07 February 2012

YS Seven 14

Finally bought something useful, Aeolus Urn can help with gathering Items, and materials!
Something else at Zanzibar, that's needed to be bought, the last Item...
The last Item, is an Ares Seal, costs one million, gee, now to gather all that, selling some stuff will speed up the process...
Wonder if the Luck Medal accessory, works on gathering points too, will have to find out.
Will pass the Luck Medal to Elk, he acquires the most Items, so will make better use of it.
And here we go!
The gathering is going fine, still need more Soul Stones.
Too many monster claws, and don't need to gather those.
Should definitely change the location, for gathering resources, special wood is needed, and there is none here at all!
Well of Souls middle section, will be a good place, for materials, has some monsters, which drop Soul Stones, as well.
Why waste strong skills, at these monsters which charge ahead with electricity, totally these monsters need better aiming, although they follow pretty well.
Gathering Soul Stones and Crystallized Twigs, that's exactly what is needed, for ultimate weapons!
And almost half a million too, is already obtained, it will be all gone, once the expensive Item is bought...
Elk's special attacks, are so wide, easy to handle groups of monsters this way.
I guess, only 200 Soul stones are needed, gathered half of that; continue...
Two weapons, and some armors, would be made, once all the materials are ready.
The last thing we need, is a Titano Spine, a few of those, and all set!
And there are plenty of Titano Spines, at the end of the Well of Souls.
Will gather a few extra Soul Stones as well, when will be gathering Titano Spines, sounds gross...
Still not enough, a little more...
Rolled over, to higher ground, cool, good one Elk!
That should be enough, for gathering materials, let's make final preparations, for the final Boss!
Iska Village...
Synthesizing final equipment.
Great, a few twigs left, will have to return for them later...
Geis, will get Zeno-Ides, his ultimate Poleaxe!
Good, enough strength, to bash anything!
Seah Armor for Cruxie, will protect her well...
Yes, Crystallized Twigs are easy to gather.
Can now synthesize Obiscuta, a bow for Aisha.
Aisha equipped, and ready!
Now to get to Zanzibar, maybe can sell enough Items, to get one million...
More than enough money gained by selling, that's what I get for not selling Items, for the most part of the Adventure!
Ares Seal, let's see how well it works!
Well of Souls, end...
We can now do far more Extra Skills, with Ares Seal equipped, that's for sure, now the final Boss part...
How beautiful the place where all energy is gathering...
The party will consist of Adol, Mishera and Dogi.
Chamber of Demise...
Tia is here, or should say, Tialuna.
The party tries to convince Tialuna, to stop the Rite, and Well of Souls...
All efforts at negotiation, are in vain, Tialuna thinks this process, is inevitable.
Tia thought about Maya, when she decided to follow the path, that will absorb Altago, into the Well of Souls.
And now to rescue Tia, from her fate, the Root of all Existence should be defeated first!
Tia, not wanting to fight you, still have to, to get to the Root!
Tialuna couldn't handle it, the battle that is!
Rul-Ende, will be our true opponent!
The final Boss is mostly green and red in color, shaped like a tower with arms, two arms have dragon heads, two other arms somewhat normal, still they have holes at the middle of a hand, will shoot something from there, supposedly; like the purple dragon-type wings.
Oh, yeah, and Rul-Ende is the size of a Tower, it is that big!
First Team to go, is Dogi, Mishera and Elk!
The part of the Boss which our first Team is fighting, is guarded by a barrier, need to destroy at least one dragon head, and then the Boss becomes unconscious, and the barrier opens, that's when we strike!
The barrier, can also open to launch an attack, a black ball, that starts to follow our group around.
Will have to use a Maom Extract to revive...
One part defeated, and Mishera had so little life left.
Part two, and the second Team is Geis, Aisha and Cruxie!
The best part, is that this time there is no barrier, so, can attack repeatedly!
Will save the Extra skill, until the Boss has two-thirds of life left, after the halfway mark, Bosses get too fast...
This second part needs to be unconscious, otherwise it's defense is too big, it shows the big yellow ball, that ball is our target!
The ball is actually green, flashes yellow, when not conscious.
Aisha is perfect here, she is good at dodging, and her best move is very fast, she can quickly get away from the Boss, after performing her skills!
Can win this, just another one Extra Skill...
Great, this part is done, Cruxie's Extra Skill really helped, it does so much damage!
Adol will be fighting the last part, left three mighty potions for him, should be alright then!
And also have a Dragon Energy Drop left, this will recover energy and help at performing Skills, when needed, to finish the Boss!
Boss gets really mad, and shoots lasers all over the place, once i beat one of it's tiny parts!
And now, the last Green Orb, the essence of Rul-Ende!
Those pillars of light, might really hurt, should look out, from the tiles they are coming!
Finished, the Rul-Ende is defeated!!
Tia is happy, lost for words...
Tia asks to leave her, in this collapsing place, the Well of Souls, she feels guilty...
Aisha convinces Tia, by saying that everyone is at fault, for what has happened in Altago, and that Tia has a good heart, and needs to come back Home, to her sister Maya.
Tia agrees.
Tia grabs Adol's hand, and everyone in the group runs to the top...
The Well of Souls, closed, and Winds of Destruction have dissipated.
All clear, hooray!
The Moon Dragon has spoken, Dragons give this world to us, meaning, it won't be destroyed...
The Dragons completed their final duty, helped us on our Adventure...
People are no longer sick from Iskan fewer...
No more Miasma, the black fog is gone!
Sustaining the World balance, now that the Dragons are gone, live in harmony...
Tia starts to disappear, like the Dragons, Tia's existence was tied to the Root of All Existence...
What now?
Maya, the girl that didn't speak a word, since the tragedy, have spoken "Tia", after a few unsuccessful tries of course!
Maya begs Tia, "Don't go"!
Tia disappears in Maya's hands, that was their last hug...
Tia's last words to Maya were, that she shouldn't ever stop smiling...
And from here on out, as Altago rebuilds, Maya tends to flowers, and always tries smiling!

28 January 2012

Arcana Heart 3 01

Kamui Tokinomiya with Anutpada the Arcana of Time:
Can make an attack that throws her opponent high into the air.
Kamui uses a Katana, her slashes are swift, draws her Blade before every attack.
Though attacks in succession, needs time to prepare, before making her move.
Probably, doesn't like to use her Katana, when she doesn't have to.
Kamui, and the Arcana of Time, when Arcana of Time is used, it increases speed of the user, Kamui can close in for a finisher, far faster with this Arcana.
And Kamui's Katana glows Red, can also be an Aqua color, when makes electrified attacks.
Can move so quickly, that her shadow doubles can be seen!
Fights very close to her opponents, not very big combinations, about four, or seven hits,  well, Kamui's slashes are powerful, so no point in making many of them, is it?
Fiona Mayfield, with Oreichalkos the Arcana of Metal:
What a cool attack combination, throws her opponent high, and into the wall, opponent bounces back, and that's, when Fiona jumps to swing her huge Sword, and send her opponent flying!
Fiona's combination in the air, does miss some time, funny though, the landing...
Fiona can use long ranged attacks, with help from the Arcana of Metal.
Fiona can make big combos, like 23 hits, and the Arcana of Metal can make attacks exceeding 100 hits, Fiona's attacks still, do a bit more damage though...
And she can grow these little wings, how cute!
The most prolonged attacks, do biggest combos, with most hits!
An Excalibur special!
Fiona jumps, to make her most powerful slashes!
Her best attacks, can finish an opponent, in two hits!
Wow, and that's a 37 hits in a combination, Fiona did it by surrounding her opponent with multiple swords, and she gets this power from the Metal Arcana!

Naruto Ultimate Ninja Storm 03

Hinata, with support from Kiba and Shino:
Hinata will use Heaven's Dance of Hazy White Jutsu, Kiba will use Fang Over Fang Ninjutsu, and Shino will support with a combo.
The other side, will have Lee, with Neji and Tenten for support.
And everyone, is a Genin, the lowest ninja title...
Lee definitely has fast kicking combinations, Hinata needs better defence, still learning supposedly.
Byakugan, doesn't last long, to make a difference; and Lee has Won, feels satisfied!
Hinata usually uses her arms for attacks, no kicks there.
Eyeing each other, is part of the strategy.
Hinata uses Byakugan a lot, when she is in danger, and now she wins , and worries if anyone is hurt...
Hinata and Lee were closely matched this time, the fight was mostly equal, for most of the time anyway, Hinata slowly has been taken the lead!
Some interesting Items everyone is holding, for example Itachi holds two Items that increase speed, shows how very fast he is.
Kisame holds one Item that increases damage, shows how strong he is.
The Third Hokage and Kimimaro have one Item that increases speed, so they could evade better, as well as making their attacks quicker, so attacks can connect more often.
Jiraiya has an Item that increases protection, to show how tough he is!
Tsunade has two Items that increase speed, and two Items that increase damage, shows how very fast and very strong she is.
Well, Kabuto holds two Items for increased damage, and he doesn't have much physical strength, so it shows how dangerous his Chakra Blades are.
Lee and Naruto hold two Items that increase damage, they are strong, and Naruto has a seal on him, that holds his hidden strength!
Choji has one Item that increases protection, and two Items that increase damage, he is Tough and Very Strong.
Sasuke has one Item that increases speed, he is faster than usual.
Neji has one Item that increases protection, shows his good awareness.
Shikamaru, also has one Item that increases speed, however, he also has two Special Items which improve protection, he usually runs, doesn't have a desire to engage in battle, and thus his defence, from hiding.
Kiba has two Items that increase speed, also another two Special Items, that improve damage dealt, and this makes Kiba very fast, and his attacks are hard to withstand!
Gaara has an Item that increases damage, and one separate Special Item that improves protection, this makes Gaara strong, and hard to damage.

25 January 2012

Naruto Ultimate Ninja Storm 02

Will let Sasuke handle Orochimaru, let's see how far he can go with Chidori!
Sasuke, with support from Naruto:
Sasuke will use Chidori as his jutsu, while Naruto will use Skyrocket combo and Rasengan Ninjutsu!
Orochimaru, with support from Kabuto, on the opposing side.
The Final Valley stage, will do fine...
Orochimaru is definitely slow, Sasuke does lots of combos, Orochimaru ends up on the ground a few times, yet it's still not enough, Orochimaru is very tough and therefore, undamaged.
Though, Kabuto and Naruto, did start off the battle with combination attacks.
Let the battle continue, maybe Sasuke can use his Curse mark, and Win!
Naruto missed with his combo.
Orochimaru, like a snake, waving through the field, evading, then closing in.
Sasuke got closer to winning, still, support from Kabuto, made it harder to beat Orochimaru...
Tsunade, with support from Guy:
Will be fighting Kisame, with support from Itachi.
Itachi will be using Fireball Ninjutsu, Kisame will use his Water Shark Bomb Jutsu!
Grassy Waves Prairie...
Tsunade starts by throwing a paper bomb, Kisame burns...
So far, Kisame and Tsunade are evenly matched...
And Kisame, finished the fight easily, and did his Ultimate Jutsu, that starts off as a tsunami, and then engulfing his opponent with spinning water!
Now, what did Guy do?
Guy makes combination attacks against Kisame, all successful!
Tsunade has very powerful hits.
A few combination attacks from Tsunade, and Kisame loses!
Guy tried to make a Dynamic Entry, was late however, as Kisame was down already.
Tenten, with support from Lee:
Tenten will use Ninja Tool Jutsu, which is Needle Flower Blast, and Lee will perform Leaf Hurricanes and Combos.
Battle will be against Choji, with support from Ino and Shikamaru.
At Dusk Sky Prairie...
Tenten, throws a lot of Kunais.
And yes, Choji is very strong, though it's better for him, to be close ranged.
Not many Ninjutsus were used.
Choji likes his Team...
What that big thing Tenten swung right now, looks like some very big metal club...
With Tenten's Ninjutsu, she scatters mines, that explode on contact.
They definitely both use plenty of items.
Lee is good at protecting, with Leaf Hurricane jutsu especially.
Sakura, with support from Naruto:
Sakura will use Booby Trap, Naruto's Ninjutsu will be Rasengan, and combo Skyrocket.
Gaara will be the opponent, with Temari for support.
The Training Field...
Could be creepy, Gaara's sand that is!
Gaara used up most of his items.
Sakura uses paper bombs often, this is deadly, so many explosives that Gaara should withstand!
Every time Sakura gets close, Gaara attacks with sand.
Sakura does her Ultimate Jutsu, the Giant Sakura, she has a very strong mind!
Hm, can Sakura ever lose...
Sakura's paper bombs, are just too powerful, and she evades Gaara's sand too.
Another bomb, and followed by a combination attack from Sakura, her attacks do hurt a lot too.

28 December 2011

The King of Fighters XIII 03

Everyone will take it Easy today...
Ash:
Ash with green flame attacks.
Wasting no time, he starts off with a kick combination.
Likes to stay at far back and throw his boomerang shaped green flames.
Does a lot of combinations, once close to an opponent, and can throw green flames when retreating.
10 hits, achieved by performing round kicks, one after another!
If opponent is down, Ash waits till he gets up!
So, fights from any distance then, mostly throws green flames with his hand.
Can ram into opponents, from great distance, perform a kick combination, and end with a throwing green flame retreat, does huge amounts of damage, and places himself into safety the same time, brilliant!
If only, Ash would be a bit faster...
Daimon:
Daimon is a very Big muscular man, and somewhat a patriot.
Likes to push, does hurt, to be pushed that hard!
11 hit combination, takes his opponent and slams him against the floor, then throws very high, and makes a quake on the landing!
Daimon makes fighting look easy, with every attack so strong, can achieve easy victory, that said, if anything is easy, it gonna be plain, or not.
And 12 hits, with a double quake?
Sometimes, misses his throws, tries to grab, then fails...
Kicks, to knock down his opponents.
King:
King uses a boxer stance, maybe kick boxer, though she does shoot fireballs too much...
Yes, her better special is shooting fireballs too.
Though on the damage side, throwing fireballs is effective, for King anyway.
Venom Strike, that's the name of her fireball throwing special, and Double Strike is the better version.
Although mostly shoots fireballs, she doesn't keep much distance, so fireballs strike early!
Can use her Venom Strike while in the middle of a jump.
Combinations are nonexistent at this point, it's like 2 hits...
Sometimes kicks in between fireballs.

27 December 2011

The King of Fighters XIII 02

Another Hard day of fighting...
Takuma:
He doesn't let up, no resting, it's like an attempt, after attempt, strike, after strike.
Closes in very quickly for an attack.
A combination of 15 hits, strikes at every point available, scary stuff!
Usually attacks the upper part, and does so effectively, that's a 16 hit combo with a fire sphere.
He creates so many combos, that he' is able to end the fight in a few seconds.
Although, isn't fast, likes to rush, and attack repeatedly, once near an opponent.
Usually executes a lot of punches, when near, not so when he is far away, jumps forward with a kick attack then.
He's fireballs are big, wow, and a 22 hit combo, did two combination attacks to achieve it, ending with a fireball of course!
Raiden:
Likes to attack with his shoulder.
Very heavy, and slow.
A green breath special, usually does a few of those in succession.
Punches slowly, or jumps and kicks.
Yes, shoulder attacks, he will make so many of those.
His special move consists of him rolling with opponent, then taking off in to the air, and landing on top of his opponent in the end.
His slow moves, give his opponents some time, before he can slam into them!
6 hit combo, not many combos, although, his opponents usually end up on the ground.
Raiden's hits are few, they are powerful, and he likes to throw too.
Yuri:
Okay, fireballs, fast movements, and small combos.
14 hits, with a kicking combination from a jump.
Likes making uppercuts, and a fireball with uppercut combo.
Likes making attacks, following with an uppercut.
For some reason, doesn't make throws, and usually attacks with small combination attacks.
Sometimes, she waits a little, when her opponent is stunned!
Usually does not repeat her attacks, nice!
Attempts throwing?
Attempts doesn't count, should make it through first!
Likes to attack from below, jump attacks are also frequent, usually kicks.
Damage is great, yet pauses often, so won't be defeating quickly.
Kula:
Diamond breath, is it ice?
Usually kicks, followed by a diamond ice special.
Can use two diamond attacks in succession.
Sweeps frequently.
Usually kicks from below, or makes an ice special.
Can make a flying ice kick special attack during a combination, like a ballet, she spins and kicks, during a jump.
That's another combination with ice, when she makes many of those, then she causes a lot of damage.
Although, usually she does regular hits, that are not very powerful.
Kula's most powerful regular special, is the pillar of ice, which she creates on the ground, usually close to her opponent.

26 December 2011

Naruto Ultimate Ninja Storm 01

Shikamaru, with Ino and Choji for support:
Shikamaru will be using Shadow Possession Jutsu, Ino and Choji will support with Ninjutsu.
Jutsu is technique, Ninjutsu is ninja technique!
He will be facing Kiba, with Hinata and Shino support.
Many explosives from Shikamaru, explosives are part of his strategy.
Kiba is better at combos, while Shikamaru tries to dodge them, dodging combos isn't enough.
14 hits combo, then 23 hit combo, from Kiba; Shikamaru's best combo is 14, for now.
Will switch Shikamaru's Jutsu to explosive Style Flying Blade, and that's a very dangerous jutsu, that is hard to avoid, and can knock of balance!
A combo, ending with a paper explosive, Shikamaru's style!
With the new jutsu, Shikamaru won too easily, it does have a long range though.
Kiba is burning...
21 hits, Shikamaru's combo.
One of the combos, ends with a sweep, the combo featuring Shikamaru attacking with a kunai.
Shoji's jutsu, combined with Shikamaru's combo.
Evades, and throws kunais.
Shikamaru stays long range, throws explosives, and only closes in for a combination attack.
Guy, with support from Kakashi:
Guy's ninjutsu will be Leaf's Severe Hurricanes, and Kakashi will support him with ninjutsu.
Guy's opponent will be Kabuto, with support from Kimimaro, and Orochimaru.
Both Guy and Kabuto like using combinations.
Guy likes collecting chakra.
With Kabuto's recovery mode, Kabuto regains health, even though Guy's attacks are mighty, punching through that ain't easy.
Guy starts a combo with a punch, when he is in the air however, he usually kicks.
And Kakashi preferably used water style jutsu for support.

25 December 2011

The King of Fighters XIII 01

Everyone will try Hard...
Maxima:
Likes to use his right arm special punch, uses it often, on the ground, and in the air.
Combo rate is low, usually makes one, to two strong attacks, and why not, since each of them does a lot of damage!
Usually punches, also combines light kicks with the light punches.
Moves a few steps back, before making a special.
Doesn't care if the opponent is stunned, or not.
For some reason, doesn't want to execute his best move, doesn't wait, doesn't gather for it.
Does like using super combo, by combining his punch specials!
Robert:
That's a 16 hit combination!
He does like jumping with his flaming knuckle.
Best combo, comes from his kicking combination.
When using a flaming ball special, creates two in a row.
Wow, he is quite light, definitely fast!
OK, flaming kick, from the air, opponent is down after it, so no combos available, and for some reason, he tries to make a combo just after the kick attack.
Yes, no more than 17 hits, that's when combining his kick combo, with a regular punch, or kick.
He does, so much damage, so quickly, it's like combo, after combo, from this guy!

20 December 2011

Agarest ZERO 04

Cal-Vina isn't in our battle party, and we begin the search of Thuluth Fountain's Western side.
New weapons would serve us well, especially Eugene and Galios!
Moving West!
Korma Forest Road...
Three lesser bats and a big crab, too easy, for our party of six!
Routier and Sieghart make a Stun Bash Arts.
Galios, will be fighting a big crab, on his own.
Galios, is in trouble, and our magicians finished the crab, with Holy Mist and Impulse magics!
Nearly lost Galios, another battle is in order then...
Three lesser bats and three imps.
This time, Galios fighting an imp!
Routier was surrounded, and now in need of resurrection...
Galios won against an imp, with a Power Attack skill!
And Alice's Trick Hit is more powerful with a hammer.
Alice levels up, improves strength, agility, intelligence and luck.
Cal-Vina will be at the rear, instead of Routier, until, we can get back to Asieh.
Routier has big avoidance, yet she didn't avoid anything, when lesser bats and imps attacked her, that Holy Symbol she's wearing, needs to be enhanced.
Routier is resurrected, now to see, if it's possible to enhance her armor.
It is possible for us to enhance the Holy Symbol armor, and better yet, it will increase avoidance too!
Can make a Silver Bullion, will sell it too!
Routier, welcome back, to the battle party!
Will have to battle more, no practice, means rusty skills...
Holy Mist Arts eliminated two hornets.
Sieghart, can perform Power Burst Arts.
Lots of small scale fights on our way, this will get the team ready.
Routier is again, standing close to danger...
Did Sieghart, just got two Items from a hornet?
Hornets are no problem at this point, still, some experience is better, than no experience at all.
Galios levels up, mainly improves strength and vitality.
Mimel and Sieghart performed Power Burst.
Trick Hit does nothing, against the hornet!
Eugene can easily handle lesser bats.
Icicle Edge performed by Routier and the Commander.
Surprise Fight, at Riffle River!
Everyone is holding well, no one is hurt, that is good...
Hornets, use thunder magic.
Gleam Flare ends the surprise fight, taking down the hornet and overkilling the hell dog.
Korma Forest Road...
Only imps and bats.
Two lesser bats, are no more!
Eugene, is having trouble with an imp, Routier heals him though.
Eugene is affected by the status ailment.
Routier is down, again, will have to move forward this time...
Call-Vina, your turn!
Oui Debris Path...
Our new turn, and a new path, the road, will follow the newly opened road.
Thuluth Fountain, West...
A fight, with two big crabs and two imps.
Imps are already gone, one is still there however...
Alice and Cal-Vina perform Mugging.
Two big crabs left, that, could be bad.
Gatling Spike by Galios, and the big crab is gone!
Cal-Vina levels up, improves intelligence, vitality and strength.
Hm, Cal-Vina still, doesn't have any special will power...
Alice and Mimel were downed too, guess they will be very busy at the infirmary!
First will sell some silver ore, four will do.
Alice, Mimel and Routier, are all resurrected.
Will probably change the field formation, the formation where Sieghart stands in front, and takes all the damage on himself!
Earned a title Experimentalist, and with it gained the Magic Up and the Ice Needle magic skills.
Will enhance Bone Guard armor for Alice, and Holy Symbol armor for Routier.
Will also enhance Bone Scythes, for Mimel and Sieghart, with them, they could probably take out the big crabs more quickly!
The Field, will be changed to Force Field, where the Commander will stay in front, Galios and Eugene at the sides, while Alice, Routier and Mimel at the rear.
The new Field, can give us strength benefits!
And also, to distribute some experience...
Sieghart will improve luck, agility for Eugene, intelligence for Alice, vitality for Galios, luck for Mimel, luck for Cal-Vina and luck for Routier.
Surprise fight at the Plains, with hornets and hell dogs, with monsters like that, it'll be over quickly!
Galios is still using the Broken Hit Arts against hornets.
Stun Bash by Routier and Sieghart, against the lesser bat.
Mimel likes using Impulse, after the Black Mist magic skill.
Two hell dogs target Routier, of course, she is well protected against them.
Ice Needle caused a status effect.
Routier levels up, improves intelligence and luck, her magic is definitely the biggest in our group.
Holy Mist, the whirlpool of Light magic!
Galios takes on two lesser bats, one of them is down.
Overkilled lesser bats give wind amulet.
Broken Hit, performed by Galios and Sieghart.
Howling Storm, Sieghart's strongest attack.
Mimel destroys an imp.
Big crab attacked Galios, Galios withstood two combos.
Big crab using Sonic Wave skill!
Thuluth Fountain, West...
So many attacks, to take down an imp.
Galios was in trouble, fighting a big crab and an imp, Alice healed him though.
The battle ended, and everyone is fine, phew.
The new formation, and everyone improving, just wonderful!
Rayne Kunle...
Found a Double Edge skill, a Sonic Wave skill, and our path continues!
Routier will have a Magic Up skill, Eugene will have a Sonic Wave skill, Alice will gain a Power Attack skill, and Galios will gain an Earth Needle magic skill.
Alice took down two lycanthropes, with Gleam Flare.
Eugene was downed, will help him though.
Sieghart levels up, improves strength, agility and luck, with his improved agility, he will act faster.
Eugene resurrected.
Silver Bullion, made and sold!
Will enhance everyone's Bone Guard armor.
Alice's Bone Guard, is now level four.
Can also enhance Poison Guard for Cal-Vina.

18 December 2011

Agarest ZERO 03

Last time Eugene was down because of the Crab, that is why, we are in Town right now.
Bought equipment for many, except for Eugene, will he be alright the next time, when he will face someone strong?
If won't find anything special, then will probably equip Eugene, with a Bone Guard, which is a bracelet made from a monster bone.
Hm, from where to acquire a Bone Plate, maybe from a Bone Guard armor...
Definitely from a Bone Guard, can get a Bone Plate, the blacksmith said so, can only be acquired after the conversion though, so getting a better armor will have to wait.
Well, the search continues, in Thuluth Fountain area!
Let's practice a bit.
Galios against two lesser bats, a long battle...
Everyone moved closer to help Galios, Alice can get rid of the bats quickly!
Gatling Spike, Galios' best attack, Galios using two spears by the way.
Eugene and Alice performed a Vanishing Act Arts.
Col Mao Junction, moving to Muff Rock...
This time, only one Big Crab, there won't be any problems then!
Lesser Bats, can use Shadow attack.
Mimel is so much more useful now, with a new Scythe!
Eugene is almost down, again...
Alice levels up, improves intelligence and luck, her avoidance, is getting better and better with every level she gets!
Makhno Well...
Found a Power Attack skill, Divine Branch material, and a new path to follow.
Thuluth Fountain East...
The East side of Thuluth Fountain, there is an ending there, and the party needs to be ready for everything, that can be encountered...
Will battle two Lycanthropes and three Imps, this could get serious...
Eugene already has problems, and the fight has just begun.
Lycanthrope is gone; Eugene is down again.
Got a Devilkin Horn from an imp.
Alice should use healing more often...
Lycanthrope is overkilled, and Galios was downed by Imps!
Will have to return to Asieh and get Bone Guard armors for Galios and Eugene.
Infirmary first!
Resurrected Galios and Eugene, now to go shopping.
Galios and Eugene have bone bracelets for protection, can convert steel bracelets that they had.
Converting a steel bracelet, gives an Iron Circle!
Have four new bone guards, will enhance them all.
A bone guard armor has bigger defence, than steel bracelet, yet has lesser magic resistance.
Will replace Cal-Vina with Routier for a while.
Alice will now stand behind Galios, while Routier will take place at the rear.
Muff Rock...
Sieghart performed Broken Hit Arts with Galios.
Two Big Crabs, this time Eugene handles them well, and he has Routier to help!
Alice's strongest attack Gleam Flare, a strong magic skill.
Sonic Blast by Eugene and Galios, in this Arts, they release sonic waves from both sides, to slice through the monster!
With the Holy Symbol that Routier is wearing, she gets improved avoidance, and thus, the best avoidance in our group.
This wasn't an easy win, guess have to fight the Big Crab another time...
A Big Crab, and three Imps.
Should be fine, as everyone is well protected, better attacks are needed though.
Eugene can withstand some magic...
This Holy Mist Arts by Mimel and Routier are amazing, they engulf a monster in a shiny white light, and it makes a good flare.
Eugene improves, gains a level, and with it receives strength, vitality, agility and luck, and he definitely needed vitality and luck, at least he won't be beaten so easily now.
Routier levels up, improves agility, intelligence and luck.
Galios' will power is Total Resistance, which increases resistance to all status ailments, like sleep and poison for example.
Thuluth Fountain East...
Two Lycanthropes and two Imps, begin!
Lycanthropes will be fighting with Galios.
Lycanthropes are so fast!
And Galios is down...
Routier takes care of the lycanthrope on her own, the same goes for Mimel!
Sieghart levels up, improves strength and agility.
Mimel levels up, improves vitality, agility, intelligence and luck, and acquires a new will power Amplification, which can increase damage from magics!
Cal-Vina will be replacing Galios, until we can get to the Infirmary.
Right now, will be searching some more, yeah...
Meuai Quarry...
Obtained a Rush skill, Trick Hit skill, a bone guard armor, and that is all...
Going back, to Town, we need new weapons.
Galios resurrected, that's fine.
Earned a new Title, Starving Student, and with it got magic skills Earth Needle and Wind, some gold too.
Won't be starving anymore, just a guess, what a title!
Earned a title Amateur, and with it got platinum ore and a Speed Up skill, plus lots of gold!
Will be buying a Smithing 101 book, maybe the Blacksmith will create some new items with it.
Secret Arts book, will be bought too.
We can sell unwanted skills, now that's funny...
Silver Bullion can be created for selling, wonder if it's worth it, requires four silver ores.
Will create a recovery grass, it requires grass and divine branch.
So, iron circle is used for creating Accessories, different kinds of rings, that can improve abilities.
Had improved Sparta and Iron Spear, now to convert them!
Got iron sword blade from sparta, and 2x4 from iron spear.
Will be using an iron sword blade with devilkin horn, to produce a Long Sword!
A new sword for Eugene then...
Will use 2x4 with a beast claw, to create a Corsesca spear!
A spear is for Galios.
Long Sword and Corsesca are now equipped, and enhanced!
Enhanced the Broom Wand, can convert it later, to get a Magic Broom.
Will sell the Silver Bullion, to make accessories.
Sold some silver ores too, now just have enough, to make a Power Ring , and a Speed Ring!
Need another beast claw for the speed ring...
Power Ring, will be given to Eugene, he needs a bit more strength.
Our party got the magic skill Speed Up, only Sieghart can use it at this point, although he wouldn't use it, cause he will have to replace his Wind magic skill for a Speed Up skill, and right now the Wind magic skill is more important.

16 December 2011

Agarest ZERO 02

Would Alice be protected as she is, would probably look for materials, to enhance her armor...
Alice should equip the Holy Symbol, the same armor that Routier has, the Symbol would surely improve defence...
Maybe materials, that Lesser Bats drop, would be used in forging the magic bracelets, and so on...
Will look for some bats then, there were some at Inicio Plains, Northern part!
Yes, the bats are here in the North, now it's time to gather!
Although, for Holy Symbol forging, we do need Bone Plate, Homa Wood and Pixie Dust, not the kind of materials one can expect from a bat.
According to our smithing book, Bone Plate is needed for many types of armor.
I should give the Vigor Ring to Alice then, not much, still better than no improvement, and the commander is well protected without it.
Alice usually does combos with the commander, and as a result, ends up standing beside him, which is dangerous, as the commander usually stays in the middle of the opponents territory.
Sieghart leveled up, mainly increased strength, he could have the biggest attack now!
Overkilling the Hell Dog, gives Silver Ore, Alice has a powerful magic, Impulse magic attack, with many hits!
Galios increases in level, gains strength, and vitality.
Closing in to Thuluth Fountain...
Oh, it's kind of, beautiful out here.
The stones, which surround the Fountain, have absorbed magic, making the Fountain a place with magical properties, like seeing into the future.
What this has to do with us however, even if the Fountain is magical, all we need now, are materials for a very important Item, of course if the fountain can help with the gathering...
Searching for...
Riffle River, will have us battle!
Three Hornets, two Hell Dogs and two Lesser Bats, seven monsters, against our party of six, this would be interesting!
Alice fights a Hornet, Hornets are easy though.
Hell dogs are busy with Galios.
Mimel is the only one, who uses Dark magic so far, Sieghart can cause sleep with his wind magic.
How many Trick Hits Eugene can take, it were like five already, and he is still alright!
Mimel levels up, improves intelligence and luck.
Hell Dogs can also drop Beastly Amulets, we already have plenty of those.
Col Mao Junction is our turning point...
Turning point indeed, now, to go left, or right?
Will turn right, to Muff Rock first...
Two Big Crabs and three Lesser Bats.
Crabs are kinda strong, and they are weak against magic!
Sonic Blast Arts by Galios and Eugene.
So many attacks, do naught against a Crab, strong magic required!
Bats are still present, Cal-Vina is the only one handling them.
Eugene is down, the work of a Crab, Mimel overkilled the Crab!
Cal-Vina levels up, improves intelligence, this gives him a better magic.
Cal-Vina will replace Eugene, until we get back to the Infirmary, Routier will be helping with healing on our way.
Galios can withstand magic too, like Thunder!
Earth Needle missed Lesser Bat, Cal-Vina needs to improve his accuracy.
Vigor Ring, does protect Alice, no missteps so far.
Stun Bash creates flames.
Eugene resurrected, did have to sell silver ore again...
Got a Title Daredevil and 2000 gold with it, we definitely needed that.
Got a Title Part-Timer, with steal skill, as well as some materials, like wind element.
Got a Title Fledgling, with skill Ascension and materials, which consist of light element and grass.
Will create a Hammer, now that have all the necessary materials.
Hammer mostly improves physical attacks, yet mages are the ones equipping it...
Made Bone Guard, it greatly raises defence, Sieghart will have it.
We are done with smithing for now.
Mimel will be equipping Bone Scythe and Bone Guard, both were just bought.
Alice will equip a Hammer and a Bone guard, what she will do with that combination...
Cal-Vina will have the steal skill, While Routier will get an Ascension skill.
Ascension is a Light Magic skill.
And as for the Blast skill, Eugene already has it.

Disgaea 3: Absence of Justice 15

Our leader Mao, has the biggest level in our group, with the best equipment, how would he not?
Our next battle is Unsated Thirst, let's begin!
Will be fighting Death and Death Dragon monsters.
Death monsters are good with magics and resistance, they are standing on the walls to receive boosts, those walls, will have to be brought down...
Death Dragons are confident enough, to not use any boosts, they are however, are well protected against regular attacks, and have good attacks of their own.
Will go for the smaller yellow wall first!
Death Dragons are good against fire magic, and weak against wind magic, will use ice magic, since we don't have a wind mage...
Well, who the Dragons will target?
They chose Mr. Champloo our cook, as their target, and received a quick counter.
Soon will know, how much the Mega Fire can affect the Dragon.
Two Death Dragons defeated, and the Mega Fire had quite an average effect, as expected, since they don't have much magic resistance.
Now to bring down the Yellow Wall!
Giga Fire from a Death Monster, casting it on Almaz was useless, if Almaz has a smaller level, than his opponent, then Almaz takes half the damage, that's his Hero's Oath!
Now that the Yellow Wall was brought down, and Death monsters on it, defeated, it's time for the red wall!
Someone should run and throw that red block to the other side, someone fast, so they can come back just as fast!
Kyoko the Ninja, and Nelly the Thief would take care of the red block, everyone else should prepare to launch an attack!
Great...
Nor Kyoko, nor Nelly, cannot throw that far, well Almaz will do it then, like he shouts " Leave it to Me"!
The Death monsters barely survived the fall from the red wall, no problem finishing 'em in one hit, after that.
The Vasa Aergun would overdo it!
Only three Death Dragons left, with no obstacles left, would just perform a combo with magic.
Casting a shield spell on Mao and Raspberyl, if there would be some Dragons that will withstand the attacks.
Two Dragons did survive, one barely, hopefully they focused their attacks on Almaz, and he managed to hold, despite a combo against him.
The Princess will cure Almaz, with Mega Heal!
Now will make sure, that no Dragon Survives!
Of course, mostly starting a combo with the Gunners Skills, cause those skills decrease speed, which in turn decreases avoidance, and makes it easier to hit the monsters for all the party members, and thus, almost guarantees the success of their attacks!
Got some HL, er, money, and a lot of Experience, as a Bonus.

15 December 2011

Agarest ZERO 01

We are going to Asieh, a small town that can hold clues to our next destination, and having just defeated another Big monster...
Our party consists of five members, commander Sieghart, his lieutenant Eugene, Alice with her summoned Beastman Galios, and a mysterious magical young woman Mimel.
Sieghart has a positive affection with Friedelinde, who is another lieutenant, and she was left guarding the Fortress, she will be eagerly awaiting the commander's return.
In battle our team uses a formation, where Sieghart and Galios are in front, Eugene at the left flank, helping the commander with attacks, and Alice at the rear protected by Galios, with Mimel also at the rear protected by Sieghart.
Sieghart was a warrior, after certain ordeal however, he became a Mage.
And now Sieghart is a well established Mage, with heavy armor, and he isn't afraid in putting himself in danger!
Entering the Village of Asieh...
In the town of Asieh we were looking for a smith, who could forge an item for us.
We found the best smith in Asieh, his name is Zelger, and he directed us to our next location, to find the materials required for making such an Item.
Will be needing a Blacksmith to enhance our equipment.
Can't forge any new Items, don't have the materials...
As for Enhancing, Mimel's weapon and armor needs to be enhanced, Mimel has the same weapons as our commander.
Enhanced Mimel's Iron Scythe to level 3, which is a good weapon for direct attacks, as well as magic, also enhanced Iron Bangle, to level 3, it is good for protecting against magics.
Boosted Alice's, Galios' and Eugene's weapons and armor to level 4, commander's equipment, are of course at their highest, the fifth level!
We also have a Vigor ring, which increases stamina, will enhance it and give it to the commander!
An Oracle told that, if Sieghart will be with Friedelinde, then their child's mind will shine like the Sun, would not have the best health, still will posses great intelligence and strength!
At the Plains...
Alice and Sieghart made a combined attack against the Hornet!
Alice is unharmed, and keeps herself in a safe position.
Alice and Sieghart performed a Stun Bash!
Hell Dogs aren't affected by magic...
Galios increased in level, and thus mainly improves in strength and vitality!
Mimel gains experience, levels up, and improves everything!
Alice levels up, and mainly improves intelligence, as well as luck!
So far encountered Hornets, and Hell Dogs...
With a Broken Hit Arts Galios can even aim at a Hornet!
Medel Street...
Some travelers are attacked by monsters, they are trying to defend, we will jump in and help fighting the monsters.
Engaging in a fight with two Lycanthropes and two Imps!
Lycanthropes have devastating strength, while Imps are mostly magical...
Even surrounded Sieghart can withstand any attack, withstood two Lycanthropes!
Alice is down, there won't be much healing then...
They double Overkilled the Lycanthrope!
Got Dwelking Horn from an Imp.
Commander was taken down too, guess he can't handle everything then.
Eugene gets a level, improves vitality, agility, and Luck.
We saved them, we saved the Travelers, somehow...
The travelers names are Routier, and her brother Cal-Vina, Routier is rather shy, so Cal-Vina made an introduction.
Routier can foretell the future, while Cal-Vina has a third eye, we don't see his third eye cause he has a bandage on his forehead.
Routier had a vision of our commander and Mimel near a Thluth Fountain, the vision was so clear, that she and her brother decided to investigate, and thus here they are, with us.
Eugene wasn't in the vision...
Cal-Vina and Routier can both fight, should put them in the party, since Alice and Sieghart were downed.
Cal-Vina can use Earth and Water magic, like Earth Needle and Ice Needle.
Routier can use Water magic like Ice Needle, and also she can use Heal magic.
At the plains fighting two Hell Dogs and three Hornets!
Not many Combos without the commander.
Cal-Vina can do a Trick Hit, and this skill can do some damage to a Hell Dog, otherwise his magic doesn't!
Visiting the Infirmary...
Well, Alice and Sieghart resurrected, money all spent, and we are off!
Converted an Iron Scythe, and got a Scythe Handle, now can create a Bone Scythe, after selling some Items...
A silver Ore fetches a nice price!
Bone Scythe is now added to the shop, can buy that one later too.
And the Bone Scythe was Enhanced to level 4, for our commander to equip.
Would switch the Field to Vital Field, it increases vitality, thus chances for survival.
Our formation now has Sieghart, Eugene and Galios at the front, while keeping Alice at far back, Mimel and Cal-Vina are somewhere in the middle...
Should make a better equipment for Alice...
Moving to Northern Inicio Plains, will be fighting two lesser Bats, and three Hell Dogs.
Eugene doesn't suffer from physical attacks, magic is his weak point...
Eugene and Mimel can Perform a Broken Hit Arts.
Inicio Plains, we can finally leave those, and enter Leifulle Plains, which are in close proximity to the Mountains, and maybe, just maybe, to our destination.

10 December 2011

Tales of Symphonia: Dawn of the New World 01

Have three monsters, also Emil and Marta.
All are quite beginners, will they seriously accomplish anything?
Monsters do not have any Artes yet, Marta has First Aid, a healing Arte for beginners, and Emil has Demon Fang, an Arte which releases a Shockwave along the ground...
For monsters we have a Wolf, who is good against birds, and Polwigle, an Aquatic monster who is good against beasts, and an Imp, a Demon type monster, who is so far, is good against nothing.
And of course, remember to strike at monsters from the back, to make a surprise attack!
A Bear, can we win...
We did a Surprise attack!
Marta did her healing part well, and guess, everyone worked together, which is a plus!
Both monsters leveled up, so the next fight should be easier, or not.
Imp still didn't get any skills, gonna replace him with Polwigle for now.
Marta probably using too much healing, well they won faster this time, so it's alright.
Emil found himself a new hat, Tenemil which can resist Darkness!
Bandanna which Emil had, can protect against physical attacks better than Tenemil, in a forest, there probably won't be many with dark attacks.
A walking Plant...
Plants didn't show much resistance, there were two of them though, and four of us!
Found a Red Ribbon for Marta, it raises physical and Arte defence.
Our party left the forest, and now, we should probably go to Town.
We stopped for a rest...
Talking about Lord Ratatosk, a Lord of All monsters...
Since we need to awaken Ratatosk, we will first need to awaken his servants, the Centurions.
Our journey to look for Centurions' Cores, Centurions can control monsters, and thus stop them from causing havoc in the World.
And since we are in Town, will rest; for 100 Gald, why not?
Gald(something like gold) is a currency here in Luin, and the World!
Lucky the dog was named by the Chosen One...
The Chosen One, Colette?
Could have synthesized the Orichalcum, if it wasn't so expensive, don't have the materials to synthesize anything else right now...
Will buy a Blue Ribbon for Marta, somehow it's better than the Red Ribbon.
Leather Gauntlets for Emil, and Mittens for Marta, that will do.
And also stocking up Gels for restoration.
Emil has the biggest experience in the group.
We will try to see the Mayor, to tell him about Richter.
Hawk, the Commander of the Vanguard came for Marta, and now, we are fighting the Vanguard.
Two Vanguard Members, we have the advantage in numbers...
Vanguard members, have weak attacks.
Everyone except Emil leveled up!
Marta got a new Title "Former Vanguard", now Marta would have better Arte attacks.
Should run from Town, to where...
A new Force arrived, who are they?
The new Force is from the Church of Martel, and they defeated the Vanguard.
Martel Knights decided to punish the Village, and burn it...
We will fight to stop the Knights, and prevent damage to the Village!
Since Marta surrendered to the Knights, we are fighting without her, already needing healing.
Winning against their Commander like this, won't be easy...
Marta joined, very good!
The Knights commander Magnar is very strong, when it comes to physical attacks!
Magnar lost, hurray!
Emil learned new skill Backstep, and everyone leveled up.
Emil is Mad, beating up their fallen commander.
Marta did Stop Emil, by shouting at him!
We received Heal Mark, a nice accessory, which helps with recovery after an opponent is defeated.
Emil will be equiping the Heal Mark accessory.
Bought Boots, and a Cape, both for Marta.
Maybe should buy boots for Emil too, to replace the Heal Mark, if needed...
Synthesized Leather Boots.
Emil will equip Leather Boots, and will give the Heal Mark to Daichi, our Wolf.
Mayor of Luin wants us to find Lloyd for him...
Once things calm down, Mayor wants Emil to come back.
Leaving the Village of Luin, and our destination is the City of Asgard.

06 December 2011

Xenoblade Chronicles 12

It's Night time, and we are going to the mines, undercover.
Collectopaedia got smaller, meaning we can add less to it, it does make sense though, that there are less new Items as we gather more, and have more.
Collected Verdant Eternity, it's a leaf that doesn't wither.
Alright, let's use the Elevator!
There is an Ocean below us, and the Mechonis glows Red at nights.
A few Cyan butterflies with two big yellow dots on their wings.
Amblygon Turtle to help the Colony, that's one Item that should be kept, some quest in the future will require it.
Defeated an Antol, and it gave a gold treasure chest, with Crystal Antol Eye, Calm Shot, Empress Arms and Empress Greaves!
That was Red Antol.
Empress equipment is a Heavy type equipment, so we can't use it yet.
There are two paths, one going up, and the other goes straight, sort of.
The path that leads a little down, has a good Ether collecting source.
Yeah, the straight road leads to a Wind Ether Deposit site, while going up leads to the Mines.
Collected Large Wind Crystals.
Finally had a battle with a Sky Rhogul, it's a Giant bird, that flies too far away for us to reach, and it's hard to Lure them too!
Another Rhogul, great!
When we got higher, leaves started flying everywhere, wonder from where...
Got another Amblygon Turtle.
Added White Night Rod to Collectopaedia and thus, received Ether Def Up II.
We entered the Drainage Tunnel, let's see what we can find.
Dirty water, and that's also to be expected, move on...
Met Nopons in the Tunnel, one of them said to follow the glowmoss, and the other is a merchant, who can sell us equipment.
I guess, we have enough money to buy all the Items...
Okay, Sharla will have, a Pelt Cap with Ether Cloak.
There is a Stealth Rifle at the shop, it has good attack, yet has 0 Critical Rate, which makes it less useful.
Pelt Shoes are good...
We can now equip heavy armour, Reyn learned the skill for it.
The Empress armour does look heavy, and it's Golden!
We won't be needing heavy armour at this point though.
Let's clear the Mine of those Mechon!
Probably will see a large amount of Ether Deposits at the Mine.
Got into the fight with the Mechon, just three of 'em.
Mechon shoots electric charges...
Defeated a Krabble, it left a golden treasure chest, which had Empress Plate and Bloody Roar, as well as a Rich Krabble Egg and a Small Krabble Crystal!
And now I get what the Nopon was saying about the glowmoss, as we enter the mine, there are walls that glow green, and we should follow the path that leaves to the next green glowing area.
You know Reyn, with heavy armor like that, you do look like a Mechon!
Gave Sharla the Medium armour, leaving the Cap light, and it looks good, should protect her well.
We found an old man who is fighting the Mechon with his rifle, and it seems the Mechon got him cornered, we should help him!
This is the test for our new protective gear, although there are quite a few Mechon here, still no powerful ones, so we should be fine...
All the Colony 6 people that were captured by the Mechon were taken to the center of the Ether Mine, it's called the Central Pit.
So, we need to get to the Central Pit, to save Juju and the others.
And furthermore, need to consider the old man, Shulk had a vision of him falling into the pit, or should say Ether Pit!

05 December 2011

YS Seven 13

Now that we have the Moon Talisman, can go against the flow of the Winds of Destruction, and it will put us on the path to Tia!
Wow, the road is glowing from the Winds of Destruction, to go through such concentrated Winds, have to put extra effort, jumping forward at times...
And we have to fight monsters under these windy conditions too, that's just great...
For the moment the Winds stopped.
At the moment we are getting Titano materials, in other words the best materials.
Again going through the Winds, though this time there are obstacles like thorns, this requires unequipping the Moon Talisman, and equip the Diamond Boots instead, and without the Talisman, the Winds of Destruction are starting to take a toll.
Well then, Dogi should go first, as he is the toughest one in our group.
Made it through the thorny path, yet could have gone underwater, I'll come back and check if there is a treasure chest there, just in case.
And once go underwater, should immediately equip the Grattheos Talisman, there is no breathing underwater without it, for our group that is!
The shortest way to get underwater, from where we are standing, is to jump into one of these holes, which are full of water.
There was a treasure chest underwater after all, with a Clone Statue, which can revive automatically in battle, wonder how many times...
The Clone Statue can be used only once, whatever, don't need it then, it does revive with full life though!
Another treasure chest, with Hard Hide in it, nothing special though.
Great, didn't have to equip the Boots the second time, while going through the same path the thorns there were already broken!
Got Soft Hide from a treasure chest, and there are quite a few materials we can gather, still have ways to go.
More Soul Stones, and we need a lot of those, to make better equipment.
There is a Varl Incense in the treasure chest, and we can't take it, since we already have it.
And there is also a Maom Extract in another treasure chest, and we already have that one too, should be saved for later then.
A thorny place, with thorny monsters, how fitting!
Found another Item we can't carry, a Striga Extract.
There is a well containing Holy Water near the treasure chest with Striga Extract in it.
The Holy Water is rare, we only have a few.
Everyone is leveling up nicely, we need to be ready for the Final Boss!
Found an Alp Extract, we can't carry it either.
Now, we entered the Bottom of Well of Souls, and it's eerie quiet around here, too quiet...
The Boss is probably near, and maybe that Falcon too.
There is a Big open space up ahead, and we finally reached the Stone Monument, the Boss is definitely up ahead!
Since we touched the stone Monument, we can now safely teleport back, to prepare.
Teleported to the Iska Village, will see if can make a compound to strengthen Adol.
Don't have ingredients to make the compound, I do however, have the materials to make Armor, still more Soul Stones are needed, will have to gather them some more.
Mishera and Dogi are now well protected, and Titano Spine is needed to make Seah Armor for Adol, should gather that too.
Also need Soul Stones to make the ultimate weapon for Dogi, the Serisent-Noa!
Can get Titano Spine from the monster called Aldopha, and the Soul Stones from the monsters called Soramjint and Nornal, they rarely drop the stones, so it's better to use Elk's Bandit skill.
Now to see what that big-mouthed fish monster called Glunose have as a rare item.
Glunose also drops Titano spine, I think we collected enough of it though, only the Soul Stones are left.
Great, there are plenty of Sole Stones at the Lower part of Well of Souls!
Nearly have 50 Soul Stones, once have 50, can make a weapon for Dogi...
All set, that's 53 Soul Stones!
Will need more Soul Stones for the Armor.
The materials are gathered and the Armors are made, it's time to see what's waiting up ahead...

01 December 2011

Xenoblade Chronicles 11

We are going on a rescue mission then!
To Colony 6, to rescue Juju!
Only one Quest left on Bionis' Leg, except Challenge 2 - Part 1, which requires to defeat a monster named Trainer Harmelon.
The monster Trainer Harmelon is located on the upper level of the Bionis' Leg, should look for it somewhere North, once there that is.
Like when it rains on the plains.
Defeated some Mechon units, there are plenty of them here on Maguel Road, and it leads straight to the upper level!
That was satisfying, defeating Mechon in one Big Swoop, they fall easily once Enchant is enabled.
Found the Spiral Valley, it's west from Maguel road, there is a landmark, and My Quest monster is probably there too.
Off, to Spiral Valley!
On Spiral Valley landmark stands the Immovable Gonzalez, a level 90 monster, there is no way we gotta take him on, He is too powerful for us now...
Will skip the powerful monster and continue Northward.
This Gonzalez fellow is quite large, the Spiral Valley is definitely not the best place to teleport to.
Trainer Harmelon is a Tirkin, and he is so small, about waist height, and He attacked us too, like He is a more powerful one, lets see if He is wrong...
Defeated trainer Harmelon, our level was too big, so He was down without a challenge, though he was fast, two beasts that were with him were more impressive, they should be the first target, now to see what's inside the treasure chest...
Nothing in the treasure chest left by that Trainer Tirkin were new, the most valuable were: Jaguar Lancer and Steady Cuisses.
No Quests left on Bionis' Leg now, so just gonna leave for Colony 6.
So, is Colony 6 beyond the Bridge?
Colony 6 is after Kasharpa Falls, there is a valley, a road through the hills.
And now we enter the Bask Cave Passage, how dangerous will it be?
At our level should be no problem, at any case...
Now we should get to the Drainage Outlet and into the Ether Mines, all that, just to not get spotted by the Mechon.

30 November 2011

Uncharted 2: Among Thieves 09

Find anything?
Too much space in this Temple.
Hm, nice pool...
Cintamani stone, it's on the statue, and we need to get it, what then?
Maybe it's possible to climb the statue from the sides, or maybe from the bottom...
Can climb to the second floor(the upper platform) from the right side, there is a broken pillar there.
Now to get closer to the Statue, and that stone...
Now crossed to the left side.
Huh, the left side collapsed, making a stairs.
Can try climbing from the bottom now.
Nothing to grab onto at the bottom, then it's only from the sides!
Should the arms be aligned into the correct position, the position is drawn in the journal?
So, only the arm that holds a Trident was aligned correctly at first...
Only the Upper left arm is left.
Aligned the Dagger by climbing the left wall, and fell too!
Right side was quite easy, jumped from a pole to a ridge on the left, and from there climbed the wall, and when on the wall, jumped on a nearby platform.
Once close to a statue, climbed the wall to get higher.
What?!
Should I get inside the Statue now?
And the Globe opened, after the alignment.
Should the stone be behind the Globe, or in it?
At least going back was very easy, just climbed along the top line, maybe could have climbed the same way up!
Sure, too late for that!
I thought it was strange, that there are too many stairs in the pool, like something is beneath the water.
We both carry a flashlight on our belts.
This tunnel under the statue is not so dark, though very narrow.
So much water in here, it was below the pool though, and what can one hide in here, a tunnel full of water.
Cintamani stone has something to do with life, is it?
Soon, will know everything about this Temple.
Trapped, and the ceiling is closing down on us!
The exit, or some way to stop the ceiling...
Stopped the ceiling, by shooting and thus breaking the wheal mechanism!
Also found a Bronze Varaha Statue, and it's time to get outta here!
Have to manipulate light with the mirrors, and the journal doesn't help any.
Let's move some mirrors and see what happens!
There is a Stone Face with three eyes, the lights are probably gonna collect on the eyes, for whatever reason.
The stone Face with three eyes is smaller than other stone faces around this Temple, and is located below, near the floor.
The other pillars should be downed too, should we do it manually, or by the mirrors?
The other mirrors should receive the light too, somehow...
This is very, very high, for indoors that is!
Did I just made a hole in the mirror?
Climbed on the Giant stone face, and after pulling it's eyebrow, the path for light has opened, and all the mirrors can be arranged!
Gotta climb to safety, and that new path to the balcony will do.
Can see Treasure from that balcony, it's too high though, so gonna shoot it down!
There is a Copper Lakhe Mask lying on the balcony, just have to move further to get it.
Great, that other treasure that gunned down, only fell a level lower, meaning still have to climb around to get to it!
There is a hanging mirror, should adjust the reflector there.
Now, to get to the other side, and also get My treasure...
Do I have to climb the second pillar?
Drake called this thing that we are trying to get down, a Blade, that is quite a large Blade...
Again, the Blade crushed down, had to shoot to break open the statue face, light followed, and in the process, jumped on the hanging mirror contraption.
The next balcony is near, and it will be done, the mirror alignment that is!
The treasure that landed on the balcony, which was gunned down earlier, is a Carved Jade Figurine.
Huh, the path through the mouth?
To get down will need...
Of course the bridge appeared, and after left the balcony it disappeared.
Time to check out that mouth!
The place beyond the mouth is kinda creepy...
While running around found a Bronze Ganesh Statue!
There was one little beam of light that went down, from the ceiling to the center of the room.
Once Drake inserts the key, the centre of the room rises like splashing water to form the Mountains, and we find out where the treasure is on these Mountains!
Now we are not alone in this Temple, so it can be tricky to get out!
Somehow Drake got his ammo restocked.

23 November 2011

The 3rd Birthday 09

Behind the next door, a massive Twisted...
A Huge Boss, that I have been waiting for!
Wanna restock, and prepare the ammo and ...
Preparing to dodge, and dodge a lot!
These Soldiers do Look gloomy...
So, run the best with weapons that have the best handling.
A handgun with an anti-Twisted bullets, that will do!
Ready to take the Boss!
Well, the Boss isn't THAT Big...
Some Orb is behind the Huge Twisted, and the Boss itself just doesn't go away.
Have to Finish the Huge Twisted faster.
After the Orb, there are Stairs, they lead on top of the building, and it's safe up there.
This Huge Twisted has a weak point on his back, when attacking his back, should watch-out for the red balls that he is throwing.
This Huge Boss has a Tail, that looks like an arm, and he can easily break barriers with it!
When this Huge Twisted climbs the building, can fire at him from below, Show-Time!
Not again, the ammo is running out, the Boss is almost finished though...
Come on, everyone should survive now, we got it Surrounded!
It takes rather long, to take this Boss down, through his so called "Weak Spot".
The Boss required an Overdive at the end, and it's done, the Huge Twisted that is!
Regroup!

Sin and Punishment SOTS 09

Starting in the Dark Woods, little light, they hide in the dark.
Should react fast to everything that moves...
Will try to make more Blasts, as it doesn't require much aiming.
Finally reached the 1st Commander named Skull Keeper, and shooting at him is pointless, instead should aim at flashy balls he's carrying.
And about aiming in the dark, monsters had glowing eyes, aimed at those.
There were some problems with those cloaked figures, yet they fell quickly after a few slashes.
Those Arms should seriously be Avoided!
A grassy field, Nice...
Although creatures hide in the grass, their eyes are still glowing, and grass is green and they are black!
Those monsters looked more like dark green, grass was a bit yellow though...
Second Commander, some fire breathing frog Monster, and an Insect Ninja.
An Insect Ninja was the most vulnerable, when he was on top of that Rock, Frog.
Hmm, not Frog, it's a Toad!
Too much Toads and Fire!
Everything that's Blocking the way is more important.
Now what to do with those electric lights?
Those Blue Fire breathing toads should be destroyed as fast as Possible, the Big one cannot throw flames to the sides.
Can destroy these electric light balls, which that River Monster Charges.
Near the Waterfall...
Stayed at the Back, and the flames didn't touch Me!
Commander number three Swamp Keeper!
When Slimes touch, they get attached, and really slow down.
River Commander, sure does hide behind a Waterfall...
And then the Swamp Keeper throws, glowing with red, bombs...
Since the fight takes place on top of a Bridge, the movement is limited.
Probably, Slimes should be defeated first, when there are too many of 'em!
Those little Slimes, they can only be easily defeated by a Melee attack, and they really hamper movement, when started to deliberately search them out, and destroy 'em, then it became Victory!

21 November 2011

Final Fantasy XIII 01

The standing brought aggression down, this does come from lips of ice, raising pillars from below; mirrors, and thus, averts it's light among the water plates, the lines of blue are going down, right from tip, to no-man's ground.
Snow is standing next to ice, feeling chills atop his bike!
Fairing well, makes his escape, freezing many in his wake.
Running forward moves along, his coat is swinging on the road, yet it's heavy, brought and worn.
Where Snow goes, his wall protects, he takes the toll and makes the pay, all is softer from his way.

15 November 2011

Shining Force 2 AI 09

And Galam and Granseal are supposed to be Allies...
There is a scholar, and the Galam army Leader, here where?
It's all about ground Seal...
What now, this is some kind of Cell?
I know that somebody broke the Seal, more like how?
Stolen Jewels, those Jewels must be important then.
A Great Thief Slade, He's opening the doors for us, with a short wire...
Ah, the two Jewels were stolen by Slade!
Sarah is mad at Slade...
Now Sarah has pushed Slade into a Corner, Slade is very sorry.
Slade didn't know all of this would happen, and he wants to go with us, to correct it.
We didn't get out the usual way, instead had to go through a tunnel, through the kitchen...
Up the Ladder, into the storage Room, and into the Kitchen.
Those working at Galam kitchen are very busy!

Shining Force 2 AI 08

It would be not too good, if we'll be drawn into the battle again.
Reaching Hawel faster is priority.
Nice green field, we enter into the Forest, and there lies a nice house.
The Hawel's House is almost as Big as our school, and it is also near the sea.
Or maybe, Hawel's House could be Larger than our school.
We will try to be friendly.
Great...
Hawel is not answering the door.
Thanks for inviting Kazin!
Oops, apparently He's not alone...
Hawel is in trouble, gotta help him!
Hmm, Hawel is barely alive...
Galam soldiers, Ground seal, we wanted to ask about them...
Apparently, Hawel is not happy about the Seal being Broken.
The Tower of Granseal has a very terrible Devil Sealed inside, and the two Jewels are to...
Hawel's Lost...
Now Kazin wants to Seal the Tower, it was the wish of sir Hawel.
Mission, Tower, What?!
Kazin wants to go to the Ancient Shrine first, and we have been there, there were no Jewels at the Shrine, somebody took them!
Kazin the Mage, and He's an Elf.
Kazin can use fire magic, and he has a wonderful agility!
Our Mage however has very little defense, and thus should stay at the back, where it's safe.
It's gonna be a fight against Galam soldiers, and they have orders to Capture us alive...
Bowie moves forward, Huge bat attacks him, he's still alright.
Jaha and Sarah defeat a Huge Bat, Sarah's gained a level and a Detox Spell!
Bowie and Sarah attack Galam soldier.
Bowie blocks Galams soldier's attack, and then defeats him with a slash.
Galam Archer shoots an Arrow, and Sarah is down!
Jaha defeats Galam Soldier, gets a level, improves defense and now stands out front!
Kazin burns Galam Archer with a Blaze Spell!
Kazin wounds Galam Soldier, and Bowie defeats him.
We have two Bats left on the field, one of them attacked Jaha.
Kazin and Bowie surround a Huge Bat, and Chester throws his Spear and defeats it!
Kazin uses Blaze against a Huge Bat, yet the Bat strikes back!
Kazin is down...
Only Galam Archer is left.
And Bowie Defeats an Archer and ends the Battle!
Hmm, there is a praise from their Commander!
Bowie got knocked out by their Commander!

11 November 2011

Shining Force 2 AI 07

Time to explore the outside, before Yeel...
Close to Yeel there are Mountains.
Journey south, and we end up near the sea.
There is a Cave in the South, or is it a Cave?
Looks like this Cave, could actually be a Temple.
It's a Ruins of a Temple, that had been looted...
Bowie found Power Water, someone can get Powerful by drinking it.
There are two Statue figures of someone, and in between them there are two holes in the wall, to hold two valuable objects...
Okay, the place is creepy, let's get out of here!
Left the Temple and Entering Ye--
And going North!
Oh, yeah, there is a Mithril near the Temple!
As for the North...
A Very Big Castle at the North, yet it's bridge is up, so we can't pass.
Continuing to Yeel then!
A small quiet Town of Yeel.
Wow, received Healing Seed, and that one is expensive!
Hens walking in Town, kids playing...
Hawel lives northwest of Yeel, and that's where we're heading!
Galam soldiers came by, looking for Hawel...
Oh, a Hawel's student.
Let's follow Kazin to Hawel!
As for Power Water, Sarah will use it .
After using the Power Water, Sarah's attacks became as good as Jaha's.
Northwest of Yeel...
A battle, Chester fights Ooze!
Bowie defeats an Ooze, improves defence by getting a level.
Critical Hit, and Bowie defeats another Ooze!
Huge Rat attacks Chester, Chester is then Healed by Sarah.
A lot of Gold we're getting.
Jaha falls asleep from a Bat's attack!
Chester attacks a Huge Bat and gets a level.
Sarah defeats a Huge Bat, impressive!
Sarah Heals Jaha with Heal Spell, Jaha also awakens.
Bowie rushed alone to deal with the remaining Monsters.
Yet Chester catches up to Bowie, and they finish off the last Ooze.
Soon will reach Hawel's place.
Will come back to Granseal to sell some Herbs...
Now we have some free space, to get new Items.

Shining Force 2 AI 06

Jaha really needs to level up, he is just a beginner...
Beginners do get strong fast though, that's his cue!
A Dwarf inventor, still walking around in circles, still thinking about that sulfur...
And the Journey continues!
Let's show those Monsters what we're made of!
Chester attacks a Huge Rat, some damage.
Jaha moves forward, and gets attacked by a Huge Rat.
Chester runs off and now closer to Yeel.
Jaha defeats a Huge Rat, that's one rat less to worry about!
Chester is being surrounded, and now in critical condition!
Chester defeats an Ooze and gets a level, so does Jaha.
Jaha's defense is huge now, and Chester really is in trouble!
Bowie counters Ooze.
Sarah attacks Ooze, and Chester critical hits the Ooze and the Ooze vanishes...
Sarah gets a level, finally!
Chester is down, only one Huge Rat left and it still manages to beat Sarah.
Bowie slashes his Sword and ends the Battle, no Monsters on our path now!
Have to return to Town for healing, Chester and Sarah require help.
Have Sold the Herb Jaha was holding, he didn't need it anyway.

10 November 2011

Shining Force 2 AI 05

Let's see how the Town is doing in the Morning.
School is probably empty, we left it, didn't we?
The first assignment for the King...
Yeah, only Books left at school.
Then, let's go to the Port, it's near our School.
And the Ship with the fishermen has returned!
The fishermen got home empty-handed.
The Ship is for fishermen only, and we still, get to explore it!
Oh, the barrels are empty, except this one, yet our hands are full...
Need to come back later to the Ship.
The Animal shop has new animals, and they seem hungry...
A fortune teller, what she says?
The fortune teller sees "ruins, the War, Granseal, will be at War"!
Hmm, if what fortune teller says is true, then leaving Granseal is not such a good idea, we should protect it...
Bowie, stop drinking the soapy water!
An inventor looking for sulfur, that is dangerous.
The Shop has opened, time to buy and sell!
Selling all items, except Mithril, our Team won't use 'em anyway.
Wow, we are selling our items at 70% their value!
"Thank you, come again!"
Now, to exchange our wooden weapons, for something sturdier.
No new rod, the axe is unusable, and that goes for the knife too.
"Oh, shucks!"
Can only buy a short spear and a short sword.
At least it's Metal this time!
"Ah, it suits you!"
Actually, not much improvement for Bowie..
And no special Deals at the beginning, of course!
Now, to return to the Harbour.
Got Quick Chicken, and that is actually food.
Also received a Medical Herb.
Someone was waiting, and already questions!
Yes, we were in the Castle!
He would have woken up early, then he is...
Jaha the Warrior, and he is a Dwarf!
Now it's four of us going to Yeel.
Jaha has the smallest level, yet he has the biggest Attack and Defense, however his agility and movement are lacking.
Jaha should stay at the front...
And we go outside of Town...
Chester attacks the Giant Rat, Rat and Ooze surround Chester!
Jaha defends Sarah from the Ooze.
Bowie squashes Ooze.
Chester attacks Ooze and levels up, improves defense, yet is defeated by Giant Rat!
Sarah falls too...
Jaha still stands.
Bowie gets counter-attacked by Giant Rat.
Jaha and Bowie need healing, Jaha is down.
Bowie defeats his second Ooze and gets a level!
Bowie is surrounded, and thus, he fells.
Jaha didn't get much exercise, gotta feed him that Chicken, maybe it will make him quicker.
Right, now we barely have any gold left...
After eating Quick Chicken, Jaha's agility has improved almost twice!
Maybe now we can reach Yeel.

06 November 2011

Naruto Shippuden Ultimate Ninja Storm 2 01

Who will battle first, let's see which Ninja will it be?
There are Teams, and good Teams give better support to it's Members.
Random Team for now...
Leaf Peers Team, with Neji, Tenten and Shikamaru VS?
Second Team Neji and Hinata from the Hyuga Clan!
Two Nejis, gotta call 'em Neji 1st, and Neji 2nd with Hinata...
The Battle will take place on Mount Myoboku, prepare.
They Start by ramming into each other several times!?
After Shikamaru's support Neji 1st gets a lead, rotation!
Neji 2nd is still fighting, barely...
Last time, KO!
The first Neji wins by far, with huge advantage, maybe cause he has two members helping.
Hmm, gonna repeat that.
Want to see more assists.
Starts with shuriken!
Neji 2nd does his ultimate combo.
Two Nejis are even, for now.
Neji 2nd chases Neji 1st, and when he catches up, pummels Neji 1st into the ground from a Jump attack!
And this time Neji 2nd Wins, both of them didn't use any items.
So, Neji 1st didn't have time to use his better support, and thus lost to Neji 2nd!

03 November 2011

Shining Force 2 AI 04

Now our Team just should win!
After getting experience Bowie is well protected, and Sarah should reach a second level too.
Guard telling us to hurry inside the Tower, and we do...
Sarah shouldn't be at the front, this time.
And yet, Sarah at the front again!
Bowie countered a Gizmo, then attacks and misses.
Chester's attack missed too.
Sarah defeated a Gizmo!
Five to go.
Chester run off alone, stands firm.
Bowie got hurt, attacks and finishes a Gizmo with one Strike!
Too many misses today...
Bowie again defeated a Gizmo single-handedly, and Sarah Healed Bowie!
It would be a win this Time!
Two Gizmos are left.
Bowie gets a level, and Sarah beats a Gizmo!
Finally it's over...
Sir Astral, your turn!
Oops, the main Gizmo vanished!
Gizmo is running away, should hurry!
To meet the King we go.
Cool magical symbol in this Tower.
The guard fainted, guess the Gizmo was too much for him...
A commotion here, in the Castle.
The King is violent, after the Gizmo entered his body.
Standoff between sir Astral and the King!
An exorcism, sir Astral gonna perform it to cure the King.
It worked, an exorcism worked!
Gizmo can still find another victim.
Sir Astral is exhausted...
Minister send soldiers after the Gizmo.
Hawel is a historian in Yeel, and we are off to find him.

Shining Force 2 AI 03

The fresh morning!
The fight with Gizmo continues...
Bowie can get a Level real soon, making him last longer.
Entering the Tower...
Leaning right, again.
Close...
Bowie stays at the back.
Sarah in front.
Gizmo attacks Sarah, and Bowie rushes to attack Gizmo!
Chester defeated a Gizmo!
Sarah wounds Gizmo.
Bowie got hurt, attacks Gizmo, gets a level!
Oh, no, Sarah had fallen...
Chester defeated a Gizmo, got a level!
Another Gizmo defeated by Bowie, it's three on two now.
And the Bowie has fallen again, after two Gizmos surrounded him.
Curing Sarah costs 10 gold, we have 157 gold!
Sarah is Cured.
Let's go, we have enough levels now.

Shining Force 2 AI 02

Have to go to Battle again, this time to get experience.
Oh, the Castle, like how Big it is!
Sir Astral still in the Tower, and we are coming back!
The Tower goes Deep, deep underground, and there is a Big hole surrounding it!
Okay, battle Time!
Again moving through the right hallway.
Sticking together, for now...
Bowie got attacked by Gizmo.
Bowie and Chester defeated 1 Gizmo!
Sarah's attack had missed the Gizmo, he dissolved a hole inside himself!!
Third Gizmo defeated by Bowie.
Three on three now...
Bowie needs Healing, double attack by Gizmo and the Bowie has fallen, he didn't even get a level, next time then...
Hopefully, no one else got hurt.

02 November 2011

Shining Force 2 AI 01

Woke Up, now gotta search around Town...
What a Good Morning!
School...
Nicely green, let's check the neighbors.
So, play as a mischievous Kid, Nice!
Wake Up Kid, are you going to school?
It's so early , the shops are closed!
Found an empty building with a Cage...
Another empty building with a barrel and a Vase, both are Empty though.
Our Town Granseal is Located near the sea, ships left for fishing.
The School building is so Big, easily the biggest building in Town.
Cannot go to the Castle yet, how long should wait?
Jaha is missing, or is it sleeping soundly?
No pain, no gain, Look before you leap, and nothing to fear, but fear itself, school huh...
And sir Astral is our Teacher?
Found a Medical Herb in a school vase!
Bowie sits next to Chester and Jaha sits next to the girl.
Jaha overslept, again...
The Castle, teacher has left.
The girl's name is Sarah, and she proposes we go to the Castle, although we can't get in...
Our Party: Bowie the Swordsman, Sarah the Priest and Chester the Knight.
We all have wooden weapons, kids in training after all!
Chester has the Biggest agility and movement, He is a Centaur after all.
Sarah and Bowie have the Biggest attack, while Sarah and Chester have the Biggest defense.
Sarah can Heal, She is an Elf.
We are in the Castle, to deliver a package to sir Astral...
Galam is a Country on our borders, and we are Allies.
Found too many Items, can barely hold 'em, still have to share them, to make them useful.
The King should be the last person to oversleep, now that's devotion!
Today the King feels Sick, sir Astral was apparently called for Help.
Now, we're Busted, sir Astral found us!
The Minister asks sir Astral, why we're here...
"Investigate the Tower" was found as the Reason.
Let's see this Tower.
Found Mithril, no use for it yet.
We are inside the tower...
Something 's happening?
An Evil Gizmo appears!
Gizmo is a Devil that possesses people!
The King, he wants to posses the King!
Sir Astral doesn't letting Gizmo through.
Gizmo multiplies and Attacks, now we have to defeat them...
Our first fight.
This battle will be tough, six on three.
Chester attacks first, little results.
Gizmo's attacks did little to Sarah!
Sarah defeated a Gizmo!
Chester needs Healing, as well as Bowie.
Sarah defeated a second Gizmo, then Bowie have fallen...
Well, it's back to the priest for us.
We need experience to complete this battle.

The 3rd Birthday 08

Walls can provide cover, and also be a nuisance when want to get somewhere, they can be like a Labyrinth.
Big Tall Walls are great for cover, can totally stand behind them!
Most Monsters do not use cover of any kind, they leave themselves too open!
It's harder to Move in a Heavier Jacket, the protection of which is better on a Tight Spot.

Sin and Punishment SOTS 08

Good thing, when don't have to run out of Ammo, more comfortable this way.
Well, melee weapons don't have ammo, yet they are not exactly long range...
Missiles usually run out fast, although, Missiles are both powerful and accurate!
Bosses can have too Much Health, and also run from any serious damage, one strong attack could take care of that.

Trauma Center: New Blood 08

Just how civilized this Hospital is, everyone is so Nice and helpful, that's probably how it should be...
Alright, need an assistant's help, for constant monitoring needs.
What if there are too many wounds, have to treat en masse, this raises the Heart rate, and have to time the treatment right...

Uncharted 2: Among Thieves 08

In the Center of the Temple there is a Big Statue, and the Statue shines so brightly, wonder from what kind of material is it made.
The Temple does have a lot of Light seeping through, very well illuminated, except for the entrance Door that is!
It was interesting crossing the river by stacking together the Floating Rubble, still had to do jumping though...
There were still debris left floating while crossed the River, maybe more rubble should have been stacked, to make a crossing safer.
And for some reason, there were Cars floating in the water, or what's left of 'em.

Trauma Center: New Blood 07

What if the Body can't handle an Operation, what then?
If during the operation some organs are just too sensitive, then mistakes could not be made!
Any sign of a counter-reaction from an organ, can lead to recuperation of this organ.
All the procedures and equipment for Organ Recuperation should be at standby.

Uncharted 2: Among Thieves 07

And Finally in the Temple, this could be our new Treasure Trove!
The Temple looks partly Damaged, like the collapsed stairs...
And since met with our Team earlier, had quite an adventure with them already!
Saw some Tanks, good that did not get involved, yet had a showdown with the Choppers, one Rocket wasn't enough to shoot 'em down...
Since now, deliberately separated from the Team, should be careful from this point on.

Tactics Ogre: Let Us Cling Together 14

The Part where could move as a group, and this time the opponents came to us!
Entered the Temple, and started the Battle above opponents, it was a Big advantage.
Although opponents were so fragile, had to be careful with 'em.
The quickest way to end the Battle is, to concentrate on taking out the Leader.
It is uncomfortable if the opponents Leader is heavily Guarded, if the leader is not guarded however, it could bring a Clear Victory!
The Best way to Guard own Leader is, to equip heavy armour, or to keep the Leader out of Range, with Ranged weapons, or Magic.

Disgaea 3: Absence of Justice 14

Some Skills require moving from one square to the next, this can Lead to places where one can Stuck, or can't get out of.
Warrior Lady got Stuck behind a Giant Pillar, after making a Jump attack with Her Spear!
For our Stuck Warrior, had to use a Thief to create Barrels, the Pillar was Still too Tall for the Warrior...
The Warrior had to Jump attack the newly created Barrel, to then get on a Pillar as a side move.
Finally, the Team could move forward after a Rendezvous with a Lady Fighter!
It's better to see where the Landing after the attack would be, saves time to plan ahead...

Tactics Ogre: Let Us Cling Together 13

Not much from a rebellion, and now looking for some Factions, soon the Land will be Clearer.
A shield can be given to a Cleric to Ward off Danger, the Stuff can be given to improve Magic.
The Shield is Heavy, and if it's not needed, then better off without it.
The Monsters are mostly well protected, and often break through the Ranks, Guards at the Rear are needed for this kind of situations.
Better Bows Improve Range, making Archers more useful later on.

Disgaea 3: Absence of Justice 13

Traversing through the Halls of the Upper Classrooms, and yeah, Upper Classrooms Literally, they are in the Sky...
No one Strong opposed us yet, waiting for it to change, an Ultra Powerful Boss will do, they could be at the end though.
Team Members haven't Learned all their Skills yet, some of 'em stuck with the basics of basics!
Until weapons are up-to-date, or higher, there would be no problem, or maybe a little...
And so, when Almaz will turn into a Demon, if ever?

Tactics Ogre: Let Us Cling Together 12

On a Quest to find a Legendary Sword, somehow it exists...
Wonder if the Legendary Sword has some special use, besides being a weapon, since the Dark Knights want it so badly...
A sword can also be a symbol, or a Key, or can have some other hidden purpose.
Did actually visit a Volcano in the middle of an island, and an Active one too!
The Team is doing fine, the Archers provide cover by staying at the Rear, so most harm is avoided.
Valkyries are Running everywhere, keeping them protected is a bit of an issue...
Valkyries can use Magic, when they use it, then, they stay out of trouble.
Lets see where Adventure goes!

Disgaea 3: Absence of Justice 12

There are so many Obstacles, many times have to go around them, the easiest and the most Fun way however is, to Bust through them!
Good thing some Spells and Skills can destroy lots of obstacles at once, especially when obstacles are stacked on one another.
Explosive Barrels are Fun to throw around, and, Explosive barrels can make Chain Explosions!
High and Far places are hard to reach, if only our group had a flying character, or a Monster...
Though places that are hard to reach, make for an excellent scenery, just enjoy 'em!
Magic can reach the farthest, and when need to destroy a far-away chest, just use Magic!
There are few places the Elements can't reach, that is probably why Magic is so versatile.

01 November 2011

Tactics Ogre: Let Us Cling Together 11

Many Castles are within our kingdom now, many stretch from warm Beaches of the South, to Cold Mountains of the North.
Also in the Middle of our Territory lies a Volcano.
Would like to see more Volcanoes, maybe an Island with an active Volcano in the middle.
Light characters look Cool, also heavy characters look like they can take on anything, and a heavy armour provides good protection.
The styles of the same type weapons can be different, and thus, attack differently.
One-handed weapons are lightweight, it's quicker to move with them, as well as having one hand free for a shield.
Two-handed weapons are heavy, provide large attack bonuses, and sometimes offer a little protection.
Two one-handed weapons can exceed a two-handed weapon in power, yet there are few who can skillfully use Dual weapons.

Disgaea 3: Absence of Justice 11

The Items upgraded through the Item world are more powerful, it takes long however, to upgrade this way.
So is it worth it to upgrade through the Item world early on?
Getting Items through the Item World can definitely make one rich, the Items there are Rare, and there are plenty to go around.
The levels in the Item World got bigger and bigger, as were moving higher and higher...
Someone who can Run fast were a Big help at the upper levels, everything just was so large there...
Opponents are a lot tougher at the Upper levels, so using the stronger Members closer to the top.
And before our strongest Members have a challenge, they can rest.

Tactics Ogre: Let Us Cling Together 10

Undead can be a Hassle, with their ability to resurrect after falling!
The best way to deal with undead, is to have a Healer with full Magic Capacity and an Exorcism Spell.
And when there are just too many Opponents, it is better to take a Path, that will allow taking on as few of them as possible.
Prolonged fights are easy, if one is overpowered, can make it a lot shorter too...
The Ninjas were awesome, yet their defence was lacking, and why an assassin needs defence anyway?
Since Ninjas can Bound and Paralyze, it can keep 'em safe.
Wonder how well Ninjas perform in large numbers, they are quick and can surround with ease, will it be enough though?

Disgaea 3: Absence of Justice 10

There are Five self-proclaimed Heroes in our Class, and it's our Base of operations, they can't be here!
These Five Heroes are funny though, now to make them disappear...
The long Zones stretch out our party, some members have to wait before the others catch up.
And there is no point in waiting for support, if small group can handle everything on their own.
Small Groups can sometimes be as affective as the Larger Groups, if a place is Tight and a Limited amount of Members can perform.
It's easy to Switch characters at the beginning, so members that will have the Most useful Skills, or Magics, should go first.

Tactics Ogre: Let Us Cling Together 09

A Line of Knights makes an excellent Shield, rarely anything can past them and they can Heal those around them.
Everyone getting a Good Necklace lately, and those can not be bought, they should be made.
Many Recipes are now available, to make Items require materials, and to obtain those, have to fight some extra battles...
Searching for that Shopkeeper with special Inventory, should have a bigger collection of Rare Items.
The Valerian Isles are Big, can get nearly everywhere on Ship, already Sail Half the Isles.
Some new Allies require rescuing before they become available, a fast character with a Lobber is the surest way to Help.
Flying Characters can also instantly reach anyone in need, too few flying Members in our Party...

Disgaea 3: Absence of Justice 09

Looking for more combinations of skills, so far Weapon skills don't combine well with Magic, yet they can still follow one another.
Magic has the Longest and the Widest range, followed by a gun, then the Bow.
The latest Hero's ability can effect a Large and Distant area, of course to do that, He has to stay closer to opponents.
Usually, since the Hero is very strong, providing Him with back up for protection and Joint attacks.
Some Battles had Lots of opponents, would like to see more of those, especially when they are close to one another.
When opponents are close together, they look very dangerous!
Unique Abilities can make a Huge difference, gotta watch closely any new characters, whether they are friend, or foe.

Tactics Ogre: Let Us Cling Together 08

So much Magic and use mostly Water Variety, like how it flows...
Water Magic is also diverse, it can poison to do damage, or it can Heal to cure wounds.
When many members require healing, it can be performed with Water Magic.
Fire Magic is mostly used to weaken the target, although don't have a Fire Mage right now...
Healer prefers throwing Items right now, maybe it's because Items heal Fully?
Wonder how much Morale affects performance, when Luck is not involved Morale has lesser effect.
How many places will actually be seeing, already've been to more than half of the Map.

Disgaea 3: Absence of Justice 08

When it comes to Big Teams, they only work well if placed right.
So, for Big Teams it's a question whether to separate, or stick closer together.
When not good enough, it is better to stay together.
Also, for mobile types separation can make everything done smoother, cause of the extra space to move.
Ranged Units are definitely weak on a tight spot, and require constant surveillance.
If will have a Heavy Duty Knight, then He will probably be so slow...
Throwing that Knight into the distance, will probably be the only way to get him anywhere!

YS Seven 12

All the Dragon Trials have been passed, The Moon Dragon was Strong, yet didn't require a Sanctuary to get to.
Good thing Stocked up before Heading to the Moon Dragon, was quite a surprising fight!
Although there wasn't a Sanctuary before the Moon Dragon, the Vortex of Miasma(Black Fog) is looking like a replacement.
All the Quests are Completed, found the last materials at the Miasma Vortex.
Matthew didn't speak about the Moon Stone at first, reached the Next Crystal Point and came back, He then spoke about the Moon Stone.
Can Now synthesize weapons from the Dragon Stones, right now want to synthesize a Sword that can do all kinds of damage!

Xenoblade Chronicles 10

Helped most of the refugees with clothes, food, medicine, found lost items and provided Safety where needed.
The Birdmen Gang numbers are reduced, and it's safer now.
Now It's time to deal with Mechon patrols, need a clear path to Colony 6.
Ether Crystals are stacking up, there are just too many of them now...
Everything is sold at such a cheap price, that there is not much incentive to sell, unless of course, if it's to clear the Bag.
Our Party definitely needs to get better at Trading, better to make a name for themselves, for Trading purposes.

YS Seven 11

When arrived on the Ruins Island(Monster, Titano Island) noticed that could still Warp!
If could Warp, then the Boat isn't needed anymore, and could arrive at the Mainland in an Instant.
At the Water Sanctuary there are many Frozen sites, had to walk, or run on a Frozen bridge!
The Icy bridges were too slippery, to cross them had to go near a wall, or try to slide straight in a line.
The quality Water can be easily obtained here.

Xenoblade Chronicles 09

Learned that Colony 6 is Occupied by the Mechon, and going on a Rescue Mission.
Again had a Vision of a disaster, and not having oneself there could make it Tricky to solve!
The Birdmen on the Plains are causing a lot of trouble for the refugees.
The Birdmen Gang is Concentrated beyond the Cave and there are too Many to take on...
Got some quests that will Disappear with Time, most quests before could be Done when wanted to.
And the New party member is a gunner, can mostly Heal and do Critical Hits.
The Gun that was found is very powerful, equipped it right away!

YS Seven 10

The Fire Crystal helped against an illness, will the Water Crystal be able to Lift the Black Fog?
Taking a small Boat to the Monster Island, wonder if sail back from it on a Big Ship, like last time.
Of course can stuck on this island too...
The Land is in trouble, and the Foreigner needs to save it, good thing has Local friends to help...
Soon all of the Quests will be Completed!

Xenoblade Chronicles 08

The Vastness of Plains, it is certainly the Biggest area yet.
It has rivers and lakes, and lots of monsters are gathering in packs.
While defeating Monsters, found something that looked like a Gun, maybe the next character will be a Gunner?
Some Monsters have a very strong Chief in their packs, so if wanna defeat these monsters, then have to Taunt them away from the pack.
Taunting also works well on flying monsters, as it draws them closer and within range.
The Bird like monsters near the lake are too difficult at Nights, they should be left for later.

YS Seven 09

Before setting Sail, gotta find the ingredients for Medicine that were used in Altago City Stabilization.
Adol has one Skill left to learn, or maybe, it's one Skill that was missed, could still be some New Amazing Move though.
Still want to defeat that Lava Flan, last time were annihilated.
If only could attack the Lava Flan from a Safe place, the Top End looks about right.
The Top End of the Lava Flan fight has little room to move, and can Exit the fight while Avoiding...
Exiting in the middle of a fight with a Monster, means this Monster will have all of its Life restored.
Still, the Elder of Iska is needed to Enter the Moon Sanctuary, wonder if our friends will have a Change of Heart?

Xenoblade Chronicles 07

Wonder how Big the Colony 6 is, the path to it already looks interesting.
The path to Colony 6 Lies between two Cliffs, and it could be a narrow and dark place.
When new characters Join, who will be the Best against Mechon and what weapon that party member will be using.
Since our Level is too high, can go without stopping, do like a training exercise though.
Also can have a Bigger look at the Mechonis and the Bionis, gorgeous view at where their Battle has ended.
Now it seems we are the ones continuing the Battle between the Mechonis and the Bionis...

YS Seven 08

What caused this Black Fog, is it Magic, or maybe some other source?
The final Quest that was given, will make Black Fog bearable for a while, New Guards in the City can feel at ease now.
If Teleporting will be unavailable at the Water Shrine, then have to prepare Fully for anything.
Of course going through the Water Sanctum could be Simple, because it was Easy at the Wind Sanctum.
The Monsters at the Water Sanctum can be Powered up though...
Since it is the Water Sanctum, there maybe lots of Quality Water there!
High Quality Water is needed to make the best possible Medicine.

Xenoblade Chronicles 06

Make it Out of the Caves, can now see into the Future and change it, Good...
Also the Monado got the ability to Protect, can only be useful against Bosses though.
Monado turning out to be a weapon against Mechon and Bosses, huh, and at this point it doesn't work on Mechon with Faces.
It's time to go to Colony 6, and still have some quests left in the Caves, will complete 'em later then, or make a short trip back.
Should Check if the Villagers in Colony 6 are Safe, Since there is a Mechon activity in the area.
When Monado shows a Vision, one can Talk to the Person in a Vision, so this person can change destiny!

YS Seven 07

Been to the Black fog that Covered Altago City, the fog supposedly attracts Monsters.
The City was ruined, and wanted to Meet with friends, instead two of them betrayed Us...
Still, reunited with the Princess and Secured the City.
Now that the City is Secured and our Names Cleared, can finally set Sail to the Water Shrine!
Wonder though, if the Black Fog spreads to Other Villages, so far it is quite Peaceful there...

Xenoblade Chronicles 05

Just as we get a new party member, we lose Her, and it's back to being the two of Us, again...
Most weapons don't work well on Mechon(The Robots that we're fighting), to defeat them one has to Topple them first.
To Topple a Mechon, one needs to use Skills, and there are not many Skills that can Inflict Topple.
So, should level up Skills that can Topple, to make their recovery time less, and thus, making these Skills available more often.
And Toppling a Large Mechon is a bit Tricky though, it requires to use a Skill through a Chain Attack...
Anyway, leaving Colony 9 and on to Colony 6, a new Journey Begins!
Finally new Places to visit and Explore!
Oh Yeah, and Monado works well on Mechon and Shulk has it now, others do need a better weapons against Mechon too.