16 December 2011

Agarest ZERO 02

Would Alice be protected as she is, would probably look for materials, to enhance her armor...
Alice should equip the Holy Symbol, the same armor that Routier has, the Symbol would surely improve defence...
Maybe materials, that Lesser Bats drop, would be used in forging the magic bracelets, and so on...
Will look for some bats then, there were some at Inicio Plains, Northern part!
Yes, the bats are here in the North, now it's time to gather!
Although, for Holy Symbol forging, we do need Bone Plate, Homa Wood and Pixie Dust, not the kind of materials one can expect from a bat.
According to our smithing book, Bone Plate is needed for many types of armor.
I should give the Vigor Ring to Alice then, not much, still better than no improvement, and the commander is well protected without it.
Alice usually does combos with the commander, and as a result, ends up standing beside him, which is dangerous, as the commander usually stays in the middle of the opponents territory.
Sieghart leveled up, mainly increased strength, he could have the biggest attack now!
Overkilling the Hell Dog, gives Silver Ore, Alice has a powerful magic, Impulse magic attack, with many hits!
Galios increases in level, gains strength, and vitality.
Closing in to Thuluth Fountain...
Oh, it's kind of, beautiful out here.
The stones, which surround the Fountain, have absorbed magic, making the Fountain a place with magical properties, like seeing into the future.
What this has to do with us however, even if the Fountain is magical, all we need now, are materials for a very important Item, of course if the fountain can help with the gathering...
Searching for...
Riffle River, will have us battle!
Three Hornets, two Hell Dogs and two Lesser Bats, seven monsters, against our party of six, this would be interesting!
Alice fights a Hornet, Hornets are easy though.
Hell dogs are busy with Galios.
Mimel is the only one, who uses Dark magic so far, Sieghart can cause sleep with his wind magic.
How many Trick Hits Eugene can take, it were like five already, and he is still alright!
Mimel levels up, improves intelligence and luck.
Hell Dogs can also drop Beastly Amulets, we already have plenty of those.
Col Mao Junction is our turning point...
Turning point indeed, now, to go left, or right?
Will turn right, to Muff Rock first...
Two Big Crabs and three Lesser Bats.
Crabs are kinda strong, and they are weak against magic!
Sonic Blast Arts by Galios and Eugene.
So many attacks, do naught against a Crab, strong magic required!
Bats are still present, Cal-Vina is the only one handling them.
Eugene is down, the work of a Crab, Mimel overkilled the Crab!
Cal-Vina levels up, improves intelligence, this gives him a better magic.
Cal-Vina will replace Eugene, until we get back to the Infirmary, Routier will be helping with healing on our way.
Galios can withstand magic too, like Thunder!
Earth Needle missed Lesser Bat, Cal-Vina needs to improve his accuracy.
Vigor Ring, does protect Alice, no missteps so far.
Stun Bash creates flames.
Eugene resurrected, did have to sell silver ore again...
Got a Title Daredevil and 2000 gold with it, we definitely needed that.
Got a Title Part-Timer, with steal skill, as well as some materials, like wind element.
Got a Title Fledgling, with skill Ascension and materials, which consist of light element and grass.
Will create a Hammer, now that have all the necessary materials.
Hammer mostly improves physical attacks, yet mages are the ones equipping it...
Made Bone Guard, it greatly raises defence, Sieghart will have it.
We are done with smithing for now.
Mimel will be equipping Bone Scythe and Bone Guard, both were just bought.
Alice will equip a Hammer and a Bone guard, what she will do with that combination...
Cal-Vina will have the steal skill, While Routier will get an Ascension skill.
Ascension is a Light Magic skill.
And as for the Blast skill, Eugene already has it.