This eerie place, the eerie Ether Pit.
The Pit sure is long, to cross on foot; exactly what we are doing!
The Ever working M32 Transport Units; the only sure way to bring these Mechon down, is to lure them.
Would lure some Transport Units; and for that, would have to close in on them first!
Generic parts; that's what the transport Units are made off...
Oh, Mechon do not want to fight us, now how cool is that?
Running between Mechon, seems weird, like we are on their side; and we are not!
Guess, this is the part of the Ether Pit, where a better use of elevators is required, if we want to go any further...
We are again, on level 2 of the Ether Pit, past the second elevator; and, after passing an empty cave, and gathering some Crystals, got into a fight with a few Mechon.
A treasure chest, and its contents: Iron Armour, Upgraded Frame, and a Small Wind Cylinder; that's some pricey stuff!
And Collectopaedia for the Ether Mine, is almost complete.
A Yellow Cat will join the Collectopaedia; and the Yellow Cat with bright yellow paw-pads, completes the Animal category in the Ether Mine; the Back Attack Plus Crystal is obtained!
Also Shulk usually attacks with Back attacks, he won't be equipping the new Crystal, because he has too many Crystals already.
On the bright side, Shulk does have an extra space left, he would be able to use it, after he gets a new Top.
These moving platforms; the second one has the right path, to level 3 of the Central Pit; the path to the next elevator, can be distinguished by how small and long the ledge is...
Will follow a small ledge, to the elevator, to the 4th level of the Central Pit!
There are some Crystals to gather, before we get to the elevator; these are: Ice and Electric Crystals.
Large Ice Crystals obtained, move on...
A powerful Mechon attacked, with its multiple blades; his attacks sent Shulk flying...
We defeated the Mechon guards; quite a few of them; the Fire Crystals...
All we are getting, are Ready Coils; where is the next Part, did we miss it?
The other Part could be at the beginning of the Ether Mine...
Tho Mechons were guarding the Large Electrical Crystals; defeated them we have, and afterwards, collected the Crystals!
Love Crane; this is strange, it moves...
Being attacked by the M67; he bashes Shulk with his arm...
A purple smoke, around us every time, when we fight Mechon; does Sharla has a special Bullet, with a smoke, and it should cause some effect.
A golden treasure chest, with Guardis Arms; will try those.
After gathering the Large Wind Crystals, reached the Personnel Lift 3 Landmark!
Shadow Eye - is an important Art for Shulk, it conceals Shulk from his foes, thus making it easier to do Side attacks and Back attacks.
Shulk doesn't have as many Arts as Reyn and Sharla, though his Monado Arts do make up for it; the Monado, is the only sure way to fight Mechon, at this critical time!
Activated the lift, and it took us down...
Found another Yellow Cat; and there is no Mechon guarding this place...
And why guard it; since the only way forward, is to ride one of the Large rotating blades.
Our Team will have to ride them a few times, to reach the next road, that leaves to the very bottom of the Central Pit!
Showing posts with label Xenoblade Chronicles. Show all posts
Showing posts with label Xenoblade Chronicles. Show all posts
09 May 2012
05 April 2012
Xenoblade Chronicles 14
And we still, need to get to the bottom, of the...
Drill Tower?
Extremely thin rod, is at the lowest part, of the Drill Tower.
There is a Cave below us; if we manage to get there, somehow; Then, maybe, will locate all the villagers!
Onward!
Just not to get lost; these Caves and lifts, and bridges, can be misleading...
Shulk is getting better, learned the Against the Odds Skill; his friendship with Reyn really helped!
Reyn will gain the Battle Cry skill, from Shulk; and that's all for Reyn, till his friendship improves.
Last Stand, allows Reyn to revive himself; not to mention, he can revive other party members afterwards.
A few Mechon on our way; is the next lift near?
Lift wasn't on this platform, only a few Mechon, and a way to the left, to go round...
A grand opening, just down below; can see this Huge entrance; that's probably where we are going!
Two Mechon guards at the end of the bridge; and a little farther away, there is a very Big Mechon with wings; will see it up close real soon.
The Mechon did have a wing of sorts, and the other wing, ahem, was the large blade that it carried; it came to help the guards, good thing it wasn't too strong!
Coming through another patrol!
Plenty of Items, and rarely any useful ones.
An Iron Leggings armour for Sharla; no special abilities, although it does have the best protective properties, from all the medium armours that we have...
Got off the Tower, to explore a small cave nearby, and the only thing that was there, were some Earth Crystals; didn't take long though...
A strange Circle, surrounded by light, is even lower, than a Huge entrance; and the Circle is in the center of the Tower; will something happen there; still, ways to go till reach it.
Reyn learned a new Art, a Shield Bash, and its effect, can inflict Daze!
A Landmark, Regulation Piston is a point, where the elevator is; and we need elevators, to travel in this Ether Mine Pit, as it is so vast!
Moved one level down in the Ether Mine Pit; and Shulk was nearly killed, by attempting to jump on a moving elevator platform!
Found Fire Crystals, quite a few of them in fact; Mechon were guarding them, they were...
Drill Tower?
Extremely thin rod, is at the lowest part, of the Drill Tower.
There is a Cave below us; if we manage to get there, somehow; Then, maybe, will locate all the villagers!
Onward!
Just not to get lost; these Caves and lifts, and bridges, can be misleading...
Shulk is getting better, learned the Against the Odds Skill; his friendship with Reyn really helped!
Reyn will gain the Battle Cry skill, from Shulk; and that's all for Reyn, till his friendship improves.
Last Stand, allows Reyn to revive himself; not to mention, he can revive other party members afterwards.
A few Mechon on our way; is the next lift near?
Lift wasn't on this platform, only a few Mechon, and a way to the left, to go round...
A grand opening, just down below; can see this Huge entrance; that's probably where we are going!
Two Mechon guards at the end of the bridge; and a little farther away, there is a very Big Mechon with wings; will see it up close real soon.
The Mechon did have a wing of sorts, and the other wing, ahem, was the large blade that it carried; it came to help the guards, good thing it wasn't too strong!
Coming through another patrol!
Plenty of Items, and rarely any useful ones.
An Iron Leggings armour for Sharla; no special abilities, although it does have the best protective properties, from all the medium armours that we have...
Got off the Tower, to explore a small cave nearby, and the only thing that was there, were some Earth Crystals; didn't take long though...
A strange Circle, surrounded by light, is even lower, than a Huge entrance; and the Circle is in the center of the Tower; will something happen there; still, ways to go till reach it.
Reyn learned a new Art, a Shield Bash, and its effect, can inflict Daze!
A Landmark, Regulation Piston is a point, where the elevator is; and we need elevators, to travel in this Ether Mine Pit, as it is so vast!
Moved one level down in the Ether Mine Pit; and Shulk was nearly killed, by attempting to jump on a moving elevator platform!
Found Fire Crystals, quite a few of them in fact; Mechon were guarding them, they were...
10 February 2012
Xenoblade Chronicles 13
Those Giant Blades, just turning, turning and turning, blades go in a circle, and they are in our way, wonder if they can knock us off the building.
The tower structure that we are on, is build for mining purposes, and now, it's full of mechon.
Defeated a mechon, and got a Generic Shaft, how plain is that?
The massive blades can not damage the group, though they push us in the direction where blades are turning, can make a nice lift!
So, the Giant Blades aren't very dangerous, and they are slow too.
And this, is the Central Pit, and we are heading to the bottom of it!
From what has been seen so far, gather, that we need to make a turn off the Tower, and ride one of these elevators, and the elevators will bring us down.
Wonder, if the elevators work...
Found a Water Crystal, our crystal inventory is almost full however, would need to Craft some gems, to clear it up, and for that would need to go back to Town.
Good, reached the Lift Landmark, a good place to teleport!
To produce a high quality Gem, the reaction strength should be, at more than 100 %, will start with the weakest crystals, got too many of those...
Krabble crystals are good quality, noting that.
A crystal, that gives Double Attack, sounds tempting...
Crafting partners: Shooter will be Shulk, and Sharla will be the engineer...
Got three Gems, and two Cylinders!
A few more Crafting...
This time, will try to make more cylinders, then combine cylinders into one Big Gem!
Again, got too many gems...
Will Aim for the smallest reaction strength, this time.
And relationship, also pays a major role, thus will be using Reyn and Shulk, as they have a very strong partnership!
No Gems, a few Cylinders, not too bad, continue...
Sharla was better at producing cylinders, so far; now to make a strong Gem, will need Reyn for that.
A beautiful, First Attack Plus Gem!
What to do, with all these extra Gems, they are too weak to be useful, maybe sell 'em...
Sharla the Shooter, and Shulk the Engineer, a combination that produces a lot of cylinders!
Well, this worked out better than usual, three cylinders, two high quality Gems, and one normal Gem.
Then the trick to Crafting, is to put as many crystals and cylinders as possible, without reaching 100 % reaction strength, and then adding the strongest crystal available at the last slot, and after that, the reaction can begin!
Finally, put most of the smaller crystals to use, can now produce a Big One!
Too few larger crystals, those are scarce, and rare to find ones.
Strength Up III gem will be useful, for Shulk that is!
Reyn mostly uses unremovable gems, so he won't be needing any, at this point!
Let's see if we can sell those Gems, and afterwards, go back to the Ether Mines.
Wow, those little Gems, sell at a far higher price, than expected!
Gonna sell, all lower quality Gems!
Teleporting back to Ether Mine...
Central Pit, Level 2, going down, slowly...
Mechons were gathering around the Fire Crystals...
While defeating Mechon, found some equipment, new, or not?
Lieutenant Pike, is a good weapon for Reyn, will add Lightning Attack to it, and it'll do well against the mechon, and other machines, probably...
Looking down, this Tower goes deep, could be a long way...
The tower structure that we are on, is build for mining purposes, and now, it's full of mechon.
Defeated a mechon, and got a Generic Shaft, how plain is that?
The massive blades can not damage the group, though they push us in the direction where blades are turning, can make a nice lift!
So, the Giant Blades aren't very dangerous, and they are slow too.
And this, is the Central Pit, and we are heading to the bottom of it!
From what has been seen so far, gather, that we need to make a turn off the Tower, and ride one of these elevators, and the elevators will bring us down.
Wonder, if the elevators work...
Found a Water Crystal, our crystal inventory is almost full however, would need to Craft some gems, to clear it up, and for that would need to go back to Town.
Good, reached the Lift Landmark, a good place to teleport!
To produce a high quality Gem, the reaction strength should be, at more than 100 %, will start with the weakest crystals, got too many of those...
Krabble crystals are good quality, noting that.
A crystal, that gives Double Attack, sounds tempting...
Crafting partners: Shooter will be Shulk, and Sharla will be the engineer...
Got three Gems, and two Cylinders!
A few more Crafting...
This time, will try to make more cylinders, then combine cylinders into one Big Gem!
Again, got too many gems...
Will Aim for the smallest reaction strength, this time.
And relationship, also pays a major role, thus will be using Reyn and Shulk, as they have a very strong partnership!
No Gems, a few Cylinders, not too bad, continue...
Sharla was better at producing cylinders, so far; now to make a strong Gem, will need Reyn for that.
A beautiful, First Attack Plus Gem!
What to do, with all these extra Gems, they are too weak to be useful, maybe sell 'em...
Sharla the Shooter, and Shulk the Engineer, a combination that produces a lot of cylinders!
Well, this worked out better than usual, three cylinders, two high quality Gems, and one normal Gem.
Then the trick to Crafting, is to put as many crystals and cylinders as possible, without reaching 100 % reaction strength, and then adding the strongest crystal available at the last slot, and after that, the reaction can begin!
Finally, put most of the smaller crystals to use, can now produce a Big One!
Too few larger crystals, those are scarce, and rare to find ones.
Strength Up III gem will be useful, for Shulk that is!
Reyn mostly uses unremovable gems, so he won't be needing any, at this point!
Let's see if we can sell those Gems, and afterwards, go back to the Ether Mines.
Wow, those little Gems, sell at a far higher price, than expected!
Gonna sell, all lower quality Gems!
Teleporting back to Ether Mine...
Central Pit, Level 2, going down, slowly...
Mechons were gathering around the Fire Crystals...
While defeating Mechon, found some equipment, new, or not?
Lieutenant Pike, is a good weapon for Reyn, will add Lightning Attack to it, and it'll do well against the mechon, and other machines, probably...
Looking down, this Tower goes deep, could be a long way...
06 December 2011
Xenoblade Chronicles 12
It's Night time, and we are going to the mines, undercover.
Collectopaedia got smaller, meaning we can add less to it, it does make sense though, that there are less new Items as we gather more, and have more.
Collected Verdant Eternity, it's a leaf that doesn't wither.
Alright, let's use the Elevator!
There is an Ocean below us, and the Mechonis glows Red at nights.
A few Cyan butterflies with two big yellow dots on their wings.
Amblygon Turtle to help the Colony, that's one Item that should be kept, some quest in the future will require it.
Defeated an Antol, and it gave a gold treasure chest, with Crystal Antol Eye, Calm Shot, Empress Arms and Empress Greaves!
That was Red Antol.
Empress equipment is a Heavy type equipment, so we can't use it yet.
There are two paths, one going up, and the other goes straight, sort of.
The path that leads a little down, has a good Ether collecting source.
Yeah, the straight road leads to a Wind Ether Deposit site, while going up leads to the Mines.
Collected Large Wind Crystals.
Finally had a battle with a Sky Rhogul, it's a Giant bird, that flies too far away for us to reach, and it's hard to Lure them too!
Another Rhogul, great!
When we got higher, leaves started flying everywhere, wonder from where...
Got another Amblygon Turtle.
Added White Night Rod to Collectopaedia and thus, received Ether Def Up II.
We entered the Drainage Tunnel, let's see what we can find.
Dirty water, and that's also to be expected, move on...
Met Nopons in the Tunnel, one of them said to follow the glowmoss, and the other is a merchant, who can sell us equipment.
I guess, we have enough money to buy all the Items...
Okay, Sharla will have, a Pelt Cap with Ether Cloak.
There is a Stealth Rifle at the shop, it has good attack, yet has 0 Critical Rate, which makes it less useful.
Pelt Shoes are good...
We can now equip heavy armour, Reyn learned the skill for it.
The Empress armour does look heavy, and it's Golden!
We won't be needing heavy armour at this point though.
Let's clear the Mine of those Mechon!
Probably will see a large amount of Ether Deposits at the Mine.
Got into the fight with the Mechon, just three of 'em.
Mechon shoots electric charges...
Defeated a Krabble, it left a golden treasure chest, which had Empress Plate and Bloody Roar, as well as a Rich Krabble Egg and a Small Krabble Crystal!
And now I get what the Nopon was saying about the glowmoss, as we enter the mine, there are walls that glow green, and we should follow the path that leaves to the next green glowing area.
You know Reyn, with heavy armor like that, you do look like a Mechon!
Gave Sharla the Medium armour, leaving the Cap light, and it looks good, should protect her well.
We found an old man who is fighting the Mechon with his rifle, and it seems the Mechon got him cornered, we should help him!
This is the test for our new protective gear, although there are quite a few Mechon here, still no powerful ones, so we should be fine...
All the Colony 6 people that were captured by the Mechon were taken to the center of the Ether Mine, it's called the Central Pit.
So, we need to get to the Central Pit, to save Juju and the others.
And furthermore, need to consider the old man, Shulk had a vision of him falling into the pit, or should say Ether Pit!
Collectopaedia got smaller, meaning we can add less to it, it does make sense though, that there are less new Items as we gather more, and have more.
Collected Verdant Eternity, it's a leaf that doesn't wither.
Alright, let's use the Elevator!
There is an Ocean below us, and the Mechonis glows Red at nights.
A few Cyan butterflies with two big yellow dots on their wings.
Amblygon Turtle to help the Colony, that's one Item that should be kept, some quest in the future will require it.
Defeated an Antol, and it gave a gold treasure chest, with Crystal Antol Eye, Calm Shot, Empress Arms and Empress Greaves!
That was Red Antol.
Empress equipment is a Heavy type equipment, so we can't use it yet.
There are two paths, one going up, and the other goes straight, sort of.
The path that leads a little down, has a good Ether collecting source.
Yeah, the straight road leads to a Wind Ether Deposit site, while going up leads to the Mines.
Collected Large Wind Crystals.
Finally had a battle with a Sky Rhogul, it's a Giant bird, that flies too far away for us to reach, and it's hard to Lure them too!
Another Rhogul, great!
When we got higher, leaves started flying everywhere, wonder from where...
Got another Amblygon Turtle.
Added White Night Rod to Collectopaedia and thus, received Ether Def Up II.
We entered the Drainage Tunnel, let's see what we can find.
Dirty water, and that's also to be expected, move on...
Met Nopons in the Tunnel, one of them said to follow the glowmoss, and the other is a merchant, who can sell us equipment.
I guess, we have enough money to buy all the Items...
Okay, Sharla will have, a Pelt Cap with Ether Cloak.
There is a Stealth Rifle at the shop, it has good attack, yet has 0 Critical Rate, which makes it less useful.
Pelt Shoes are good...
We can now equip heavy armour, Reyn learned the skill for it.
The Empress armour does look heavy, and it's Golden!
We won't be needing heavy armour at this point though.
Let's clear the Mine of those Mechon!
Probably will see a large amount of Ether Deposits at the Mine.
Got into the fight with the Mechon, just three of 'em.
Mechon shoots electric charges...
Defeated a Krabble, it left a golden treasure chest, which had Empress Plate and Bloody Roar, as well as a Rich Krabble Egg and a Small Krabble Crystal!
And now I get what the Nopon was saying about the glowmoss, as we enter the mine, there are walls that glow green, and we should follow the path that leaves to the next green glowing area.
You know Reyn, with heavy armor like that, you do look like a Mechon!
Gave Sharla the Medium armour, leaving the Cap light, and it looks good, should protect her well.
We found an old man who is fighting the Mechon with his rifle, and it seems the Mechon got him cornered, we should help him!
This is the test for our new protective gear, although there are quite a few Mechon here, still no powerful ones, so we should be fine...
All the Colony 6 people that were captured by the Mechon were taken to the center of the Ether Mine, it's called the Central Pit.
So, we need to get to the Central Pit, to save Juju and the others.
And furthermore, need to consider the old man, Shulk had a vision of him falling into the pit, or should say Ether Pit!
01 December 2011
Xenoblade Chronicles 11
We are going on a rescue mission then!
To Colony 6, to rescue Juju!
Only one Quest left on Bionis' Leg, except Challenge 2 - Part 1, which requires to defeat a monster named Trainer Harmelon.
The monster Trainer Harmelon is located on the upper level of the Bionis' Leg, should look for it somewhere North, once there that is.
Like when it rains on the plains.
Defeated some Mechon units, there are plenty of them here on Maguel Road, and it leads straight to the upper level!
That was satisfying, defeating Mechon in one Big Swoop, they fall easily once Enchant is enabled.
Found the Spiral Valley, it's west from Maguel road, there is a landmark, and My Quest monster is probably there too.
Off, to Spiral Valley!
On Spiral Valley landmark stands the Immovable Gonzalez, a level 90 monster, there is no way we gotta take him on, He is too powerful for us now...
Will skip the powerful monster and continue Northward.
This Gonzalez fellow is quite large, the Spiral Valley is definitely not the best place to teleport to.
Trainer Harmelon is a Tirkin, and he is so small, about waist height, and He attacked us too, like He is a more powerful one, lets see if He is wrong...
Defeated trainer Harmelon, our level was too big, so He was down without a challenge, though he was fast, two beasts that were with him were more impressive, they should be the first target, now to see what's inside the treasure chest...
Nothing in the treasure chest left by that Trainer Tirkin were new, the most valuable were: Jaguar Lancer and Steady Cuisses.
No Quests left on Bionis' Leg now, so just gonna leave for Colony 6.
So, is Colony 6 beyond the Bridge?
Colony 6 is after Kasharpa Falls, there is a valley, a road through the hills.
And now we enter the Bask Cave Passage, how dangerous will it be?
At our level should be no problem, at any case...
Now we should get to the Drainage Outlet and into the Ether Mines, all that, just to not get spotted by the Mechon.
To Colony 6, to rescue Juju!
Only one Quest left on Bionis' Leg, except Challenge 2 - Part 1, which requires to defeat a monster named Trainer Harmelon.
The monster Trainer Harmelon is located on the upper level of the Bionis' Leg, should look for it somewhere North, once there that is.
Like when it rains on the plains.
Defeated some Mechon units, there are plenty of them here on Maguel Road, and it leads straight to the upper level!
That was satisfying, defeating Mechon in one Big Swoop, they fall easily once Enchant is enabled.
Found the Spiral Valley, it's west from Maguel road, there is a landmark, and My Quest monster is probably there too.
Off, to Spiral Valley!
On Spiral Valley landmark stands the Immovable Gonzalez, a level 90 monster, there is no way we gotta take him on, He is too powerful for us now...
Will skip the powerful monster and continue Northward.
This Gonzalez fellow is quite large, the Spiral Valley is definitely not the best place to teleport to.
Trainer Harmelon is a Tirkin, and he is so small, about waist height, and He attacked us too, like He is a more powerful one, lets see if He is wrong...
Defeated trainer Harmelon, our level was too big, so He was down without a challenge, though he was fast, two beasts that were with him were more impressive, they should be the first target, now to see what's inside the treasure chest...
Nothing in the treasure chest left by that Trainer Tirkin were new, the most valuable were: Jaguar Lancer and Steady Cuisses.
No Quests left on Bionis' Leg now, so just gonna leave for Colony 6.
So, is Colony 6 beyond the Bridge?
Colony 6 is after Kasharpa Falls, there is a valley, a road through the hills.
And now we enter the Bask Cave Passage, how dangerous will it be?
At our level should be no problem, at any case...
Now we should get to the Drainage Outlet and into the Ether Mines, all that, just to not get spotted by the Mechon.
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