, which is finally present, gives Aya a chance to shoot an energy blast, with a regular handgun; sweet!
Improved mobility, with a lightweight handgun!
An oversized Twisted, is beyond the next door; entering combat!
Destroyed an Orb, and now up the stairs, as it's the only way to destroy this Twisted Alien; it has a weak spot at the back.
Soldiers fighting in the street; are without cover; should constantly attack the Huge Twisted, precisely at its weak spot, to draw its attention on the roof.
Revolver works wonders, until ammo is available; and most of the time, it's not.
Maybe damaging one leg, will slow this Twisted down, and save some comrades...
Shotgun is totally useless against Giant Bosses!
Nearly there; it's easy to defeat a Boss, when have lots of back-up; at least one hiding place should be present; fighting Bosses in the open, is not good.
That was, a wrong position; a corner wasn't enough to protect a soldier from harm...
And it's done, the Huge Twisted defeated; now, for a real challenge...
Aya will be taking two assault rifles, a Carbine and Swat, because one of them is Power, and the other is Impact!
The barriers, they all will soon be destroyed, then, there would be no place to hide; a zone to stay a little safe, from this overwhelming power...
No Overdive kill; and without it, no chance of hurting the transparent Boss.
Should gather pace...
Does the Boss have a limit, where it can appear?!
A long run, could suffice; the nearest wall...
It's so much easier with Liberation; would start with it next time!
Stumps on each one, this is...
Evading it, would probably be more useful than fighting it.
The black energy balls, they absorbed Aya; no back-up, retry...
It finally fell, the transparent Twisted is defeated, and the girl is released from suffering; that girl, she looked a little like Aya.
A new mission, which is hardly authorised; as it is too dangerous.
Learning to evade that transparent Twisted, really helped in fighting it, and finally beating it!

29 April 2012

Disgaea 4: A Promise Unforgotten 02

What would we stumble upon...
The opportunities that are open, they need to be explored.
What's open and ready anyway?
Will find out exactly!
The Item shop is open, it opens early...
A special Hand Item is needed for stealing, it isn't gonna vanish, until an Item is obtained; so, if the situation is not tense, then stealing rare and valuable Items, can be done without an end.
Hm, does the Customer Rank determines: on how much voting can be done, to increase the quality of Items?
There is probably a limit to cheapness too...
Oh, the variety of Brand New Items; it's so pleasing!
Some Stealing Hand Items would be bought, since they are so cheap!
And, why is it allowed, to jump on the Merchandise?
And all stuff is sold, by the Rosen Queen Corporation; a monopoly...
A Pot Lid armor, a nice way to shield someone, who needs more defence, and even less speed.
Valvatorez, can equip his new Evilection Sash, as it is good for Cam-Paining.
Fenrich is better off with something, that increases speed; for all his quickly executed fist combinations; and there is nothing, that tremendously increases speed, at the armor shop; at least, at the moment.
Okay, the Pot Lid fashion disaster, should wait; in the meantime, will check the weapons!
The clerk Houkuzzo, is at the weapon shop; what's the wares are like at this shop, sir?
The shop basics, are the same for every shop; the local produce...
Billy, our magician, was unlucky with experience, in the previous battle; a new Staff could help him in the next fight, a Light Staff.
The dimensional Rift...
Symbols are being absorbed into the Rift, with Valvatorez setting eyes on them.
Want to go there!

28 April 2012

Luminous Arc 2 03

Roland's and Rasche's friendship is building.
Even a small amount of goodwill, can increase the bond, to develop a friendship like no other.
Right, continue, with Castle exploration.
Althea with the Fire Crystal; the Fire Crystal suits her well, strong Fire Magic, is her specialty, which can rise and rise!
A Red Ribbon, how cute!
Tampering with our equipment, isn't quite an option...
Still, after the Castle, it's off to the Shop we go!
The Conference Room...
A meeting, to counteract the Witches threat!
Every soldier will get the exact same information about the Witches, so no misinformation, rumors, and other unwanted stuff, wouldn't be spreading through the ranks.
Agreement so far, between the Knights!
It's been three years, since the Witch Conflict began...
Shadow Frost Witch's Minions, vandalised the Magic Association's facilities of knowledge; and henceforth, they fought each other.
The battles, involving Magic; the War of Magic, affected the peaceful villagers of the Kingdom of Carnava.
A Knight's duty, is to protect!
Although, fighting Magic ain't easy; A Magician could cast a huge spell, out of nowhere!
Beast Fiends; the Knights have to look out for these as well; tough job; since the Kingdom is Huge, then organizing its defenses, would take time and effort.
And the goals of the Shadow Frost Witch's campaign, are still unknown to the Knights of the Kingdom.
To Rule the Magic Association; if this rumor is true, then the Shadow Frost Witch, is doing a power grab.
Knights are off, to better discuss the Conflict, with their superiors.
The Palace Hall...
A Knight on patrol...
Talking about Granend, which is the Magical Heritage Site; and it was struck by quakes fifteen years ago.
Is the Heritage Site in one piece though?
Granend is guarded now, and the access to it, is restricted!
The Shadow Frost Witch, took control of Granend from the Magic Association; is something sealed there, or...
Witches disputing their territories; and our team will get right there, in the center, of this grand struggle.
Knights are deploying everywhere; will there be enough Knights though?
And Roland, is the only Rune Knight...
An unprecedented behavior indeed, by the Shadow Frost Witch; she seeks power, or maybe something else.
Since Magic was first performed in the Kingdom of Carnava, it became a place of Magic related Sites and Artifacts; we will probably visit some of them soon...
The Heritage Sites are: Rev Magic Academy, Lian Tree Castle, and the Water Ruins of Hemill; and we are going, to the Academy, the Rev Magic Academy that is!
Some other Heritage Sites exist too, just not at the same scale, as the bigger Heritage Sites.
The Royal Maid, is very interested in these Sites of Magic.
A Heritage Site means, that it had some significant event; since these Sites are Magical, then something related to Magic, was found here.
Research; Academy's main field of work, as well, as training apprentices.
Hm, the Magical Heritage Sites contain Tablets, or Glyphs; something very important, could have been engraved; and then, the Shadow Frost Witch's motives, are clearer now...
The Shadow Frost Witch probably wants to acquire, as many ancient Glyphs as possible; if not all of 'em.
Tourists flock to these Magical Heritage Sites; reaching them however, becomes ever more difficult!
The Royal Guest Room...
Magazines!
A B-Witched article...
How easy accessible the B-Witched issue is; read right through it, to gather info!
There are six top Elemental Witches total, and they overlook the Magic World.
Each Elemental Witch, has her own personality, depending on the element.
The Brilliant Witch, has the Light Elemental magic; she is the head of the Magic Society, and she is also known, simply as Dia!
Dia is a Principal of the Rev Magic Academy.
Opposing Dia, is the Shadow Frost Witch, who's name is Fatima.
Fatima is the master of Darkness, and her personality, is as cold, as ice.
The Conflict, between Light, and Darkness...
The B-Witched, is searching for answers; hopefully, will find any; and how Darkness could be good anyway, especially after starting a power struggle.
The Tide Witch Luna; we are supposed to find her...
Luna is a Teacher, at the Academy.
The Element of Nature is bound, to Pop, the Verdure Witch.
Pop, is the top Nature Elemental Witch, yet, she's only 12; really young, to rule, lead, and teach; yet, she manages somehow...
The other Witches are: the Breeze Witch, the Ember Witch, and it's...
The top Witches need to be discovered, then identified, to posses great Magic, and only then, can she be appointed, as one of the six; a Mystic Ritual...
Sizes, what?!
Roland, was then dragged away from the magazine, by certain party members; what could he do anyway?
The Training Area!
Oh, a fellow Knight-in-training!
This Squire is amazed by our mission, that was directly handed to us, by the Queen.
The Greenish Cathul Region awaits!

26 April 2012

Valkyria Chronicles 01

And how soon, we should go to battle?
Marina is the only Sniper on our team, and she is more than capable, to handle her Sniper duties, alone.
Too many Scouts, and not enough Shocktroopers, hm...
Ramona can fire an undodgeable Shot, just like Alicia!
And for now, our Scouts, are the only Elites; Engineers are next!
Edelweiss is well equipped; our best Tank for sure!
And we set off, to Marberry Shore!
To move under the cover of fog...
The battle, the tension...
Captain Varrot will explain the situation; the briefing.
A hill to overtake; the valley, has many open places.
We'll be moving on, from the beach; and immediately, will have to take defensive positions.
And as usual, the Imperial Base Camp, is our target of choice!
A bee-line, okay; it will depend, on how much Fortified this place really is.
This mission, it already sounds exciting; the Imperial forces, supposedly have Machine Guns, stationed along the beach...
We should rely heavily on the Tank, in this battle, for Marberry Shore.
Will be using smoke shells.
Bunkers will be our next obstacle, once we climb the hill.
And who, will handle the Bunkers; will it gonna be Tanks, Lancers, or Troopers?
Aha, so the Bunkers have a weak spot, its guns can be taken out; the guns are located at the front and rear doors, and should aim carefully, because they are in a Bunker after all!
Bunkers have a Fuel supply, a shot from a Sniper, can set it off, to explode; the Ragnite Fuel, is at the back of the Bunker; a side approach then!
Flamethrowers could be useful against Bunkers, and entrenchments; the Shocktroopers have to be Elite though...
We'll be divided into two groups.
Each group, will be lead by a Tank; there is just no other way around it; the beach, is heavily Fortified.
Edelweiss will lead the right group, and Shamrock will lead the left squad; hopefully, to victory...
Welkin is our Tank commander, his Tank is Edelweiss.
Alicia will be on the Welkin's Squad of course!
Engineer Claudia, Shocktrooper Rosie, and the Lancer Largo, will all join Welkin on the march to the hills.
Zaka, the Tank commander of Shamrock, will be joined by:
Shocktrooper Hannes, Sniper Marina, the Lancer Walter, and Karl the Engineer.
No suspense here; moving out!
Operation, proceed...
Marberry Shore; like expected, there is no place to hide on the beach; except in the sand...
A Smokescreen will help our advance; no point in using it on our foes, since we are the ones who are in need of hiding.
Hm, Carl and Marina would need to protect our Base; others will begin the offensive.
The Smokescreen can be dissipated by any blast, so should be careful, to not blow away our own Smokescreen.
The Smokescreen is quite large, enough to cover two Tanks.
The Smokescreen is deployed near a Wall; the Tank should move in first!
Their first Camp is empty, a lone Scout tries to protect it though.
The Invulnerable cannons, make no attempt, at attacking near their own Camp.
Alicia moved first, and safely approached the Camp; will take out a Scout...
First Camp occupied; Welkin's squad advancing steadily.
Lookout Towers would really help, in spotting every opponent out there.
Claudia, somewhat unlucky, could not shoot accurately at a Scout; even though, she closed in on him well.
Rosie met up with Alicia; Largo is the only one left.
Imperial Forces have a Medium Tank, and a Heavy Tank stationed; climbed the Tower to see them.
Gatling Guns, are inside the Bunkers.
Another Invulnerable Gun, on the way to the Imperial Base Camp; a Smokescreen would be needed there.
Bunkers have an open space at the back, with little covering.
Marina reached our Camp; a first step, to be deployed farther away.
Snipers are awesome, if they have a clear vision!

20 April 2012

Devil Survivor 2 01

Our Hero with the Zio skill, it shocks.
Daichi will be hanging out with Ghosts, to slow down other demons, because they are too, are distracted by Ghosts!
The Poltergeist can cast Bufu, a skill that Freezes opponents; a demon that have been frozen, cannot counter-attack, or do anything in that matter.
Io will lead Fairies; her main Fairy now, is the Knocker.
The Knocker, is the highest level demon in our group, so far...
Fairies can cast strong magic skills; and at this point, magic skills are far more superior, to any physical skills.
Joe, with his enthusiasm, will be unleashing the Touki's powers, as there is no leash to hold 'em, once they Aggravate.
Touki Kobold, when Aggravated, can cause critical hits, which in turn, allow for even more critical hits; Critical Hits, are the fastest way to bring down the biggest demons, who are usually without weaknesses!
Hm, maybe the Hero should concentrate on obtaining Vitality, then he would be rough, and can stand and fight for long periods of time...
What skills the Hero should use then, to compliment his strength?
Io has Agi and Bufu, hot and cold...
Why Joe has the Extra Cancel skill anyway; his vitality is low, he will just hurt himself!
Hero will use Dia, a recovery skill, and will also take the Extra Cancel skill from Joe; then he'll be able to waste his life on attacking, and heal afterwards.
Joe has good magic, so it's better for him to use magic skills, that is why he will get Zio; Hero can do without his shock skill, for awhile.
The Auction is too expensive, at least at the moment; could have bought a Familiar otherwise...
A taste of our team's skills, in this battle...
Skill Crack, a feature that is required to acquire new skills; should be used cautiously on stronger demons; most skills will become common at a later date, so no point in rushing into danger for a new skill to crack.
A Zan skill; a Knocker has it; a loose Knocker, that is out there...
The Knocker has two magical Kabuso cats to back him up; the whole group is weak against Zio.
Joe has the Zio skill, along with his Pixie friend; so, will send Joe's group to target the Knocker, and obtain Zan.
The Hero Aid skill, can be cracked from any Kobold; the Hero will target one of them; Daichi will help in it too.
Io will help Joe, in pursuing the Knocker's skill, Zan.
A team with a Touki should Aggravate if possible, before every battle!
Pixie will have no chance...
Hero Aid was cracked, and our Hero leveled up; vitality is improving...
Io's team, doesn't have any skills to use, before the fighting starts; a simple attack, will do.
Two Pixies and a Kobold, all weak against Agi; Agi is a fire skill.
Io's Knocker was damaged by Pixie's Zio; no matter, it can heal itself with Glamour.
Nice, Joe's team shocked the Knocker, and he cannot resist now!
Hero's team, was attacked by Agathions; their weakness is Bufu, an ice skill.
Agathions sure are fast, the Hero can remove their advantage though, with the Extra Cancel skill!
Hero's Kobold has been paralysed, by a Pixie!
A Pixie is attacking Io's group; how boring, Io's group is just too powerful, can beat any opponents.
A clean win for Io, not surprising...
Although Knocker has the ability to use Zan, his weakness is still, Zan and Zio.
Zan, is a wind skill; Joe will acquire it soon...
Joe, can now use Zan and Zio; well, his magic is good.
Daichi's team, against Kobolds; this is...
Yes, the Kobolds are defeated with magic skills; their level is low too...
Aggravate and destroy; the Hero's team attacks!
Anger Hit is quite useless, if Aggravate is used; at the beginning of the fight that is!
Another battle at Miyashita Park, is in order; there was one skill, that was missed.
Here is the deal, everyone will race to acquire the Extra Bonus skill, from the Knocker!
Interesting, there is a card, that can be obtained; Io's team is the fastest because of Kabuso; so she will be the quickest one to arrive, and get the card.
Let's see how much pain, can be dealt on the Knocker!
The Barrage of angry critical hits; or carefully executed critical hits.
Hero needs his Zio skill back; now that Joe has a Zan skill, it'll be plenty enough.
It would have been easier, if could fly, then the card would've been taken by now.
Great, Io's movements are haunted by Ghosts...
That was close, Kabuso nearly got beaten, by angry Kobolds; Kobolds attack with metal clubs.
The demons, mostly are gone from the park; the card remains where it is, waiting till we claim it!
Nearly there...
Obtained the memory card, and nothing special came with it; Io's Knocker, learned Dia a little sooner; whatever!
After all these battles, have enough to buy a demon at Auction!
Let's see...
The Ghost Agathion, is a demon, that we do not own yet; will buy it!
Agathion obtained; Daichi will keep it company.
Hm, Poltergeist, is now outside the battle, waiting...
Will talk to Io...
Io is lost in thought; interruptions!
A question?
Worried; no, why?
And Io was so worried...
Of course the place is a wreck, it was overrun by the demons after all!
Io thinks about her parents...
What Nicaea is?
Eh, a demon summoner's help tool?
When did Io start using Nicaea anyway?
A girl, told Io about the site; and...
And Io finally decided, to try register...
Of course, lots of questions, demand lots of answers!
Io is a small bit happier, smiling...
Daichi at Hibiya Park...
A racket; what are these men up to?
A police officer finds them, and chases them away; not on purpose...
What's up Daichi?!
And now there lies, a broken vending machine; it is understandable, this city, Tokyo, is locked down, and the patience is running thin...
Daichi is saddened by the events, which have unfolded before his eyes...
Ah, thirsty...
Behold, the Hero's nerves of steel, a sight within the ruined city streets!
Yeah, better look at the vending machine, a double-check won't hurt.
Something is still there; drinks?
Daichi spotted something, around the vending machine...
A special drink, combination of wheat and caffeine; sounds like an energy drink of sorts...
Let's not try, just in case; maybe something better can be found, at that pile of vending machines.
Daichi agrees, in not touching the drink, that robbers left untouched.
To have a riot in the city; yeah, it could ruin it.
Smile on Daichi's face, as he hopes for the best; a faint smile indeed, as the day gonna end, without any signs of rescue.

Disgaea 3: Absence of Justice 21

What's with this World...
An Enclosed Evil Academy.
Reincarnations will make changes, and those changes, will lead to new skills...
Azuria will reincarnate, as Lady Warrior; isn't a big difference from Lady Fighter; improvements are still welcomed though.
Azuria's Rank will become Skilled!
The Desks at our class, are beginning to look anew, with students becoming more Skilled, as they gain more Mana!
Now Azuria has a more purple look; her fighting abilities, are at greater importance; and she'll improve soon, with training...
Edith and Christophe cannot become Skilled just yet; in order to make the reincarnation a more successful one, they have to become Skilled first.
Few classmates will be set, on a Mana quest, to acquire lots of Mana, for themselves...
Blazing Firestorm; a small place to practice.
One Ghoul burned, many more to go!
Although Azuria's attacks are powerful, due to a strong weapon, her hit is still minimal; this kind of things happen, after reincarnation, when most of the talent, has to be regained.
Of course, Christophe can increase everyone's hit; missteps are slowing down, and Christophe's magic, will reduce the misses...
A sudden desire, to destroy the Red Block; can Daphne handle it alone?
With a Boost, and a Twirly Attack, Daphne handled the Red Block just fine!
Azuria and Nelly, are tasked with Ghoul elimination; Azuria will have to strike from behind at first, otherwise she'll miss.
Azuria improved ten fold, after that last attack skill, against the Ghoul; she'll have to complete the rest of the battle, without using skills...
Azuria's slow movement, means she needs to constantly move forward, and becoming a target in the process.
The Yellow Block is within reach, its destruction is inevitable...
Edith received some damage, from the reaction, that was spreading due to Yellow Block's destruction.
Wow, Giga Fire summons a Flame Bird, a Phoenix!
Okay, time to finish this battle against the Ghouls.
And then our Rogue flew, to deliver the final blow, as Daphne held the Lady Warrior.
A new Prinny became available, has a puffy hair, and can appear almost anywhere; need to talk to him; Get Down Here!
The name of the new Prinny, is Sir Pri!
The Class World became available, to power up, a classmate!
The Class World has Mystery Rooms, which appear on the ninth floor; this Mystery Class raises the characters potential, as long, as there is Mana to spend.
In the Class World, we enter the classmate's body, and each member of the class, has its own limit, on how many times we may enter; and if we cross the limit, the classmate, may be, lost...
The amount of Mana at the Mystery Class, will depend on the amount of destroyed Geo Blocks; it is all good, since our priority, is to eliminate as many Geo Blocks as possible!
Evil Hunter bow, will be bought and given, to Daphne; she needs a better weapon, because she gets the least amount of experience, from every fight.
The Evil Hunter bow, has one rare feature, which increases range.
Daphne will be assigned to a different club, since her Mana capacity, is always lacking; the club of the Bully, has an empty spot...
We entered the abandoned class, to train...
Not much of a challenge, are the Martial Artists of this class; they were a pain before...
A Magichanged Staff, helps magicians, to cast more magic spells.
Destroying objects, also gives Mana; Christophe will try to obtain some Mana this way.
Sir Pri has departed, and is nowhere to be seen; he comes and goes then; catch him, while he is in sight.
If Mana is gained by destroying an object, then this makes wide area attacks, and spells, far more valuable; the experience...
Edith will be reincarnated, into a Star Mage!
A Skilled Star Mage nonetheless!
Star magic, can be learned by Edith; finally, a magic that is passes through most resistances; although, no bonuses will apply to it either...
It is a wonderful place, with little, or no limits!

Gods Eater Burst 02

It's odd, having a knife and a tower shield together...
Equipment combines nicely, a shield, a gun, and a blade; all-in-one package!
Right, no more standing around, gotta complete the appointments, and get on with the missions!
Hm, is it the lab...
Licca says it would be beneficial to talk to her, after the mission is completed, and said something about stun grenades, that she can bring some, if all of 'em will be used up.
Take a mission, and enter The Den Gate; there are plenty of Aragami outside...
Hibari Takeda is a receptionist, who gives out mission orders!
The Devil's Tail mission, at the City of Mercy...
The objective would be: to eliminate the Ogretail; pierce attacks work well against them!
Two members will be assigned to the mission, Ninja and Lindow; Lindow's class is Corporal, that's reassuring.
Survive and don't die, good orders, just follow 'em rookie!
Not jumping too high, maybe because of the heavy tower shield...
Found a Carbon Fibre, in the L Zone.
A herb case, in the I zone.
This City is so empty, like there is nothing that moves, except us...
How big is the Ogretail anyway?
A medical kit obtained, in the H zone.
Picked up a flash bomb, near the J zone.
Brittle Titanium was sparkling in the K zone; and finally saw our target on the map.
A big red dot on the map; maybe it will be a little bigger than expected.
Will use a gun on it, to shoot it from safety; a close quarters sword fight will be exciting too; soon will find out, how strong it is!
Oh, it's getting away, after it!
The creature isn't so big, and its grey appearance matches the buildings nearby.
Success, shot at it with freeze bullets, and took it down with the Knife attacks.
Aragami Claw, and Aragami Bone Chip will be put to use; the herbs are a welcomed addition too.
One boring lecture about Aragami, and how to fight them...
Aragami are a fusion of one-celled organisms, so conventional weapons do not cause any real damage to them, because Aragami can re-fuse their cells; instant regeneration.
We on the other hand, carry Bio-infused weapons, our attacks sever the cell links of Aragami, and therefore preventing regeneration; that's sums it up.
A mail, opening it.
Four mails...
Hibari is saying Hello, thanking for successful completion of the medical checkup; and if have any combat related questions, then talk to Tsubaki, or Gen.
Lindow's message, saying: the mission went great!
Kanon writes, about how we met in the corridor; and thanking for support.
Corridor, to the laboratory?
And a message from Shun, that states: remember who are superiors, and who are juniors!
Yeah, the God Arc worked fine; two weapons and a shield combined into one.
A laser is quite effective; a succession of laser beams, pierce through the Aragami...
Trained dodging Aragami's rush attacks; although, the Aragami at the training facility, weren't the best, when it comes to maneuverability...
The stun grenade training; could be useful, if will be fighting many, at the same time, or in solo missions.
Stun grenades scare Aragami; pack control!
A mortar would probably devastate, if Aragami will come attacking in great numbers.
An advantage, in how quickly can change position; strike from the sides, or the rear!
Yes, yes, the Arc; to devour all Aragami, and to obtain skills.
Hm, Burst...
With the flow of life force in the Burst condition: stamina improves, the movements become faster, and jumping over opponents, can all be achieved.
Scavenge for materials, during devouring...
To receive Items after devouring, the devouring should be performed on a defeated Aragami; and defeated Aragami, should be devoured fast, because they disappear after a few seconds.
Items aren't gathered, if devour is performed on a living Aragami...
A Long-range specialist, Sakuya Tachibana, an instructor in the next mission; how about some solo runs first?
Sakuya fights from long-range, and two Cocoon Maidens, which we'll set off to defeat, will not move; good opportunity to snipe them, from behind cover!
Wow, by sacrificing half the health, can bring comrades back on their feet; it can be worth it.
Can give Burst to other team members, by firing an Aragami bullet at them; this will also give 'em the specially condensed Aragami bullet...
In the Cowboy mission, there are four Ogretails that should be defeated; there is also, a Vajra, an Aragami that is too strong, for a beginner, and it's better to just hide from it, or run; or whatever; a cat and a mouse...
Let's check the base some more...
Rookies' Section clear!
Veterans' Section, has none!
It's better, to just go on a new mission...
A Knife can be upgraded, into a more sturdy form, with Brittle Titanium.
The materials, to upgrade the gun, and a shield, aren't founded yet; will keep looking!
Fusion bullets look cool; they do have a tendency to wear out the user though.
The Fallen Angel Egg mission, at the City of Mercy...
Objective: is to destroy one Zygote, a flying Aragami.
Lindow will be accompanying Ninja on this mission!
Again, the mission starts, with no Aragami in sight; will be looking for Items in the meantime.
A herb case was salvaged in the I zone.
Carbon Fibre in the L zone; in the corner, as usual...
Spotted the target, and picked up a few Items on the way too; time to hunt, and devour; the faster will end here, the sooner will advance to the more important tasks, where new party members could be met!
Zygote was floating; it wasn't high enough, so managed to jump and slash at it, till it fell; the devouring began afterwards, and new Items were received in the process.
Now, to a more dangerous mission: four Ogretails, and the powerful Aragami, that should be avoided at all cost!
A barren wasteland, and it is raining...
This Cowboy mission, will be a notch higher than others...
It came, the bigger Aragami, the size of it really shows; will avoid it, for now...
Used a stun grenade, cause there is no other sure way to loose the Large Aragami!
Can easily outrun most of the Aragami, in the Burst condition; still, running in circles is...
Have been saved, by Lindow; guess need to use much stronger restore pills.
Maybe to get on the higher ground; a temporary solution, until the bullets run out...
Only one Ogretail remains; another circle...
Did it, got the last Ogretail beaten, and devoured; to survive a trip out of this mission, is also a part of the mission!
Spent plenty of recovery Items, on that last mission, need to restock; the beast, the Aragami, was like a huge Lion, with saber-tooth's teeth, made energy blasts, and shook the ground when jumping, creating shocks along the ground.
Since the mission ended successfully, that's all that matters; more Link Bursts would be nice though...
Although received many new materials, it's still a little early, for the creation of the new types of equipment; and upgrades, aren't the exception either.
Lindow was a big help, reviving in the middle of battle!
Recovery should be taken more seriously, in the missions with the cannot be defeated Aragami!

19 April 2012

The Legend of Heroes: Trails in the Sky 01

We want to become bracers, to wain on a new beginning!
Estelle and Joshua, both look like solid fighters; wait till they get their first assignment, for their first moments to shine in battle!
Cassius is Estelle's father; he is a Guild member, and for today however, he'll be busy with the paperwork.
To become bracers, we will need to be accepted at the Guild first.
A treasure chest, and it cannot be accessed; locked tight, and won't open...
A log for staff practice; hit it too hard, and it will backfire!
Estelle Bright's house, is deep within the forest; a road through the woods, leads to the city.
Okay, there is a city nearby, the city of Rolent, to the North; will be checking it soon.
A stone road, following it North; stone pillars are marking the sides of the road, to the city of Rolent.
Almost on time; and graduation, hm...
A challenge to become bracers, it is all quite met.
Well, what will be in the last test?
Would need to meet with Schera at the Bracer Guild.
Estelle is definitely lightheaded, she is tough though...
Stella lecturing Estelle, says Estelle should take more care of her looks; appearance matters, for a girl of her age.
Estelle and Joshua are talking with an armor shop owner; seems they are good friends.
Seems to be too early, to buy armor.
A General Store...
Liberl news, that's something important to buy, and bring home.
Estelle is a collector of Strega shoes, always asks, if the new pair has came to the store.
The Liberl news, are not at the shop at the moment; a later visit is, is in order.
After the training exam at the Guild, will visit the General store, for the Liberl news.
And what's in the backyard?
Some private houses...
Yeah, Cassius is just fine; there was something disturbing though...
So, Cassius served in the Royal Army; was it before he became a Bracer, or after?
Rough mining work; a day, after day, after day; recovering minerals; that's how one family makes a living in Rolent.
The Bracer Guild, is the big building on the right, with a huge sign above the door, the sign reads "Guild."
Yuni's friends, Luke and Pat, ran off somewhere...
Luke and Pat running around streets, shouting about some special place they discovered; and they probably want to go there too...
A landing port; Air traffic control; Travel by air is possible here.
This is one devoted bookworm, Rhett has a library at his home; so, why are the books so dusty?
Someone likes to play Bracer too much, and has a diary with all the accomplishments written within; maybe too young, to be a real Bracer yet?
This is a bit much, for a residence; a Mayor's residence.
A maid; one of the few, who needs to clean this big Mansion.
A very, very Big Safe, in the Mayor's room.
Mayor Klaus, knows us too...
The Mayor's Home Mansion, is a three-story building.
Entering the Bracer Guild...
Scherazard is the only female Bracer in Rolent; and she will overlook our training exam.
Scherazard is thinking about something, she is waiting patiently.
Scherazard has cards laid out before her; shuffles the Arcana...
Is this the only time, we're up so early?
Thanks, for the long speech, Joshua; he is natural, when it comes to talking about Estelle...
Okay, enough of, who can do what, mastering the Orbment, is all that matters!
Schera was reading the Tarot Cards, to have a glimpse in to the future.
Orbments are the basis, for all machinery in Rolent; Orbments are also used in skills, and magic.
A Bracer Guild - is a Guild, that takes, and assigns different protection and stability oriented missions, to maintain security and well-being of its clients; the Guild can also act, as a mediator, to end different international conflicts.
The Kingdom of Liberl, it's a vast country, filled with Nature, and mineral resources, like septium; the Kingdom has a large Lake in the middle as well.
The Kingdom of Liberl was invaded by the Erebonian Empire a decade ago; the Empire lost however, and their relationship with the Kingdom is still soar.
We will get a field experience today; it will resemble a real Bracer job.
The study so far, involved lessons at the desk.
Estelle is so happy right now, a workout, is something she is good at.
Joshua is calm, as usual.
Received Bracer Notebooks: all the results, conclusions and assessments will be written in these books; more paperwork...
A Bulletin Board; the assignments are pinned there, and it will prove useful, in obtaining new jobs.
Bracer's Guild job description, for training...
A 500 Mira will be paid for the job; Mira is currency, and the client is Schera.
Find the treasure chest, in the sewers; a suitable beginner's job...
The mission begins at the Orbal factory; more learning, more stuff to remember...
Orbal arts; attack techniques?
When Quartz is combined with an Orbment, a new skill, or magic, becomes available to the user.
Sepith possesses a variety of elements, it is widely used in Orbal Factories.
Joshua needs the Time element quartz, while Estelle is alright with any elemental quartz!
An earth element would be fine, for Estelle; will withstand hits better.
Most elements were synthesized; and equipping them...
Only the Tear skill can be usable by Estelle, at this time; a water element it is then!
Tear art is a healing art, Estelle will be able to use five of those, before she needs to recharge...
The qualification exam, will end with the training, at the sewers...
No paper test, whatever...
There will be Monsters roaming the sewers, and as long as we're stronger, then we can make through the mission, without breaking a sweat!
Monster; red, scary, and looks slow.
A Dirty Rat Monsters; and Joshua will attack first!
Lots of damage, as Estelle finishes off the Dirty Rat!
Monster Bone was obtained; the fight was too simple, no injuries sustained.
Little point in fleeing the battle, if monsters are that weak; unless to save time, of course!
Arts need time to be prepared; because arts can be cast from a distance, should stay at a distance, when performing them.
All of the arts that were learned, are usable, no missteps there.
Can attack with boulders, streams of water, and spinning discs, by performing arts.
Found Crisp Onion, it was dropped by a Monster.
Joshua crafted a Dual Strike attack; can be used effectively against stronger Monsters.
A Monster Horn, is our new Item; where to use it though...
A Reviving Balm was found in the treasure chest, to help us with fighting monsters; Need to look for other treasure chest, to finish the assignment.
S-Crafts attack combinations, can unleash those without delay, and finish off any, except the strongest of monsters.
Lots of Monsters this time; let's tide things up, and head out to present the contents of the treasure chest!
After speeding up, Joshua is casting arts really quickly; to eliminate some nimble monsters, arts are a must!
Three Dirty Rats left; the Moths were beaten, not so long ago.
Yeah, one counter is all, what the Dirty Rats could manage; the Craft attacks can help achieve quick victory, if will perform them in timely manner with the arts.
Two small boxes are in the farthest treasure chest, and the contents are a secret, and it should stay so!
The test is done; now to return the contents...
There is also, a locked and rusted cage door in the sewers; it won't budge!
And it is finally announced; Estelle and Joshua both passed the training course, and the exam!
The results should be reported back, to the Bracer's Guild...
Our first bracer job, is completed; celebration?
The small boxes, they contained the Bracer emblems.
Scherazard officially appoints Estelle Bright and Joshua Bright, as the junior Bracers; yeah, make world a better place...
Schera leaves, to attend to her other duties.
And we, should get to the General Store, and receive Liberl news.
Luke and Pat left for their secret base, in a big hurry; if they wonder off to danger...
Bracers to the rescue!
For now, no rescue is required, so, would head home.
An issue 1 Paper received.
A Recipe Book, was given as a gift; and a Maple Cookie recipe was learned, and added to the book.

Phantasy Star Portable 2 01

Aver's Adventure...
The last words that remember are "Don't keep the girl waiting."
And this building is new; how to find the girl here?
Need directions...
No map, now that helps, a lot...
First, Aver should find his room; it is being prepared; will just run, until find something!
Security Firm Little Wing, Aver is waiting for the first assignment; can be something interesting.
Vanque telling, how much he knows about the battlefield; Vanque will be teaching skills, for...
Vanque said that blocking, will protect against all status effects; that means, no nasty surprises!
Some weapons, to receive more power, need armors with the same name.
Central Lobby; the next area!
A Cafe, Aver's Room, and some shops; should visit the room...
Yeah, the Relic site; the Boss, was too much...
Okay, so Aver is a Beast, and can use Nanoblasts; when he is more experienced...
Nanoblast of a Beast, it's a transformation, into a Giant!
If a Nanoblast Frenzy reaches its limit, then the Giant Beast will attack anyone, even friends; dangerous indeed!
The badges for Nanoblasts, are available and present, at the Salon.
Opposite element for bigger damage, can make a lot of difference against tough opponents, and Bosses.
Armors should be of the same element, then, more damage will be reduced!
Fight fire with fire, for armors; and fight fire with ice, for weapons!
Looking for Emilia; she is around here somewhere...
Hello Emilia!
Guess Emilia waited too long; sigh...
Tired and sleepy, huh, Emilia?
There are two doors, leading out off Aver's room, the front, and the back door.
Just, as Aver tried to step out of the room, he heard a voice; Aver stopped, and looked back...
Emilia, who was still sleeping, started to glow.
Long lines of light were flowing with energy, the energy flows on Emilia's body; and this energy began to gather, until an Entity appeared.
The Entity introduced herself as Mika; Mika chose Emilia, as her vessel; and Emilia, probably doesn't know about it...
So, the purity of light, that surrounds Mika, is like a gate to the Sun...
Mika is an Ancient, a technology of the past.
Emilia, a ghost is above; no response, a very sound sleep.
Listening to Mika; there was something she wanted to say...
And three years ago, the Gurhal System was invaded by Seed; the Seed wanted to...
Seed, they annihilate everything, and in Mika's past, they raided civilizations as well.
The Seed weren't victorious in the past however; thus Seed, and their leader Dark Falz, were banished.
The Planets, and all life on them, were tainted; they began to decay...
Project Renaissance was established by the Ancients, to ensure that life, won't be lost.
Gurhal System, had to be made completely free from the Seed; the cleaning began.
After the purification, new races were created; that's why the universe has so many different races now; Human-like race was the base, for any race; Aver, is a human beast.
The Ancients then, abandoned their tainted bodies, and became spirits.
Ancients dreamed, that one day, they could steal the newly created bodies, for themselves.
The newly created civilizations, advanced into the future...
When technologies improved, the Ancients' place of rest, was finally uncovered.
Mika, are we in danger, or not?
Mika doesn't want this plan to proceed; otherwise the Ancients, would take away so many lives...
And how Aver gonna stop such a grand plan anyway?!
Mika, doesn't want to be reborn in this time...
So, what passed is passed; Mika feels their fate, and the demise of the Ancients, should stay in the past, and the new generations should continue to strive, as they do now.
Wonder, if staying with Emilia, changed Mika's view.
The Relic site; the attack; was it planned?
Aver's body was destroyed by the Automation at the Relic site, then how...
By Emilia's wish; remember her crying.
Mika's program was activated, and it rebuilt Aver's body; and here we are!
Mika was interrupted, as Emilia has woken up!
Mika's voice "we'll speak again."
Er, and the explanation...
Mika?
Emilia certainly doesn't know Mika, and she's angry now, because her name is Emilia, not Mika.

17 April 2012

Rune Factory Frontier 01

Morning jogging at the House; going nowhere fast!
It is time for Tir to till the field, at the Wisp farm...
Someone at the Shipping Box...
It's Rosetta, and she came from another Town, to Trampoli.
Tir left his hometown to search for Mist; Tir found Mist in Trampoli; Tir is now staying in Trampoli, and in his hometown, it's Tir who disappeared; how strange!
Yeah, if Tir can be totally independent...
Rosetta will be collecting Items from the Shipping Box; and then the crops, will be shipped!
Almost anything can be put into the Shipping Box; the value greatly varies though...
Expanding the Market, growth; Rosetta works at different Towns, ever more expanding her business, to have a bigger Market share.
Tilled part of the field, sown some turnip seeds; and now to water the seeds.
Getting late; will till some more, then make a round around Town.
Now, Tir got very tired...
A small bridge out of logs; why not, if they are stacked together firmly.
A big wide tree, it's to the right of the Church, a small road leads there; a more narrow path, past the Mist's House.
Well, Tir does need his beauty sleep; just a little more...
The Public Square, and someone's singing, can be heard near a stone; where to look?
A little mystery at the Public Square then!
Is it a knock!
A girl brought mail; a few furry monsters are with her; or, the cute monsters, just follow her around.
So, Anette will be delivering mail; that's her work in Trampoli.
The letter was, from Anette herself, to greet Tir.

15 April 2012

Final Fantasy XIII 02

A Train, moving through the valleys, and transporting hooded prisoners...
When suddenly, the Train passes through a barrier on its way; the barrier brakes, and scatters to pieces!
Encountering the barrier caused the Train to tremble; and thus, Lightning, saw her chance to strike!
Lightning and Sazh were posing as prisoners on the Train; their goal...
As her first move, Lightning knocked out the Guard with a kick; afterwards, she immediately freed the prisoners, by unlocking their cuffs.
Lightning moves forward, fighting every guard on the Train; while the prisoners have found guns, and are following Sazh...
The Train enters the tunnel, which leads to the City.
In the City, a rebellion is going on; with people fighting the soldiers; the same soldiers, that were knocked out by Lightning on the Train.
It looks like a War Zone; shooting is everywhere: on the ground, in the sky; and most of the buildings are also affected.
The lights of the City, are overlapping with the lights of War...
Lightning tried to bring down some aircraft, and some flying beasts, with a rocket launcher; one aircraft was successfully shot down; the flying beasts however, are nimble, and avoided the rockets.
The Train grounded to a halt; and one of the Metal Flying Beasts, had sat on the Train, and pulled it to a stop!
That's where Lightning's and Sazh's advance, takes place on foot!
The Flying Metal Beast looks down on Lightning and Sazh, with its cutter discs spinning, ready to cut in...
Let's see how fast, we can take down an electronic beast!
The Flying Metal Beast, is the Manasvin Warmech, and it can glow brightly; the Warmech has a body resembling a fish; it has wings, and a tail of a scorpion.
Manasvin Warmech has a Laser Beam Cannon inside; and our party got engulfed in a trail of white light!
Lightning slashes the Mech with her blade, the blade can fire rounds too.
Sazh is using a pair of handguns, fires from a small distance; Sazh makes a pose, and fires two handguns simultaneously.
Sazh carries a baby bird with him; a chick is riding Sazh, and in this dangerous world...
Wave Cannon, the beam shoots, and right after it, a double-slash scratches its metal body.
We hit this Mech hard...
The Manasvin Warmech's body exploded, and it fell off the Train; to the deep darkness below; we are on a bridge, that is very high off the ground.
Sazh's little bird, is a Chocobo chick; it travels in Sazh's hair, which was made to stand up; and the hair forms a nice nest for the Chocobo.
Lightning used to be a Soldier.
Lightning wears a long thin cape at her back, and a metal shoulder pad, with two lines of yellow light on it.
This war-torn city is catching fire.
The buildings around us, are a very tall cone-shaped towers.
This city has many metal bridges; we are standing on one of these metal bridges...
Aerorail, so that's what is under our feet; a floating vehicles highway this is.
Unicorn Mart, is our shop, with little to offer; it is still offering enough of the basic stuff, like Potions and Phoenix Downs.
Phoenix Downs are too expensive at this point, so it is better, to use lots of Potions instead.
Chunks of concrete are lying around the highway, not blocking our way, yet.
Soldiers in our way...
PSICOM Wardens, soldiers in armor, from head to toe; it's like their helmets have gas masks built-in.
Wardens were dealt with; they were patrolling near a Ring, the Ring has energy flowing inside it.
Lightning will leave the Giant spinning Ring, and continue forward...
Jumped over the rubble on the highway.
Wardens again, moving in sync.
PSICOM Wardens have no strong points, so Lightning cuts through them with ease.
Some explosions hit this Aerorail, from time to time; the explosions are minuscule compared to the Aerorail, so it stands fine.
A PSICOM Enforcer, now that one is a bit tougher, and he carries a sword...
In a place where most fighter jets are flying, and they are shooting at the highway sometime; we aren't hit though...
Oh, stop worrying so much Sazh, the airplanes didn't hurt us yet.
A metal sphere, and it has a Potion inside; the Potion will be taken of course!
These Rings with energy, they are used to summon metal beasts; a Ring is used as a Portal...
Two Pantherons were summoned; and these PSICOM soldiers really need some reinforcements.
Pantherons attack Lightning and Sazh with their claws!
One Pantheron is staggered and eliminated; the second Pantheron will be gone, with few more shots.
Both Pantherons staggered, and defeated!
Another sphere with Potions to grab!
PSICOM Aerial Recon, is a new Soldier that flies, using a jetpack; weak in defenses.
The Aerial Recon shoots a barrage of small rockets on Sazh; Sazh endures!
Lightning finishes off Aerial Recon, while Sazh takes down an Enforcer!
A sphere with an Iron Bangle.
Will equip an Iron Bangle to Lightning, to enhance her endurance!
Metal containers with doors, are scattered along this path; what were they used for?
A sphere with Gil; Gil is currency used in shops.
Wardens again, too weak...
A big blast from above, has destroyed part of the highway, and cut off our path; we can move to a platform on the other side, or, it looks that way.
A person was caught in the blast...
This rebellion is massive, fighting the army so!
Three Pantherons, this could pose a challenge; have lots of Potions stocked up, so, no problem.
Lightning Uses a Blitz ability, to make a wide slash, and damage all three Pantherons at once!
A moving platform took us to the other side, the panel, when activated, lifts a monitor for ease of control.
PSICOM Marauder will be our opponent, he wanted us to surrender; it is a tough opponent, and Lightning will fight him nonetheless.
By combining Sazh's and Lightning's attacks, can stagger even the toughest of foes!
The Marauder is staggered, he can't do any special attacks in this state!
The fighting continues at the Hanging Edge!
A Hero, Snow, will lead the resistance!
Snow, he is very tough, and big...
Snow opened a sphere with Gil!
Doom and Gloom in these people's minds, as they are supposed to be deported by the army, or fight the army, and risk being killed...
Well, children of the resistance, aren't on the front lines; the situation is stable so far, for the Resistance Front!

12 April 2012

Atelier Totori: The Adventurer of Arland 01

Jumping on the bed, is so nice...
Well, Totori has lots of mana, and she certainly needs mana, for synthesis.
All the ingredients will be kept in the container, because they won't deteriorate this way.
Found lots of Nuses the last time; and those aren't usable at the moment.
The newly synthesised Healing Salves, would be moved to the basket, so we could use healing; heal, can heal wounds on our Adventures!
Gerhard has told, that he had a Job for Totori; this offer should be checked.
A working Fireplace at home, how warming.
Would make Supplements, as they do not require any special ingredients; five will do.
The Nuse, will be mixed...
And the synthesis ended in successful production of five supplements!
Supplement doesn't have any use, except for mixing it, to make something else...
Water can be collected from the water well, near Totori's home.
Drawn five buckets.
Twenty-five buckets are enough for future synthesis activities...
It looks like an anchor, lying in front of the house...
And a fishing boat.
At Gerhard's Bar...
Gerhard wants to start something new, to make a living; the Tavern isn't enough for him.
Yeah, without customers, the Tavern will, go bust.
A request from Arland; sounds exciting!
The countryside has its benefits; something, that a Big City like Arland, doesn't have.
So, is it a gathering request?
Yes, Totori is an Adventurer; and there aren't many at this small village.
Totori isn't confident enough for the job; Gerhard persuading her though, still...
Gerhard, will probably be handing assignments; he did say, that he wants to take many requests from Arland.
Find a Magic Grass quest, at Alanya; some grass was collected, during the previous gathering at the forest...
The Supplement quest is easier; made those already!
The Magic Grass is an Item, that Barrel Squirrels carry; it means, have to take a look in the woods...
Only ingredients are being sold at the shop...
Audra's Tail looks good; would buy some.
The Alchemist Level that is required, to successfully make use of an Item, is very important; Totori's Alchemical level, is the lowest at the moment; will it increase soon?
A Fest and a Puniball will be bought, and added to the container.
Why bought a worthless Puniball; because it's shiny?
And when desperately need Cole, money, will sell water, as it can be obtained freely from the well, and be sold for 1 Cole a bucket!
There are so many sluggish Small Sardines at the Wharf; this is a fishing village after all!
A Kitty; not surprising...
Hm, now, know exactly why Guid is so easy to miss, his outfit consists of yellow, with brownish color, and a little green; so plain, and silent.
Guid is Totori's and Cecilia's Father.
Hm, Magic Grass can be found at the Western Plains...
Western Plains will be the next destination then; many new ingredients are found there.

06 April 2012

Persona 3 Portable 03

And we begin...
It's Evening; let's talk to the students at the dorm.
Can go to bed early, if required, until then, will explore the new dorm.
Mitsuru says that dorm members aren't allowed to go out at nights; strict rules...
The 2nd Floor is quite empty; there is one room with a nameplate however; Akihiko is written on the nameplate.
Should greet Akihiko, if he isn't busy.
Akihiko's response, is understandable; he is busy; the answer is "come back later."
The 3rd Floor has more members; Yukari, Mitsuru and Minako; and since there is nothing else to do, will go to sleep.
The Apathy Syndrome is spreading; more are getting affected, with no defense against it; how tragic.
Walking to school, on this beautiful morning; with cherry blossoms; a bright pink welcome to the school, in spring!
Rumors are spreading; about a girl who was affected with Apathy Syndrome, she keeps staring in the same direction, all day, and repeating the same phrase "it's coming."
What exactly is coming?
In class, the first Novel by Zenzou Kasai; Ms. Toriumi, is more interested in Novels written by Utsubo Kubota.
A question for Junpei!
Who is Ms. Toriyumi's favourite book author?
Junpei, tries to get an answer from somebody; will whisper Kubota.
Attention is the key, in class; and Junpei, needs more of it.
Junpei is bragging about his excellent attention; since his answer was correct and all.
Relying on someone, won't save every time; it's a hit, or miss situation...
Minako's Charm has increased; getting popular, little by little.
And after school, returning to the dorm.
Shuji Ikutsuki is the head of the dorm; came to introduce himself; a few questions for him...
Only four students at the dorm; a few more would be nice.
About anything strange; Ikutsuki says it's totally nothing, must have been tired...
That is all, for questioning Ikutsuki; he probably has matters to attend to; no wonder he came to say hello, with only four students here.
So heavily computerized room, is the locked room at the 4th Floor; any other big rooms in the dorm, except the entrance hall of course?
The computer is used to spy on students; whether they have potential, or not.
Meantime, the Dark Hour occurs, and a man has been engulfed in darkness.
The Dark Hour - is an hour that exists between midnight; well, technically, it doesn't exists for people, as most are Transmogrified during this hour, and those who aren't Transmogrified, experience a real-life nightmares.
As for Minako, she isn't Transmogrified; and while sleeping, she is transported to a room, where Igor, an old man with a really long nose resides.
Igor sits on a chair, in front of a desk, and reminds Minako, that she should abide by the contract; a contract that Minako signed, once she entered the dorm, for the first time.
The contract says, that person who signs it, should take responsibility for, for own actions and choices.
Such a weird dream...
Got a Velvet key, to enter the Velvet room; to enter a dream room, of own choosing, if necessary.
Another morning, birds are churring, and it's time to go to school!
A Full Moon, will be today...
Junpei is greeting before the entrance.
If sleepy, sleep during class, that is what Junpei is suggesting; he'll miss the school lessons, with attitude like that!
Don't sleep in class; unless really sleepy, and if the eyes are closing by themselves.
Mr. Ekoda's class will be today; classic literature.
How much role, is there for classic literature, in today's life; Mr. Ekoda answers!
Eyes are closing, and, should stay awake...
Opening a textbook, the lesson continues.
Japanese literature starts, with Ise Monogatari...
Minako's Academics have improved; and Junpei slept through the lecture...
Met Yukari, will be returning to the dorm together.
Paulownia Mall; it's still day time!
Karaoke, hm.
Reading a book in moonlight, nice suggestion Mitsuru; will feel a little odd though.
The lounge...
There was a dorm mother at the dorm before, and today, only students remain; the dorm mother handled stuff like cooking...
The dorm, is quite alright as is.
The computers were build, together with the dorm.
Akihiko isn't in his room...
A door to the rooftop, should not be opened, if find it open, shut it tight!
Entering, sleep mode.
To bed; today's Dark Hour, would be on the Full Moon.
A special Dark Hour, at Full Moon; and when the Moon is Full, it's bright.
Something very big and strong, has came to the dorm; led by Akihiko; he wanted help in fighting the huge thing!
Will stay in the room a little longer...
Everything is illuminated in green, during the Dark Hour.
Yukari came, shouting, that we urgently get out, now!
There are many...
This things are called Shadows, they hunt, within the Dark Hour!
Escaped to the rooftop with Yukari; and there climbed, the Huge Shadow, that Akihiko saw.
Yukari didn't find the will, to fight the Huge Shadow with Blades, and with a mask numbered in roman, as number one.
Unlike Yukari, Minako found the courage, and summoned Orpheus!
Orpheus however, changed, into something far bigger, and far, far more powerful; the new Entity, that has resulted from Orpheus' transformation, quickly charged in the direction of the Huge Shadow, and began ruthlessly beating it; the Huge Shadow was beaten in seconds...
Then, the power subsided, and Minako's pain, began to ease.
This battle isn't over; the smaller Shadows are attacking Yukari!
Before we left the room together, Yukari gave a naginata, it's time to put it to use!
Naginata - resembles a spear, and instead of piercing like a spear, it uses a long blade at the tip, to slash.
Orpheus is weak against electricity and darkness; an overage Persona, with a skill Bash.
Opponents are, two cowardly Mayas.
Cowardly Maya missed, and now it's down, can attack and finish it!
Minako and Orpheus improved after the battle; Orpheus learned a new skill Agi!
Bash skill, can defeat a shadow in one blow; at least, any normal shadow...
Fell unconsciously, and ended up, in the Velvet room.
What Persona means, Igor?
A persona, a mask that protects; an entity that reacts to stimuli.
The Persona's ability strength, depends on Social Links; the basic requirement, is communication; to have lots of friends...
Where is it; a Hospital?
Yukari was waiting, till Minako awakes.
The Doctor didn't find anything; said it was exhaustion; that's some exhaustion, been knocked out for more than a week!
Those were Shadows, Yukari explains.
Yukari's dad, died in an accident, which happened ten years ago, in a lab; the lab belonged to the Kirijo Group.
Yukari is going to the Kirijo sponsored school, and dorm, to learn more about the accident; if she can find the information that is.
Then, Yukari goes, to tell the others, the good news; that Minako finally woke up.
On a way to school, Junpei; asks, if had an upset stomach, or something; what happened, should not be explained...
Let's change the subject; how is Junpei feeling?
Yukari came, and says how loud Junpei is!
Junpei calls Yukari, Yuka-tan; a nickname, or...
Time to talk to Yukari; feeling fine.
Come to the 4th Floor after school; Ikutsuki wants to see Minako, to tell her something.
And at school, Mr. Ono's class!
Mr. Ono wears a Samurai Helm.
Talking about Stone Age; is this the History class?
Mr. Ono, only wants to talk about the Sengoku era; this is Samurai era, in Japanese history; and that is the subject Mr. Ono most delighted with!
The Jomon period follows, afterwards; ages, periods...
A question for Junpei!
How were called, the styles of Jomon period houses?
The correct answer is, Mud Huts!
Junpei got lucky, again; he deliberately waited for Minako's answer.
A hole in the ground, and a support for a roof; and we have a Mud Hut!
Minako's popularity rises a little, became more Charming.
An important meeting at the dorm, should head for the dorm early.
The lounge is empty at the dorm; everyone is probably upstairs.
On the 4th Floor, in a room with a big door...
Ikutsuki asks Minako, if a day has more than 24 Hours; reaction?
Is it, possible?
Mitsuru explained, the Dark Hour; an Hour between two days; everything stops working, and it becomes silent; with no one around.
What's the Dark Hour doing in-between days?
Mitsuru is leading the fight against Shadows, and Ikutsuki is an advisor; guess that leads Akihiko, as their primary fighter.
How to fight Shadows?
Since there are very few people, who is active during the Dark Hour, a Squad has been formed, consisting primarily of Persona users; these people, the Persona users, are the only ones who can fight Shadows.
And Minako, just recently became, a Persona user.
Okay, then...
An Evoker; it is used to awaken the Persona inside oneself; mind-blowing!
Minako is ready, to become a member; not much choice, is it?
A bond, the Fool Arcana has strengthened, and the new SEES Social Link is built.
The Dark Hour...
A mysterious Boy, he greets Minako.
Is the Mysterious Boy a ghost, how did he enter the room?
The Boy says, that he is always with Minako; a vision then...
The Mysterious Boy, wanted Minako to know, that The End is coming; gee, is it a bit soon, for an ending.
The Boy disappeared...
Akihiko got injured the other day; Yukari was worried to fight the Shadows, with only Mitsuru to back her up.
Don't worry, and leave the fighting to Minako!
Mitsuru came to our class, once the classes were over of course, and announced that we should meet at the lounge; she's about to tell something important.
And, where did Mitsuru go, in such a hurry...
Passing Iwatodai Strip Mall...
The talk goes on about Mitsuru and Junpei; Yukari is telling, how Junpei is the Poster Boy for harassment...
As the gossiping continues, we are entering the dorm...
A new member, that's the major announcement; and it's Junpei!
Akihiko found Junpei one night, at the convenience store, Junpei was crying...
Junpei also has the potential to summon a Persona, so he will stay at this dorm, with the other SEES members.
Minako acts normally, during the Dark Hour.
We should fight at our best, with the Shadows!
The Tartarus, the Giant Tower, that appears to rise towards the sky every night during the Dark Hour.
Tartarus - is a Tower, that consists of multitude different buildings, that are stacked up together, to form a very tall Tower.
In the first room, is a clock, a stairs, leading to a giant clock; in the center of the clock, is a door, that's where the Tartarus' Labyrinth begins.
Wait a few...
The Velvet room, and a door to it, is inside Tartarus!
Minako has a special power...
Why the door, is inside Tartarus?
It's unique; Minako's power, allows her to summon multiple Personas; infinite number of possibilities...
An assistant came, her name is Elizabeth; she'll be assisting Igor, and Minako.
Everyone around, didn't get what happened to Minako; well, it was a door...
They have not seen a door; reaction like, get together...
Minako was chosen as the Leader of the new Group, by Akihiko's decision.
Junpei wants to lead the group though...

Tales of the Abyss 02

So, Luke's first Arte is Fang Blade; he can make seven of those, till he gets tired...
Would meet Master Van at Courtyard, for a goodbye training exercise; really?
Guy and Master Van, know something, that Luke does not; Guy will keep an eye on Luke, for the time being.
What?!
A new beginning; just a little while, and...
As for right now, the training will start, it needs progressing!
Ready sir!
Wow, Master Van thinks Luke won't be fighting in his life; Luke just wants to learn some cool moves, to show off; once he is able to go Outside the Mansion that is!
Training against a Dummy, can it be any easier than this?
So plain and simple, and the wooden sword...
While defending, can jump away from an opponent; a swift counter-attack, can follow after the jump; a good way, of avoiding, and following with an attack!
A Fang Blade Arte; this dummy, will be in so much pain soon!
Best combos, is when combining artes, with regular attacks.
Lots more artes, to learn in the future...
A voice, it's effecting Master Van!
Luke, hold on; he has been paralyzed; Guy, what will happen next?
Guy is nearly asleep, as well, as the most guards in the Mansion.
Tear, she came to kill Master Van; and she missed!
The Seventh Fonon; something, that has been bothering Luke, for a while now.
Two Fonons, reacted?
Anyway, Luke has vanished in thin air!
Tear is being too nice to Luke; so, why kill Van; she said something like, traitor...
Resonance; the same wavelength; when two of the same meet, they become stronger; in this case, they both couldn't control the forces, which have been involved.
And of course, it's all new to Luke; Tear shouldn't even bother explaining it, all at once.
Well, Tear realized, that it would take too long explaining to Luke, who doesn't know anything; and then...
Tear will escort Luke to the Manor, okay; and Luke's wish finally came true, he is out of the Manor, hm.
This ravine, so many flowers; and a cliff, and the sea, and the wind gusts...
Yeah, let's just look for a road; roads usually connect to something; and usually, roads are a way to travel, between populated areas.
Tataroo Valley...
And we are looking, for a river, which will guide us to the sea!
Tear can put opponents to sleep; she can also heal allies, in this situation, that would be Luke!
So, a Backstep Skill, allows to jump backwards.
Tear will mostly use Fonic artes; which is normal, since she doesn't have Strike artes yet.
Let's get a taste of some real battles; training Dummies every time are boring!
Monsters; in the bushes...
And the first fight, we won!
Great, next to be defeated...
Tear's reasons will be kept a secret for the time being.
How about improving?
Let's take care of the strategy first!
Luke will attack opponents nearby, and Tear will help Luke with the same opponent.
Luke will concentrate on attacking, with all his might; and can use any Items, as he pleases!
Tear, will be holding back, so she can heal.
And Tear will perform her Over Limit, from a distance.
Can fight Monsters, with caution in mind.
Oh, a river; follow the stream...
Will attack from behind!
Luke learned a new skill, Recover; so he wouldn't be knocked down, when faced with a tough opponent.
The strategy is working, somehow...
Yes, this is nature, can hear all the sounds of the forest at night; eerie, and so peaceful.
Luke used up all the Orange gels; what a waste; he should use healing items, like Apple Gels instead.
From now on, Tear will be in charge of Orange Gels!
A few Monsters ambushed us; shouldn't be difficult; as good as is, the condition.
Was too easy; those walking plants, didn't have any fighting power in them!
Luke is better off using Apple Gels, if Tear won't be able to heal him, then, he will heal himself!
Venturing through the woods, trying to find a way out, to Town, or a Village of some sort.
Tear will be using all the Items she desires to use; because she will not overuse them.
And Luke should be more concerned about defeating Monsters, than using Items; Apple Gels are exception.
A treasure chest; found Cape in it.
Cape will be equipped by Luke, he desperately needs defense of any kind!
A little waterfall, and a powerful one too.
A fork in the road; where to go?
The boar-looking monsters are tough, can knock down, if they attack.
A way out of the forest; and not to be, as a scared man appears to be frightened by one thought: the Dark Wings!
A Coachman; he can probably take us to the Capitol!
Payment in advance; and the money, didn't teleported with us either...
If we go now, won't get the chance to get those treasure chests, that are located on the other side of the waterfall; really need to get back!
Found 400 Gald; Gald, is currency here.
Fighting a Mandractus plant, it didn't had time to react...
Rhinossus, a boar-like Monster; can be fast, when charges ahead.
And jumped away, with a counter-attack follow up, and the monster is defeated!
Near a waterfall, a treasure chest with a Life Bottle; revive!
No monsters are left; that was quick!
The Dark Wings are bandits; two men, and one women; they could be around here somewhere...
Yeah, let's head out!
A carriage; a nice way to travel; with a table and a coach...
A loud noise!
The Army chasing the Bandits; Bandits have something off their sleeve though...
The Bandits are trying to cut off the Army's pursuit, by blowing up the bridge!
The Army's Ship "Tartarus" has activated Fonic Barrier, and halted its movement, avoiding the collapsing bridge.
Tartarus, is the land dreadnaught; the newest model.
The Malkuth Empire; we're screwed, especially if the War would be brought upon this land...
The Capital of Malkuth, the Grand Chokmah, will be our next destination; and we need to be on a totally different track.
Are we Kimlascan; hm, no, how can we; whatever...
And since the bridge is gone, a new way to come back, should be searched for; how about enjoying the outside, Luke?
Passing Engeve, a Town?
Will be stopping, at Engeve.
Engeve is to the East of our location.
A bridge; a small bridge, and Luke is hungry; well, can it wait till we get to Town?
Tear will prepare food; Camping, near the riverbed.
Luke, isn't very fond of the idea; he should taste the meal first.
Yeah, about Cooking...
If we'll have a recipe, then, we can make a dish, a variety of them in fact!
One more thing though, the ingredients; the higher quality the better!
Each person will add his own unique ingredients to the dish, thus, making it different.
Enjoying food, by carefully chewing it...
Where did Tear get Rice anyway; unless, she carries some around; Journeying frequently.
Fighting Monsters; the Nightmare Fonic arte is useful, especially on tough monsters.
A new skill for Luke, Critical Guard; can reduce the impact of strong attacks!
Chirpee, a bird type monster.
Luke has learned a new arte, Havoc Strike is a jump attack arte.
Chirpee was tough to beat; need new, better equipment; this wooden sword, just won't do.
A sign states: Engeve left, St. Binah right.
Will go left then, as the sign says.
Plenty of Monsters on our way to Town.
New item, Pork was added to the list; got from a boar-looking monster.
A Giant Bee; has a very big sting though, still, it won't be dangerous until, it hits!
The fields, can see them; we are approaching, a populated area.
Tear acquired a new skill, Free Run; can maneuver freely on the battlefield, adding to her defensive capabilities.
What a small, lively, and busy Engeve village is.
To Kimlaska; without a bridge, we would need to go the other way, it will be South; a checkpoint is there, named Kaitzur .
Kaitzur checkpoint, will become our next destination, once stocked up on supplies.
Passports huh; what?!
Luke is homesick, wants to get back to the Manor so; at least, now he knows how outside looks...
Luke doesn't even know how to shop; well, who can blame him, there are no shops at the Manor.
Getting in trouble...
Authorities, seems, that this village is too tiny, to have an establishment devoted for law purposes.
Colonel; that's important; a guest at this village, and he wears glasses.
Jade Curtiss, who commands the Third Division of Malkuth's Military.
Of course, Luke has nearly told his name, at the wrong place; Tear quickly grabbed him though, so his attempt at speech failed, at the word "Fon."
Tear introduced Luke in his place, to Colonel Jade.
Trouble dissipates, as the story with the real Dark Wings, who fled over the bridge to Kimlaska, has taken place; and Luke isn't the thief anymore.
Fon Master Ion on the Food thief case.
Cheagles raided the storehouses; Ion founded their fur, in the corner of a house; a rare species.
Fon Master Ion, she is leading the Order of Lorelei; it seems, she is traveling with the Colonel.
Ion is a he...
The pigs in the shade; they are sensitive.
Two carrots will join the list, maybe will have a recipe with 'em someday.
A chicken meat, another ingredient to the list; this one, is of high quality.
Cheagles are little and cute; they aren't dangerous then, and very hard to prevent, since they are small, they can have bigger numbers.
They have Hens too; not surprising; added the chicken meat earlier.
An Item shop; and an Inn too!
Huh, some girl is looking for someone; asking questions.
The girl is looking for Ion; maybe, we can ask her some questions of our own, regarding Fon Master Ion.
The first question, was given, after the answer; the girl now knows, that Ion is at the Rose's house, thus she runs off to there.
Luke's question about Ion missing, surprised her; she run off to tell Ion immediately, about such rumors.
Official Business; is that what this is; the girl didn't look like a Guardian to Ion...
A small Inn; looks comfortable enough; Items first though.
Orange Gels are expensive; need not to waste them!
At least, no Apple Gels are needed; have all the Apple Gels unused; Tear's healing was enough.
A Cutlass for Luke; a real Sword, not a wooden one!
A Bracelet, and another Cape will do fine, for little more protection.
Metal Bracelet for Luke and a Cape for Tear, since she doesn't have her pendant anymore; used it as payment for the ride...
Staying a night for Free, now that's a deal; won't refuse, and the owner is really sorry for the commotion earlier.
Yulia is the founder of The Order of Lorelei; one of the founders to be correct!
A forest to the North; will search for Cheagles there; how so?
Cheagles, that's one problem Luke wants to solve; this can be done; not like he has to...
Should prepare for the Forest Journey then.
A proof; yeah, not thief, until proven so...
Amnesia, Luke is keeping a diary to battle it; now that would be one long read!

05 April 2012

Xenoblade Chronicles 14

And we still, need to get to the bottom, of the...
Drill Tower?
Extremely thin rod, is at the lowest part, of the Drill Tower.
There is a Cave below us; if we manage to get there, somehow; Then, maybe, will locate all the villagers!
Onward!
Just not to get lost; these Caves and lifts, and bridges, can be misleading...
Shulk is getting better, learned the Against the Odds Skill; his friendship with Reyn really helped!
Reyn will gain the Battle Cry skill, from Shulk; and that's all for Reyn, till his friendship improves.
Last Stand, allows Reyn to revive himself; not to mention, he can revive other party members afterwards.
A few Mechon on our way; is the next lift near?
Lift wasn't on this platform, only a few Mechon, and a way to the left, to go round...
A grand opening, just down below; can see this Huge entrance; that's probably where we are going!
Two Mechon guards at the end of the bridge; and a little farther away, there is a very Big Mechon with wings; will see it up close real soon.
The Mechon did have a wing of sorts, and the other wing, ahem, was the large blade that it carried; it came to help the guards, good thing it wasn't too strong!
Coming through another patrol!
Plenty of Items, and rarely any useful ones.
An Iron Leggings armour for Sharla; no special abilities, although it does have the best protective properties, from all the medium armours that we have...
Got off the Tower, to explore a small cave nearby, and the only thing that was there, were some Earth Crystals; didn't take long though...
A strange Circle, surrounded by light, is even lower, than a Huge entrance; and the Circle is in the center of the Tower; will something happen there; still, ways to go till reach it.
Reyn learned a new Art, a Shield Bash, and its effect, can inflict Daze!
A Landmark, Regulation Piston is a point, where the elevator is; and we need elevators, to travel in this Ether Mine Pit, as it is so vast!
Moved one level down in the Ether Mine Pit; and Shulk was nearly killed, by attempting to jump on a moving elevator platform!
Found Fire Crystals, quite a few of them in fact; Mechon were guarding them, they were...

The 3rd Birthday 10

The Big Twisted has been defeated, now maybe will see some calm in this area.
Goodman, joking about gambling on his life; soldier still needs his life...
Not much in terms of customization, the Assault Rifle that have equipped, is improved to it's maximum potential; the range, the accuracy, the capacity and power, are all great; this Assault Rifle, proved to be very useful; in the last Boss fight, it did the most damage!
Overdived to the other fellow, will let the previous soldier, rest awhile; the sprinkler is active, and there is no fire to put out...
A new major Twisted; it did tell Aya, to remember, Time Zero; a time when something started, changing?
This zone, it's very open, little cover, if any.
This zone is quite large; will search for a good spot; if the Twisted, isn't too powerful.
This is crazy; the Twisted cannot be damaged, and there are twisters spinning around, which hurt a lot!
Will need to look, for a weak spot; a point, where pain can be inflicted.
Have to do something; can continue running around though; an Overdive cold be performed too, on the Twisted, to damage it...
Damage was done; although, how?
Guess should shoot at the spinning twisters; maybe these whirlwinds can do damage, they are pretty sharp, and the Boss do reacts to them...
Maybe should use a special; with special bullets, and stuff.
One thing is for sure, and that is, distance; this Twisted is so strong, that it can kill, in one hit; should not get close to it!
Figuring out; the time is at the essence though...
Yes, the Twisted was invulnerable before, looked transparent; it all changed, when used the Liberation State, and in this state, used an Overdive kill.
This is it, the Massive Twisted isn't transparent anymore; and can now be damaged.
Kept most of the soldiers safe too!
Wasn't ready; as this Twisted can move in a blink, can disappear and reappear instantly, and destroy anyone; should watch it more carefully next time...
Yes, did it again; the Liberation, and then Overdive Kill, really helps, to damage this Twisted!
This Massive Twisted, is moving by jumping; and yes, it doesn't have legs, and moves like a slug...
So fast; avoiding the Boss, which comes after the soldiers at this speed, won't be easy; should plan ahead.
And the Boss is only half-done, aw; it'll definitely take some time, of running and dodging.
The jogging begins!
It got transparent again; and with all support gone...
Can run and gun too; really useful in this fight, to avoid the whirlwinds.
The black energy balls, are the most dangerous; they surround and lift their prey, and then, lights out...
Somehow, the Liberation isn't enough anymore...
Finally, it worked again; should watch the whirlwinds locations; when too many whirlwinds surround a soldier, then it becomes hard to move, without being cut; these white whirlwinds are like razors, spinning and cutting everything they touch!
There is a fire at the hall!
Actually, this Boss has little legs, and a huge tail; The Boss is covered in large, oversized thorns...
Yeah, keeping the soldiers alive in this fight, is the most difficult, and the most important task.
And when it's transparent; there is just nothing to do, except to wait for the whirlwinds to appear.
This fight, is getting nowhere, should change the weapons before continuing.
Will be focusing all the weapons, on B-Impact, to trigger Overdive kill; it could turn this fight around; if successful that is!
Will also use lighter defensive gear, since the only sure way to protect oneself in this fight, is to run!
Let's see if anything changes...
The battle, it went a lot smoother than before; avoiding the Boss and the white twisters, was easy; didn't take long, for the first Liberation; and nearly entered the second Liberation, after which, the Boss would have been defeated...
Can use Overdive kill on this massive Twisted, without entering liberation; this could be the chance, to finally destroy it!
Although it went well, until, couldn't find enough ammo.
And those black energy spheres could be avoided; they target Aya, and only Aya, so kept Overdiving to different soldiers, a priority for Aya; and keep Aya, and the soldiers safe!
Could focus firing on the white twisters, then an Overdive kill can be performed, on this tough Twisted; and the damage can be done afterwards.
Aya is standing alone in this fight.
Squashed again...
The white twisters disappear, as soon as the Overdive kill is performed on an unsuspected Twisted!
Was defeated by the black energy balls, no one was available at the time.
This Boss, it doesn't leave a single soldier alive, when he is not transparent; would use a pistol, as it's the only weapon, that allows quick maneuvers to be made.
Red, it's everywhere, again, no soldiers...
Almost done, still wasn't sharp enough, to avoid some attacks.
The massive Twisted that can teleport, should wait; as will ascend, and continue powering up; then, no Twisted will pose a problem.
When the going gets tough, lighten up, and improve!
Will need to get better with a handgun, because it is Aya's primary weapon, and it can play a bigger role.
Will also stop using Assault Rifles; because they are so good, that other weapons, just become unnecessary!
Too little ammo though, the Revolver...
The Orbs should be destroyed; lets follow on it, and destroy 'em!
Oh, those Twisted balloons, they can become so thin, and then, they resemble flying rugs; hitting them becomes an issue!
Justin, came just in time, need to Overdive and restock!
The Orbs are done, blown up, with an explosive grenade!
A soldier with a handgun; this will hasten the experience gathering process, of obtaining and customising handguns!
One civilian got screwed; the Twisted finally got what they wanted; and again, not enough ammunition!
Ambushed, yet survived; the firepower matters, in who wins, and who stays.
Another room cleared; there wasn't enough room to maneuver; too many Twisted at the same time, attacking mercilessly!
Improved DNA, Overdive can get stronger now, as well as other offensive capabilities.
A new handgun is available, S459, and it has lots of ammo, for a handgun!
Have an arsenal of handguns; Aya's improved skills, will handle handguns better, by eliminating Twisted at sight!
Progressing steadily; with so many improvements, Bosses won't be such a big threat as before.

Unit 13 01

Training course went fine, disarmed a lot...
Flashbangs come in handy, when trying to melee two opponents.
Shotgun proved to be a good defensive weapon, since it doesn't require special aiming; could shoot from cover, without aiming, with great accuracy.
Cameras can be avoided by taking different routes.
The laser alarm was nearly activated, good thing it makes a buzzing sound; standing next to a door, and, that sound...
Let's see some real action then!
Operation Furious Grizzly...
Bring down on time; heavy firepower is needed for this, and lots of health too.
Will choose Pointman, an operative with enough health and stealth.
First the leader, at convention Hall; gunmen, are in a room to the left, there are many crates there; good place for hiding, maybe...
Their leader is neutralized, now quickly, up the stairs, and into a room with the Ventilation Control System; really, this timed missions are easy, if will consult the map, after every objective.
Hm, should three explosives be set; and they should be so far apart...
Two of the locations aren't guarded, could be a chance...
They have back-up, so should run fast, to set the last explosive; will try to not be seen, will be faster this way...
Destroyed those two, with a grenade; a fast approach!
Room with the Helipad is next!
Encountered no one, on the way to the next objective; the Helipad could be guarded though.
Secure: most gunmen, or all gunmen, shoot be eliminated?
Being picked up from a Hotel, by a Helicopter; mission went well, could have been faster.
Pointman improves, can carry more grenades, and has a new shotgun to take to the missions R11-87.
R11-87 - is a shotgun, which causes the most damage; has low ammo capacity, so, missing with it, isn't recommended.
Operation Ticking Venom...
Blow up the Warehouse, with stored illegal weapons, and secure a Restaurant nearby; no caution required.
An operative Commando, will be chosen; let's see, how he handles the mission...
That was a quick end, this place is rigged with mines!
Hm, five gunmen at the restaurant; approach, and destroy...
Maybe, should use the back door; quite eerie, to just come shooting through the front door; the rear exit is quite tight, most of the time.
Two left, on the third floor; the rear exit proved successful; they came charging through the door, and knifed 'em as soon as they walked outside!
On the third floor, came face to face with the gunman, he ran past, and started shooting at the back...
This time went differently, instead of charging ahead, hided; the gunman rushed as before, this time however, he had no target, as Commando shot him from behind cover; the last gunman in the restaurant was all alone and open, in the last room.
Time to quickly run to the Warehouse, avoiding and disarming mines, if necessary.
A few gunmen were on the way, one was hiding and shooting behind a car, attacked him at the back, had to go round, without being noticed.
Time to enter the Warehouse, and plant explosive charges; on which floor however?
Oops, stepped on a mine, still live, was lucky to move backwards a few steps...
On this floor, a container; the top floor then it is, a place for an explosive charge.
Aren't interested in taking down the masked men on the bottom floor; used the flashbang to do the escape.
And the escape was easy, just walked through the back door, and jumped off the balcony.
Operation Sudden Heat...
Need to neutralise Fathi at the Nightclub; and at Convention Hall his brother Fawzi, should be dealt with as well.
An operative Infiltrator will be chosen; his codename is Ringo, and his specialty is stealth!
Fathi will be first, should search for him; the Hotel is big.
A guard; they have the Nightclub all to themselves.
The target is spotted, and so is the operative...
How to get to him unnoticed?
Fathi only has one guard with him...
Fathi is heavily armed; learned it, the hard way.
They have lots of grenades too; these masked men are dangerous.
Looking at one of the gunman, who is sharing a corner; we stand on the opposite sides of the corner, making it safe.
Let's see how stealthy infiltrator's gun is...
No one heard it, now, to look for the target.
Eliminated, yet, didn't get out in time; repeat...
Eliminated him again; he was in the disco area; Fathi was not dancing though, just stood there, waiting...
Now, a big group, is out for revenge; should get out of the Nightclub!
Got out of the Nightclub, took a way round the balcony, and onto the stairs.
Will search for Fawzi next, in the Convention Hall, how convenient.
Better to shoot from afar; it's a hall, it's too open; easy to spot someone, if the Hall, won't be packed!
Maybe the upper level would be safer; can see all the targets, so, not much point in moving.
Target eliminated, with a pistol; silencer really helped; the other gunmen didn't even know, that a shooting was taking place.
Needed to escape to the elevator; walked along the wall, on a balcony, to avoid detection.